In-System Deliveries Working as Expected ?

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I have been working the Controlling Faction in a Low-Medium Traffic system for about 10 days, knocking in 30+ Inf and other bits and pieces every day for about 10 days. Quite a bit of that Inf was from In-System Delivery Missions with the Controlling Faction being the designated faction on both ends.
Some days get a +2% some days get -2%. In the end I gave up and walked away.
Next day the Controlling Faction gets +5.5% gain !

Is this Murphy's Law, or could In-System Deliveries not be working as one would expect (and the Journal indicates) ?
 
You didn't mention if the system suffered negative trading, bounties, exploration data, saved bounties and data, a murder fest, system states, locked minor factions, population size or any of the important stuff.
 
There is also a threshold to much means less. For bgs I typically aim for about 20 to 23 inf points per cmdr account. In a system


In some more can have diminished returns
 
You didn't mention if the system suffered negative trading, bounties, exploration data, saved bounties and data, a murder fest, system states, locked minor factions, population size or any of the important stuff.
It was a really dull situation. Nothing out of the ordinary at all, Pop 6m.
(It was Kabijao)

Edit : Checked the stats every few days. NO Murder Hobos, NO Excessing Bounties Issued or Handed in (just what you would expect from Interdictions), NO Interesting States.
Dont know about -ve Trade or Exp Data, but none from my side.

The only known change was me stopping work for the Controlling Faction.
 
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For what you did I'd expect the amount of % a day uncontested. All it would need is a player stacking or two players stacking and the 5.5% is reasonable. I can move systems either a few % or 20% a day, depending on what is done. Right now after successfully removing a PMF that entered one of our systems and attempted to take over, we have reduced their homeworld (3.56 million) in 6 days (split up) from 78% to 28.5% and they are just 7.5% from being challenged for control.
 
I have been working the Controlling Faction in a Low-Medium Traffic system for about 10 days, knocking in 30+ Inf and other bits and pieces every day for about 10 days. Quite a bit of that Inf was from In-System Delivery Missions with the Controlling Faction being the designated faction on both ends.
Some days get a +2% some days get -2%. In the end I gave up and walked away.
Next day the Controlling Faction gets +5.5% gain !

Is this Murphy's Law, or could In-System Deliveries not be working as one would expect (and the Journal indicates) ?
First off if you're doing 30+ influence in missions you have wasted your time. The per player cap a day is +10 influence IF the other factions had no influence gains BUT +10 is still the soft cap where diminishing returns severely slash your efforts if the other factions did have influence gains.

Your best bet is to spread your efforts across multiple activities. Doing just one doesn't help much usually if you're a lone wolf. The best of the best is doing Megaship Heist Defences if you're working a controlling faction cause it not only gives you positive influence but also gives you bounties to turn in and hurts whomever the attacker is.
 
Sorry for not being clear. This isnt a whiney "why am I not winning" post, its a question about one specific mission type.
They are quite rather rare, and using them as a lever is rarer.

Anyone use In-System Deliveries successfully ?
 
First off if you're doing 30+ influence in missions you have wasted your time. The per player cap a day is +10 influence IF the other factions had no influence gains BUT +10 is still the soft cap where diminishing returns severely slash your efforts if the other factions did have influence gains.

Your best bet is to spread your efforts across multiple activities. Doing just one doesn't help much usually if you're a lone wolf. The best of the best is doing Megaship Heist Defences if you're working a controlling faction cause it not only gives you positive influence but also gives you bounties to turn in and hurts whomever the attacker is.
No it isn't. 10+ a day? I want what you are smoking.
 
No it isn't. 10+ a day? I want what you are smoking.
You can not believe me all you want but doing +10 in influence for missions, so two +5 influence reward missions for example, is the cap per day per player. You will see the same influence gain, assuming you're the only one that did anything in the system for that tick, if you did +10 opposed to +30.
 
You can not believe me all you want but doing +10 in influence for missions, so two +5 influence reward missions for example, is the cap per day per player. You will see the same influence gain, assuming you're the only one that did anything in the system for that tick, if you did +10 opposed to +30.
As far as I know this was the case a long, long time ago in the deep transactional days. Nowadays if you just do 10 inf you're not going to get even close to a "good" influence swing.
 
This was the case a long, long time ago in the deep transactional days. Nowadays if you just do 10 inf you're not even close to a "good" influence swing.
Trust me, people did tests back when FDev changed the BGS and it hasn't changed with Odyssey. +10 mission influence is the cap. I spent 1000 hours the pass 7 months working my PMF and doing more than +10 does nothing that's noticeable. If you don't believe me go ask Jane. They're a BGS god and will tell you the same thing.
 
Trust me, people did tests back when FDev changed the BGS and it hasn't changed with Odyssey. +10 mission influence is the cap. I spent 1000 hours the pass 7 months working my PMF and doing more than +10 does nothing that's noticeable. If you don't believe me go ask Jane. They're a BGS god and will tell you the same thing.
I know her well enough, she's on my Discord. 10+ is wrong it is way higher before a soft cap and a hard cap per player. I have been doing BGS since Elite Dangerous started. Besides, missions isn't the be all and end all of BGS anyhow.
 
I know her well enough, she's on my Discord. 10+ is wrong it is way higher before a soft cap and a hard cap per player. I have been doing BGS since Elite Dangerous started. Besides, missions isn't the be all and end all of BGS anyhow.
Doing BGS since Elite came out means nothing since back in late 2018 the BGS was reworked. My PMF did more than +10 a day and saw no difference compared to doing just +10.

+10 for missions is the soft cap before diminishing returns is so server it means nothing.
2 million in bounties is like wise.
30 million in carto data is the cap.
150 tons of a commodity at 2,000cr/t profit is the sweet spot for trading.
Then doing negative actions towards a faction has no seeable cap.
 
Doing BGS since Elite came out means nothing since back in late 2018 the BGS was reworked. My PMF did more than +10 a day and saw no difference compared to doing just +10.

+10 for missions is the soft cap before diminishing returns is so server it means nothing.
2 million in bounties is like wise.
30 million in carto data is the cap.
150 tons of a commodity at 2,000cr/t profit is the sweet spot for trading.
Then doing negative actions towards a faction has no seeable cap.
We have kept up with all frontier changes. I guess we'll agree to disagree.
 
Back to this system after a week or so, has been stable in my absence.
Did a pile if these in-system deliveries, and the factions inf went down over 3%

YMMV, but I am striking them off the list of good value levers.
 
Right now after successfully removing a PMF that entered one of our systems and attempted to take over, we have reduced their homeworld (3.56 million) in 6 days (split up) from 78% to 28.5% and they are just 7.5% from being challenged for control.
This is The Way.
 
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