Inconsistent experience is killing the game for me.

Edit: I was wrong about this. See the posts after this for context.
So I was doing wetwork missions earlier on my Mamba, have been for a while. Overall it's been alright, much more of a challenge than bounty missions for sure, but today's experience was very frustrating and inconsistent. Mind, I've been doing this for a while, and I understand how to do them properly. I get that some will inevitably be harder than others. This isn't about the game being too hard. Let me explain in detail:
I took 3 different wetwork missions from the same station. Two of them were recommended for Elite pilots, while the last one was for Competent pilots. I usually go for the big game first, as a higher recommended combat rank would usually imply that it would be harder, right? If I'm gonna run out of something, better be on the small target. As usual, I take the first two fast n easy and go to the third system to grab my dessert. I'm not running low on ammo, got my heatsinks too, all modules are nominal. I see my target in supercruise, I move in to interdict but was too close to the star and target falls in, I don't. I go "oh well, I guess that was my fault although this target seemed to be going straight for the star". I see no low wake so i continue on to the mission signal source, where i know i'll find the target. Soon before arriving though, I see my target again in supercruise, going out from the signal source and straight into the nearby star. As in, crash into the star. No interdiction involved this time. Weird, but okay. So I finally low wake into the signal source, my target is here with eight to twelve system security ships. No problemo, I thought, it's a Novice FDL in a Competent mission. Blown up plenty like him.
Boy how wrong I was.
My ship is made for this. at almost 600m/s boost speed, with a huge PA and double shot frags everywhere else, it usually takes no more than one to four runs to absolutely wreck whatever is in my way.
This guy though was made of something else entirely, I was absolutely unloading on him, and the 3 double shots from 4 frags plus the PA shot point blank on its exposed hull did no more than 5-7% damage TOTAL. Keep in mind, I just came from making two kills supposedly harder than this one. A deadly Orca which, to be fair, was an Orca, with some heavy ships supporting it, and another FDL, also deadly, that did not move half as well and did not have half the defense this NOVICE had. I didn't panic but I was extremely annoyed at this, the previous two missions were Elite ranked and I hardly had to use a heatsink on each because my ship runs HOT, nevermind a chaff. This novice and his posse made me use 10/15 chaff and the rest of my heatsinks, and I came out limping from overheating.
So yeah, today the game kicked me out, out of straight up annoyance. I don't mind a challenge, but this isn't it. The lowest ranking (and paying) mission being the hardest is a big issue in my book. And I know this isn't consistently the case, but that is precisely the issue. Ranking should correlate directly with difficulty, at the very least in combat. Nevermind the whole slew of issues with combat balancing overall, particularly in pve (imo npc ships should start having minor engineering from competent onwards, and the difficulty curve should look more like a curve and less like a staircase), combat ranks in relation to npc skill being this inconsistent only makes it harder and more frustrating for new players that are trying to understand the game as well (i know that was my experience at least during my first years of Elite).
So, did I go unprepared for what was expecting me? Sure, only if you ignore the part where I was ready for two targets that were estimated to be way harder than that. No, I'm not gonna take the blame for FDev's lack of consistency.
And this is just today's experience. But this complaint applies to plenty of other areas of E:D. Ever been in an RES, caught a clean ship with a stray bullet, gotten just a fine and now this npc's free to unload on you? Sure, Supercruise away and come back, but you're paying for FDev's mistake. Ever been doing a mission on a planetary base, only to get stuck on the most mentally challenged collision you have ever seen? Sure, just relog or open the game without horizons, but you're paying for FDev's mistake. I'm sure you've come back from your RES, to the station you just left, and open your contacts panel to see the "Cancel docking" button even though you haven't requested docking yet. And you have to exit the screen or move into another tab for it to fixitself. Every time. Ever gotten a massacre infected targets mission, only to find out an hour and a half of searching later that the mission tags are broken and these missions still can't be done? Sure, quit the mission and lose the rep, it's like, half a mission worth of rep and only an hour and a half lost. But you're paying every time for FDev's mistakes, with your time and your patience. And I'm sorry to say because this could be the best space sim out there, I'm just fed up.
 
