Cargo Scoop has a Button Mode modifier to allow press and hold to use, rather than toggle on and off.
Others, for example Ship Spot Lights lack this Button Mode modifier.
Why is this needed in more places?
When using a HOTAS such as Warthog, many of the switches are On and Off toggles, On effectively being the equivalent of pressing and holding down the key on a keyboard i.e. not lifting up - this makes good sense to use with a Button Mode modifier set to Hold - for example ship spot lights can map to a toggle switch and On means the lights on and Off means the lights off, a 2nd binding on the keyboard can then be used to flash the flights with a key press.
Having grown up with the original BBC B 32K Tape version of Elite, and coming back to it with my son almost 40 years later - it was a little disappointing to find minor limitations like this. Elite Dangerous: Odyssey looks like a great adventure, if enhancements on controls like this could be put in place it would make it much easier to get stuck in without going through hoops trying to figure out what is possible to make it work (and no - Target and other software is not the full/correct solution, just an almost-works sticking plaster over something on the surface looks simple to implement/enhance in game).
Appreciate your time, and look forward to any reply - fingers crossed on this small addition being added.
I am sure many others have seen this issues given all the Target profile workarounds out there, and many inputs would be enhanced with Button Mode.
Thanks,
Chris
Others, for example Ship Spot Lights lack this Button Mode modifier.
Why is this needed in more places?
When using a HOTAS such as Warthog, many of the switches are On and Off toggles, On effectively being the equivalent of pressing and holding down the key on a keyboard i.e. not lifting up - this makes good sense to use with a Button Mode modifier set to Hold - for example ship spot lights can map to a toggle switch and On means the lights on and Off means the lights off, a 2nd binding on the keyboard can then be used to flash the flights with a key press.
Having grown up with the original BBC B 32K Tape version of Elite, and coming back to it with my son almost 40 years later - it was a little disappointing to find minor limitations like this. Elite Dangerous: Odyssey looks like a great adventure, if enhancements on controls like this could be put in place it would make it much easier to get stuck in without going through hoops trying to figure out what is possible to make it work (and no - Target and other software is not the full/correct solution, just an almost-works sticking plaster over something on the surface looks simple to implement/enhance in game).
Appreciate your time, and look forward to any reply - fingers crossed on this small addition being added.
I am sure many others have seen this issues given all the Target profile workarounds out there, and many inputs would be enhanced with Button Mode.
Thanks,
Chris