As the title suggests there can be some incentives for newcomers and care-bears (like me for e.g.) who prefer the comfort and safety of solo / PvE groups to join Open.
I will start with exploration and stop there because that is my main game style atm so naturally the idea(s) I am about to lay down here are inspired by exploration. A similar thinking can be applied to trading, missions and combat* (*combat is a little more complicated though).:
So lets begin:
Right now the poor explorers pay all the price for being ganked / griefed by the mighty powerful ganker(s) / griefer(s) (who most of the time act in wings and / or squadrons / groups). Not only they loose their ship and are faced with their rebuy cost (that is to be expected and must be prepared for when in open), they also loose ALL of their explo data, both the data themselves and their value AND the distance they have covered is also lost as they are instantly teleported to their last docked location. So if they are returning from a long exploration trip (that possible took a real life year or more) all this is gone like tears in the rain..
It DOESN'T have to be that way. It SHOULDN'T be that way. It is just a game after all.. and therefore it shouldn't be so insanely punishing.
What I suggest is simple and straight-forward: Introduce insurance cost to the exploration data and the re-spawning at the point of destruction.
For example: Let the explorer retain the lost exploration data at the cost of their value (maximum penalty) or a fraction of that*( There could be a screen similar to rebuy screen where the cmdr simply chooses which data they want to keep (and consequently loose their value) and which to discard). Similarly, using the lore of galactic logistics, the cmdr's ship can respawn at the point of destruction by paying the proportional & appropriate fee for their ship to be transferred there taking into account the distance between the nearest station (or the station the player has their ships stored) and the point of destruction.
What I am essentially suggesting is a way to recover the huge amounts of time lost by trading the lost time for credits. I believe it is a fair trade. Because the game itself is a huge time sinker and exploration is a big part of that.
So what do you think? Is this a fair proposal? If yes do you think it will help drive more people in open if implemented by Frontier? Do you think the griefer/ganker should also pay a fee?
I will start with exploration and stop there because that is my main game style atm so naturally the idea(s) I am about to lay down here are inspired by exploration. A similar thinking can be applied to trading, missions and combat* (*combat is a little more complicated though).:
So lets begin:
Right now the poor explorers pay all the price for being ganked / griefed by the mighty powerful ganker(s) / griefer(s) (who most of the time act in wings and / or squadrons / groups). Not only they loose their ship and are faced with their rebuy cost (that is to be expected and must be prepared for when in open), they also loose ALL of their explo data, both the data themselves and their value AND the distance they have covered is also lost as they are instantly teleported to their last docked location. So if they are returning from a long exploration trip (that possible took a real life year or more) all this is gone like tears in the rain..
It DOESN'T have to be that way. It SHOULDN'T be that way. It is just a game after all.. and therefore it shouldn't be so insanely punishing.
What I suggest is simple and straight-forward: Introduce insurance cost to the exploration data and the re-spawning at the point of destruction.
For example: Let the explorer retain the lost exploration data at the cost of their value (maximum penalty) or a fraction of that*( There could be a screen similar to rebuy screen where the cmdr simply chooses which data they want to keep (and consequently loose their value) and which to discard). Similarly, using the lore of galactic logistics, the cmdr's ship can respawn at the point of destruction by paying the proportional & appropriate fee for their ship to be transferred there taking into account the distance between the nearest station (or the station the player has their ships stored) and the point of destruction.
What I am essentially suggesting is a way to recover the huge amounts of time lost by trading the lost time for credits. I believe it is a fair trade. Because the game itself is a huge time sinker and exploration is a big part of that.
So what do you think? Is this a fair proposal? If yes do you think it will help drive more people in open if implemented by Frontier? Do you think the griefer/ganker should also pay a fee?