Inconsistencies not explained by lore

@zimms,

Ordinary matter moving faster than light, as we understand it, is time travel. Our understanding of physics demands it, and it’ll create all kinds of paradox if it happened in real life. It has the potential to violate causality.

Good science fiction, with believable FTL, finds a way of doing so without violating causality. One sci-if story I read, after a ship perfirmed a tactical in-system FTL jump to surprise an enemy, took the time after it was all over to watch themselves “in the past” as the light from the halfway across the system reached their current system. There’s no reason something similar can’t happen in Elite.

Whether its worth Dev time to do something similar, or other pseudo-FTL phenomenon is another matter entirely.
Careful, you might trigger Abercrombie & Fitch guy.
 
Guess we'll have to change our understanding of physics then. Violating causality is business as usual for this forum. 😜
 
Sometimes I feel like knowing lore in this game equals to trolling, so it's kinda difficult position when you're into the lore stuff. I'm happy they did remember to briefly mention the Bank of Zaonce when introducing Arx though.
 
That is yet another one of my bugbears in this game (damn that list is growing lol). In my version of ED, I should be incapable of operating any of the big ships by myself. I should be forced to hire crew just so I can leave the station. To me it is inconceivable that a ship as large as a cutter or corvette can be operated by one person. But if FD did ever decide to poke the game with the reality stick and introduce something like this then a lot has to change, starting with how much you pay these freeloaders considering you never see them on your ship!
I did the math in another thread and came out with a result saying that the number of crew needed for any of the ships in ED is less than or equal to the number of seats in the cockpit:
TL;DR: Yes, automation has progressed in the ED universe to a point where the largest playable ships could conceivably be crewed by a single person.

Longer answer:
The largest playable ships in ED are comparable in the size to modern destroyers, which are typically ~160m long. By volume, these ships have about half of the internal volume of an Anaconda, which in turn has about half of the internal volume of a Corvette or Beluga. We can therefore assume that number of people needed to crew the largest playable ships in ED without automation does not exceed the number of people needed to crew 3-4 modern guided missile destroyers. Note that this figure is a high-end estimate.

A Farragut battlecruiser is a little over 2km long, 800m wide, 300m tall, and needs a crew of 7000. For reference, a Nimitz-class aircraft carrier needs a crew of around 6000 (including the air wing). If you calculate the size difference between the ships, the Farragut comes out as being about 400 times larger than a Nimitz (by volume) while only needing a 17% larger crew. This means that automation in ED has progressed to a point where a single crew member with the help of automation can perform the tasks of about 340 crew working on a modern ship.

Considering that most guided missile destroyers and multi-role frigates have a crew complement of around 250-300, it is entirely reasonable that something like an Anaconda could be operated by a crew of 1 or 2 individuals, and that a Corvette or Beluga would only need a crew of 2 or 3




Of course, only needing a crew of 2 or 3 does not mean that you couldn't have a larger crew to allow the ship to perform a wider variety of tasks. We already have NPC crew that we can hire to fly SLFs, this feature could be expanded to include NPC gunners, engineers, quartermasters, flight attendants, sensor operators, etc..., it's really just a question of having the gameplay to support it.
 
This. Over and again. This.

Anything else is sheer laziness and sloppy work.

Elite always had this. Up until 2017 when it didn't anymore.

Cheers,

Drew.

Are we blaming Ten Cents, or Jurassic World Evolution for that?

:D S
 
A lot of times you think about how light and mass and velocity would behave for this FTL stuff and you think about things in classical terms. So what I was thinking when it comes to the FSD is that it doesn't operate in any classical sense either newtonian or relativistic. It is a quantum-level device. It basically uses quantum-level interactions to tell the universe that your position in it is different. So it doesn't matter what light is doing anywhere else because this effect happens faster than the newtonian universe's "clock signal" so to speak. Basically the poll rate of the FSD is higher than that of the newtonian universe. But you only witness the phenomenon in the manner which you are capable and at the speed at which the newtonian universe functions. So it appears as though the universe is moving around you.

