Inconsistencies not explained by lore

DISCLAIMER: The following is my own personal view and interpretations pertaining to the game. I am not presuming to speak on behalf of any other individual or group. I am not an influencer, content provider or leader of a group and as such, not after upvotes, donations or any from of recognition.

I play this game to escape reality, heck I am pretty sure we all do that. We pretend to be pilots in Space, Captain's of our own destinies and subservient to no one.

Unfortunately, every now and again, there is a thump in the game, where something just doesn't quite gel and some can't handle it. FD have, in the past, handles some of these incidences well by weaving some Lore to explain it and most of us will accept that - after all isn't Lore the Law? But I think FD have dropped the ball regarding this, in fact I think the ball has rolled under the sofa and no one can find it. There are so many inconsistencies in the game that FD could at least smooth over by weaving some Lore magic, at least we would have an excuse to kind of believe that 'x' decision has a reason to be the way it is and not just because FD did a half effort in programming it. So I invite the illustrious alumni of the Pilot's Federation to come up with their own versions of Lore to explain some of the things in the game that seems out of place. I will start: Here is my own Lore on why we lose exploration data when destroyed by not mats etc :D

The reason why we can not retain exploration data is simple, we can't access it at any stage. Universal Cartographics have installed a Navigation Module in every ship, it is proprietary and can only be accessed by UC staff at the appropriate facilities. The reason why members of the Pilot's Federation can't access this data is to curtail wayward and illegal manipulation of the data, either adding data that was not actually performed or deleting data that the Commander may wish to remain known only to themselves. As this Navigation Module is a mandatory requirement above and beyond the normal ship configuration it is not part of the ships survival mechanism as the UC have withheld the necessary interface linkages that would allow connectivity between the Navigation Module and the ships Life Pod mechanism. This will also explain why we, as sole Commanders of our ship can't access exploration data without the assistance of the UC.

Following on from this I can even invent some Lore to cover the poor interface of the FSS:

When the UC decided to update all Navigation Modules on a Galactic scale, they approached the ship manufacturers for permission to link their new Full Spectrum System (FSS) Scanner directly into the ships current display systems. Unfortunately Saud Kruger [1] refused the request unless UC tailor the colour scheme to match the interiors and colour scheme of the SK's ships. This impasse resulted in UC taking the unpopular approach of having the FSS occupy the same virtual screen as the GalMap and SysMap. This is hopefully only a temporary solution and SK will remove the probe from their collective exhausts and allow the connectivity.

[1] sorry Rick6549 but there has to be a villain here somewhere lol

Looking forward to seeing what other Lore can be invented to explain some of the problems in the game :D
 
All exploration data has to be stored on data crystals. Because data crystals. Nothing else will do. Astrogator Corporation, Universal Cartographics, Sirius Corporation, Omphalos Infotec, Devaine-Bright Interstellar, Rockforth Corporation, all realized it has to be this way.
 
Galaxy wide instant telepresence. Why are there data delivery jobs when we have this ridiculous high bandwidth, extremely secure (has to be extremely secure as it interfaces directly to your brain) instant communications device in our ships.

In fact why doesn't every faction/commodities market/power/organisation use this unbelievably powerful tool. Why can't stelller cartographics use this amazing tech to transmit live data back to them from our ships.

Why are we even risking our necks by actually being in our ships/srvs when we can pilot them from the front room sofa.

That to me is the biggest lore breaking thing in the game, and to be honest, I can't see anything that will fix it apart from complete removal.

Some have said that it needs to be secure, surely having a two way transmission from and to you brain needs to have the highest security you could ever get.
 
Navigators.

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Treat lore and inconsistencies in ED like you would living three days after a nuclear war- no internet, no news, nothing. Everything happens because it does, but you don't know how any more.
 
I try to not say too much in these, because anything strong enough to write down is pretty dramatic, and for the people who havent noticed yet, they can be hard to unsee once you know about it.

Or theres certain parts of the house better left not torn down..
 
Oh boy, where to start.

The entire system behind Powerplay goes against lore basically and even against common sense.

  • Major factions are basically just window dressing now that powerplay is in.
  • The Empress of the empire is a powerplay faction and her own subjects plot against her
  • An imperial senator can take his private fleet into another major factions space, attack their fleets and there is no major diplomatic incident OR an act of outright WAR
  • The pirate lord is not even hiding, he has a HQ instead of working like a criminal syndicate within other pp factors systems
  • Having powerplay be a PVP event is like having President Obama drone striking Apple employees or the British Labour party assaulting Republican senators

I mean, where is the realpolitik and major diplomatic incidents between these three powerblocks when their individual PP leaders cause complete havoc in diplomatic relations?
 
Hide??

Lords hide, while the King flaunts:D
Touché.

My point is that the faction would be far more dynamic and FUN to play if the HQ of the pirate lord was on the move, as an actual pirate.

  • Take control over anarchy systems in other PP factions areas
  • This ownership is HIDDEN from the controlling player from the other faction
  • The pirates now leech power from adjacent systems with racketeering, bribes, corruption and illegal trades, as criminals do
  • In order for the faction to realize they are getting less points than they should is to investigate the anarchy systems

Instead we have clear influence shown like it's posted on facebook instead as organized crime is, usually hidden.

Personally i would rather see PP faction rewards completely removed and added as bonuses doing missions for minor factions within their sphere of influence. Influence from minor factions are then also added to the PP faction you serve.

So instead of the weekly GRIND you play the game as usual doing missions and get bonus perks to mission rewards depending on rank within the PP faction.
 
