Jeez, I go away for a few hours and people go nuts because I'm not praising Lord Braben's efforts?
C'mon guys, don't be so blindly bias. I get that some of you are more tolerant than others or core technical issues, but browbeating my views as you have doesn't solve anything.
I'm still actively playing this game every day & haven't quit in a huff because the technical limitations frustrate me. I think it's silly to say 'well if you don't like the game, stop playing then' as a form of counter discussion.
I haven't attacked you guys here, I'm just throwing a contrarian view on the table based on simple, personal subjectivity and not claimed anything more.
Elite is it's own beast and in development I agree, but we're still charging money for it and charging for DLC content besides.
When Ark: Survival Evolved on the Xbox One (still in development) charged for a DLC before it was officially in production, the entire Xbox Community lost their minds over the audacity to do so.
Yet Elite has a DLC already out there and asthetic addons in the market besides.
Or..... do we now accept that it's okay to give a free pass on big technical issues for a 'in production' release forever more & charge for additional content along the way... as long as it's a game we're all enjoying.
It poses an interesting question on accepted standards for game development, doesn't it?
So most games get released in a 'finished' state scope-wise, and only grow by the addition of new content.
ED is a game that got released in an 'initial' state of scope, and is having additional
features added all the time. Along with a smattering of what can be called content here & there, though content isn't really the focus nor FD's forte.
If you don't understand the difference between a roadmap that promises new features rather than content, then it may indeed appear to you that they released an 'unfinished game'.
But either way, why all the fuss over being charged for seasonal updates, be it features or content or both? They all require a great deal of effort from the development house, and the people who work on it all need to eat. You do understand how the world works, right? Elite has a ten year development plan. Ten years! Do you really think they can go that distance purely from the money pulled in from launching the initial title release?
Put it this way. Looking at this corner of the market, there are three choices of approach.
1. Release a basic initial version of the game and add to it over time. This space game.
2. Spend an aeon in development with next to nothing as yet to show for it. 'The other' space game.
3. Release a finished version of the game in a timely-ish manner without much to be added on later, but fall EPICLY short of the promises you initially made. 'The other other' space game.
4. Magically grow into a bethesda-sized beast so you can deliver it all at once & quickly. Tip - not actually realistically possible.
There you have it. If you look between choices 1-3 you should realise that while the current state of play is far from the perfect situation we'd all be in given our druthers, option 1 is the best possible realistic outcome.
Would you really rather you were in a SC backer situation, still waiting how many years later to play the game you were promised after paying upfront? Or playing NMS, wondering why you payed full whack for a game touted as the daddy of exploration games that turned out to be a half-baked minecraft clone without any of the fun or richness of minecraft?