So you're not moving in any kind of classical sense at all really. What you're really doing is bending spacetime and telling the universe, "I'm here now. Okay now I'm here. Now I'm here". This happens faster than you can perceive, but you perceive its effects in real time, so you can see light and movement normally because that light is there at that point in spacetime when you are there to witness it. Now whether the FSD preserves your own universe inside the ship without interference or not I dunno. Who can say if its needs to? I don't think it makes much difference to light coming at you from outside the ship unless that light would do something as it hit some kind of barrier between the FSD's "bubble" and the universe outside of it. It could be that that is what you see when you start the FSD before it's fully engaged, and then you are no longer capable of perceiving it anymore. Maybe this is also why the FSD has a minimum speed.
 
Well, that one's easy - your contract with them says "Crewmember gets x% of all profits made while they are employed", so that's what they get. So the question then becomes, "Why did you sign a contract to hire them, with terms of employment that were ridiculously unfavourable to you?". There should, logically, be some mechanism in place to allow us to negotiate a better/different deal, something other than "percentage of gross profits".

one more....why do you sit in a witness stand?
 
Some of the things I have personally concluded are:
1. Telepresence is a farce: You actually pilot the SRV - dismissing the ship activates the autopilot or if landed the ship sits idle - when your ship dies, you should have to be picked up by an NPC or a player that will be rewarded the same as the occupied escape pod.
2. Data Courier: Haven't solved the HyperSpace transmission problem - Physically, ships can hyperSpace - (a light second is actually 1 radio energy second - and "most" stations are too far away for practical communications - especially between star systems).
3. Players should only be able to communicate in the same system or during the login page to chat, locations, and instructions as suggested by item 2.
4. Intransit Missions: Missions should be for that specified system faction instead of random - Mission alerts should be issued at the origination point or at the NAV beacon of the receiving system instead of enroute.
5. PowerPlay item deliveries should not be considered cargo and available for distribution from any station controlled by that certain SuperPower. - This would increase powerplay usage.
6. One Limpet Controller to control them all - Have both options, Individual and a Master Controller ( Cost - The total cost of all controllers minus 25%).
 
Delivery missions could just have a bit of changing in the text to make it clear it is a package.

Please deliver this Encrypted storage drive containing Election poll Data/Military plan/Confidential reports/Personal effect to our Faction contact in XYZ

Just as they did in the first iteration of delivery missions, as there was ones for delivering Urns of deceased to their families and things like that.
 
Galaxy wide instant telepresence. Why are there data delivery jobs when we have this ridiculous high bandwidth, extremely secure (has to be extremely secure as it interfaces directly to your brain) instant communications device in our ships.

In fact why doesn't every faction/commodities market/power/organisation use this unbelievably powerful tool. Why can't stelller cartographics use this amazing tech to transmit live data back to them from our ships.

Why are we even risking our necks by actually being in our ships/srvs when we can pilot them from the front room sofa.

That to me is the biggest lore breaking thing in the game, and to be honest, I can't see anything that will fix it apart from complete removal.

Some have said that it needs to be secure, surely having a two way transmission from and to you brain needs to have the highest security you could ever get.

Yes. So much yes.
Telepresence needs to die in a ditch. No amount of convoluted lore can save it IMHO. As far as I can tell its sole reason for existence is to justify players Multi-crewing with others without having to travel to the same location. Multi-crew must surely be one of the least used features in the game because by all accounts I've seen it's fundementally broken and hardly ever works properly. Does anyone use it? FD should just kill MC and take Telepresence along with it.
 
OP here, just a quick thank you to all that have responded to this thread - to think we have managed to keep this quite civil, in DD that is a miracle lol

It is funny how actions or event can become Lore or Canon for sometimes the most obscure reasons. I remember watching a Doco on Star Trek (the original series) where it was stated that the transporters were only 'invented' to save on production costs of having to model and film shuttles. With one simple 'invention' of the transporter beam suddenly the actors err crew could get in and out of damn near anywhere and changed the way the world imagines the future.
 
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