I largely ignore the official Lore for the game and write my own story based on my specific experiences and previous science-fiction tropes. So for example:
  • There is no such thing as telepresence in my game.
  • My ships DO have artificial gravity when in supercruise, provided by a differential frame shift (which is why my fancier cabins have gravity-based furniture).
  • The Federation is good (Star Trek), and the Empire and Alliance are bad (Star Wars, Firefly).
  • Griefers are Reavers, driven mad by Alliance experimentation.
  • The Pilot's Federation is just the DMV for space - nothing more.
  • I'm just a madman in a Dolphin, exploring the wonders of the galaxy and helping out the underdog (minor factions) along the way, living pay check to pay check - an amalgam of the Doctor, Malcolm Reynolds, and the original A-Team (or one-man version thereof).

Etc.
 
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I largely ignore the official Lore for the game and write my own story based on my specific experiences and previous science-fiction tropes. So for example:
  • There is no such thing as telepresence in my game.
  • My ships DO have artificial gravity when in supercruise, provided by a differential frame shift (which is why my fancier cabins have gravity-based furniture).
  • The Federation is good (Star Trek), and the Empire and Alliance are bad (Star Wars, Firefly).
  • Griefers are Reavers, driven mad by Alliance experimentation.
  • The Pilot's Federation is just the DMV for space - nothing more.
  • I'm just a madman in a Dolphin, exploring the wonders of the galaxy and helping out the underdog (minor factions) along the way, living pay check to pay check - an amalgam of the Doctor, Malcolm Reynolds, and the original A-Team (or one-man version thereof).
Etc.
Duck, quite impressed with that attitude, I hope you don't mind but I might follow suit. Always kind of modelled Commander Jason Burke as having a good dose of the good Captain Mal Reynolds just Jason is more successful (has more than one ship) but alas doesn't have a Companion as part of his crew and no way will he find an Engineer like Kaylee [sigh] :(
 
Don't get me started on artificial gravity, that just shows how lacklustre and at times inept FD can be. First they state that artificial gravity doesn't exist in 'their' galaxy to justify having spinning space stations (cos they look kewl or something - okay because of the legacy of the original Elite, I get it).

But then they completely screw up everything by having coffee machines fitted to ships. Coffee machines that need gravity to operate, otherwise there would be coffee floating all over the damn cockpit. Yes the coffee machine looks good but how about a little consistency FD, it isn't asking for much is it!
 
Duck, quite impressed with that attitude, I hope you don't mind but I might follow suit. Always kind of modelled Commander Jason Burke as having a good dose of the good Captain Mal Reynolds just Jason is more successful (has more than one ship) but alas doesn't have a Companion as part of his crew and no way will he find an Engineer like Kaylee [sigh] :(
I'm like the Doctor in that I want to explore the Bubble to experience all its wonders. Also, Earth has a special place in my heart. I'm like Malcolm in that I'm not afraid to use a gun, I'm relatively poor right now, and I try to do honorable missions, though stealing and smuggling is not beneath me (but no killing innocents). I'm like the A-Team in that my favorite BGS activity is to go to backwater systems and help the home faction regain control from oppressors (especially if the home faction is Federation and the oppressor is Empire or Alliance).

As much as I'd love to have a crew, ED doesn't provide this yet (and no amount of imagination can overcome this deficiency for me), so I tend to stick to small ships for the majority of my game play. Even my favorite big ship is technically a medium ship, LOL. So for now I'm a lone wolf like this guy (Littlest Hobo):

iu
 
I mean, where is the realpolitik and major diplomatic incidents between these three powerblocks when their individual PP leaders cause complete havoc in diplomatic relations?

The way I look at it, Powerplay powers are the organized crime families of the bubble. They have their own territories and bounties; system authorities ignore them unless civilians are injured, and their shenanigans are separate from the legal economies of the systems they infest.
When you sign up for a Power you become a bagman and/or a thug.
 
I got quite a bit of headcanon to explain some of the inconsistencies in this game. I consider the top three to be:
  • Telepresence - Isn't an actual thing. It's a rumor started by the Pilots Federation to con gullible clients into granting additional pay for their members. "Telepresence" Commanders are actually surgically altered unregistered slaves that are basically used as living props in these con jobs. Surely if high bandwidth, low latency, and long range communications are a real thing, somebody would be using it to get rich, dominate militarily, and use it in dangerous environments.
  • The Pilots Federation are the Baddies - Sometime over the last 100 years, the Pilots Federation morphed from being a trade guild with some criminals in it, through being the organization to go to for less-than-legal contracts, to actively manipulating the Powers-That-Be into a perpetual state of near-warfare (Powerplay) while creating smaller wars for fun and profit.
  • Older Type-B Hyperdrives are still the main method of transporation - While goverments and NGOs do maintain small fleets of FSD capable starships for their own private use, the Pilots Federation still has a near monopoly on FSD travel. Most people and freight travel aboard the much slower transports from 10 years ago, where it took at least two weeks to travel to a nearby system, and months to travel across the Bubble.
 
The way I look at it, Powerplay powers are the organized crime families of the bubble. They have their own territories and bounties; system authorities ignore them unless civilians are injured, and their shenanigans are separate from the legal economies of the systems they infest.
When you sign up for a Power you become a bagman and/or a thug.

Sure, i get that, but the problem is that their shenanigans, go outside the boundaries at minor system squabbles.

I mean, take the Imperial Senator with hit private fleet. Now put that into context with cold war russian vs US.
A russian politician takes his private fleet, invades California and changes the laws there to more favor russian interests. And the US do not bat an eye?

I mean, he LITERALLY takes a military force, into another superpowers territory and subvert that areas laws.

And it get's better, he does this, unbeknown to his own Empress, who has her own faction, causing a diplomatic mess that SHE has to deal with. I have yet to see a more blatant reason for execution due to treason than that.
 
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