In system jump QOL solution?

Ok so i had this idea,

People have been asking for in system jumps for ages and i understand why this is not desireable as game play goes.. BUT..

What if ypu could have a module in your ship that could carry a personal nav beacon you could mabe carry one or two depending on module size. You go some where and drop the beacon and it would be hyperjump-able to. So you have to have gone there in the first place and you have to sacrifice a module slot amd you have a limmited amout. But it would perhaps make trade and mining runs, even haz res runs a bit less punishing in systems where there is a lot of distance to cover.

Only you can target the beacon and they dissapear after death or if you remove the module or deploy more than your alowed.

What do people think? What kind of problems could arise in terms of abuse and exploit.

EDDIT: i meant that you can hyperspace jump to them once you are in the system. Not from other systems. And yor arival is much like a star arival. You cant apear in an instance, such as an asteroid field, you apear ''in orbit'' near the beacons location much like if you die in an srv.
 
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I'm not big on in-system jumps. Never have been. I enjoy the longer SC rides most of the time. I also enjoy the higher payouts from missions that require a longer SC ride. I can do 150k ls in 8-10 minutes and make a lot more credits than I would for a destination 300ls from the main star. By the time you dock, turn in the mission/cargo, and go back home you really don't save as much time as you think on those shorter missions. I think most people would be surprised how much better the longer SC missions are, if you're talking about credits for time.

Aside from Hutton and a handful of other stations that are like 300k ls out, it's not bad at all. In fact, Hutton is a rite of passage in ED. It would be a shame if we lost the long haul trucker routes in this game.

So, a big NO from me.
 
Jumps are to the biggest mass thing in a system, not nav beacons. Hence the stars, and no nav beacons in unpopulated systems.
Yea but these nav beacons are not THOSE nav beacons, they are ones liked to your jump computer directly with the module so such a large mass is not required for the computer to calculated and target the destination as its locked in the computer from when you deployed it and is transmitting a signal directly to the module required to deploy them. Alowing the nav computer to make more precise jumps to those beacons using the module and data 😉
 
You go some where and drop the beacon and it would be hyperjump-able to
There are crazy people who do "mining maps" out of screenshots to do 500mil/hr. If you add such a beacons they will pass 2 bils/hr I guess :D So nope. Such a thing will dis balance on ALL money making methods.
 
I'm not big on in-system jumps. Never have been. I enjoy the longer SC rides most of the time. I also enjoy the higher payouts from missions that require a longer SC ride. I can do 150k ls in 8-10 minutes and make a lot more credits than I would for a destination 300ls from the main star. By the time you dock, turn in the mission/cargo, and go back home you really don't save as much time as you think on those shorter missions. I think most people would be surprised how much better the longer SC missions are, if you're talking about credits for time.

Aside from Hutton and a handful of other stations that are like 300k ls out, it's not bad at all. In fact, Hutton is a rite of passage in ED. It would be a shame if we lost the long haul trucker routes in this game.

So, a big NO from me.
But it would not have this effect as you have to go to the destination first to deploy the beacon. All it means is that if you wanted to haul stuff to hutton you would not have to go all that way over and over again. The write of passage would still need to be completed. Just you could make a short cut once you got there to save you the journey if you wanted to and had the module on board.

I get that it might make some of the long distance missions that pay big money for the Ls you need to travel a bit more like easy money but o doubt its going to be meta or any thing.
 
But it would not have this effect as you have to go to the destination first to deploy the beacon. All it means is that if you wanted to haul stuff to hutton you would not have to go all that way over and over again.
Beacons are cool, really, except ...in real life anything at any place is limited. In Elite it respawns. So if you mark rich rocks with beacons, you will do crazy money just because rocks respawn. So it is one or another - beacons OR respawns, can't have both. And as Galaxy is procedural, so answer is clear - respawns.
 
No, there is a very good lore reason as to why you can not, and why ships like the carriers, and battle cruisers can make precision jumps.
Yea but these nav beacons are not THOSE nav beacons, they are ones liked to your jump computer directly with the module so such a large mass

Again, thats now how the lore for the FSD works. The FSD verion in the ships that are piloted by us, work by attracting themselves to the largest mass in a system, this is because the hydrogen powered engines dont require as much fuel to make this kind of jump, in order to be more pin point, vast amounts of energy are required in order to overcome the mass lock factor of a system. This is why ships like carries, and battle ships need a fuel resource that contains more energy then the hydrogen fuel we scoop off of stars.

The pin point accuracy you are looking for is not possible in our ships, the engine required for that would not even fit. This is well established lore in the game.
 
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Beacons are cool, really, except ...in real life anything at any place is limited. In Elite it respawns. So if you mark rich rocks with beacons, you will do crazy money just because rocks respawn. So it is one or another - beacons OR respawns, can't have both. And as Galaxy is procedural, so answer is clear - respawns.
Not if you dont jump into the instance, but in supercruse 30ls from the beacon much like its a star.
 
But it would not have this effect as you have to go to the destination first to deploy the beacon. All it means is that if you wanted to haul stuff to hutton you would not have to go all that way over and over again. The write of passage would still need to be completed. Just you could make a short cut once you got there to save you the journey if you wanted to and had the module on board.

I get that it might make some of the long distance missions that pay big money for the Ls you need to travel a bit more like easy money but o doubt its going to be meta or any thing.

The truckers who make cargo runs to Hutton enjoy the journey. The only CMDRs who would use these beacons would be people who don't like long SC runs, or gankers looking to pull easy kills after they made a 45+ min long trek to Hutton. So, it sounds like an exploit to me.
 
Not if you dont jump into the instance, but in supercruse 30ls from the beacon much like its a star.
Traveling time is important for game balance. You could just ask button "add 1 billion to account" which you could press once a minute. Same effect.
 
The truckers who make cargo runs to Hutton enjoy the journey. The only CMDRs who would use these beacons would be people who don't like long SC runs, or gankers looking to pull easy kills after they made a 45+ min long trek to Hutton. So, it sounds like an exploit to me.
Ok this one i can see being a problem.. but i feel specificaly at hutton.
 
I was about to mock this idea, then I realised some kind of personal Nav buoy isn't a terrible idea. If only you can use them, you'd be the one setting them up, so it wouldn't take away gameplay, since to get the benefit, you'd need to do the work.
So far this is the only version of the in system jump idea I like. Anyways now that FC can jump within the confines of a system it's kinda hard to keep using 'muh immerrshunn' as a reason why not 🙄
 
Ok this one i can see being a problem.. but i feel specificaly at hutton.
This game is all about traveling. Carriers already broke balance. In both ways though - they speed up on short distances and make u slower on big distances (like Galaxy scale).
Beacons would cancel game at all. If you can teleport to any point, what else will you have to do in game?

P.S. Imagine you put 2 beacons in Robigo, so now u do that 8 missions in 1 minute, time is spent on dock/undock mostly :D Next is to ask to remove docking animation, and next step is add button "give me 1 billion".
 
Traveling time is important for game balance. You could just ask button "add 1 billion to account" which you could press once a minute. Same effect.
Is it tho.. i mean.. its mainly adjusted in system destination, yea the Ls are factored in but not reliably in my experiance, and im not shure credit making balance, is balanced to such a fine degree that it would make much of a big difference. The missions are all over the place on this.
 
This game is all about traveling. Carriers already broke balance. In both ways though - they speed up on short distances and make u slower on big distances (like Galaxy scale).
Beacons would cancel game at all. If you can teleport to any point, what else will you have to do in game?
I've run out of stuff to do without teleports. As you said FC already broke it, at this point it no longer matters. Congrats fdev, you played yourself
 
Is it tho.. i mean.. its mainly adjusted in system destination, yea the Ls are factored in but not reliably in my experiance, and im not shure credit making balance, is balanced to such a fine degree that it would make much of a big difference. The missions are all over the place on this.
Imagine you put 2 beacons in Robigo, so now u do that 8 missions in 1 minute, time is spent on dock/undock mostly :D Next is to ask to remove docking animation, and next step is add button "give me 1 billion".
 
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