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Ever been doing a mission on a planetary base, only to get stuck on the most mentally challenged collision you have ever seen? Sure, just relog or open the game without horizons, but you're paying for FDev's mistake.

Ever been caught in a really compromising position?

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Ever meet a stranger in strange place?

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Ever think Rule 34 doesn't apply to Elite?

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Is there a shorter version of this with punctuation? It sounds like he went into a fight way outnumbered and was annoyed he couldn't super-quickly kill a target, which is, uh... okay?
 
If that were always the case, I would nod and murmur agreement. If instead it happens, by bug or otherwise, that a supposedly simple mission proves hard or a supposedly easy mark turns out to be difficult once in a while that is actually a plus in my book.
 
Is there a shorter version of this with punctuation? It sounds like he went into a fight way outnumbered and was annoyed he couldn't super-quickly kill a target, which is, uh... okay?

He's annoyed that after two prior Elite, high paying wetwork targets were doable in a frag mamba, he then ran into serious resistance vs a low paying novice ranked target that was apparently g5 engineered.
Seems a reasonable complaint.
 
Idk how quotes work in this forum ): but ima try to respond to everyone anyway:
@Lightspeed yes I have. Love exploration. I'm not hating on the game I love it, I just dislike how inconsistent the experience is.
@IndigoWyrd Lol thanks I needed that.
@Ezren if you're unwilling to read it, just go away? You're just being dumb. Ofc you're not gonna get what I'm trying to say if you can't be bothered to read.
 
@Chorda I'm pretty sure this ship wasn't engineered? It was just freakishly tough in comparison to all other targets of this type, which have been way too many to not be sure this is weird.
 
@Chorda I'm pretty sure this ship wasn't engineered? It was just freakishly tough in comparison to all other targets of this type, which have been way too many to not be sure this is weird.

I believe npc ships have engineering access so that's my guess. If the ship just had different stats to others in its class, that has to be a bug.
 
@Chorda ah. That must be it then. Gotta read up on that, up to this point i was pretty sure that engineered npcs were reserved for things like mid to high intensity combat zones.
Edit: The ship's weapons unless i wasnt paying close attention weren't engineered, that much i can say for sure. must be where the confusion comes from, usually i relate engineered npcs with their flashier weapons. Also if this fdl was indeed engineered, imo the mission shouldnt have been for competent?
 
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He's annoyed that after two prior Elite, high paying wetwork targets were doable in a frag mamba, he then ran into serious resistance vs a low paying novice ranked target that was apparently g5 engineered.
Seems a reasonable complaint.

Its really great that you did that . Thanks.
 
Strict PvE players just kill me. While out farming missions if I ran into an NPC scenario in my murdermobile that could even be slightly considered challenging I'd be writing an open letter THANKING fdev for this nearly unique occurrence, not complaining about it.
 
@jasonbarron Yeah no I don't disagree with this comment at all. I said at the beggining of the post, it's not about being too hard. It's a consistency issue. I expect that exact kind of experience from an Elite mission, and those utterly fail to provide but this competent mission against a novice target is a real mission all of a sudden? See where the problem is?
 
@jasonbarron Yeah no I don't disagree with this comment at all. I said at the beggining of the post, it's not about being too hard. It's a consistency issue. I expect that exact kind of experience from an Elite mission, and those utterly fail to provide but this competent mission against a novice target is a real mission all of a sudden? See where the problem is?
I can't get past the part where I would just be grateful for a surprise with respects to NPC's behavior and accouterments. With that said and all snark aside, it sounds like a bug and shouldn't fall into the category of a game balance complaint. How often are players running into hiccups like this?
 
Yeah, I can give you that if the mission rank is Elite, I would like it to be a serious fight for even an engineered boat. But intelligence is ALWAYS flawed and nothing ever goes to plan so a little variability is not unwarranted. If the 'variability' turns to 'completely random and unconnected' all the time then I would have to agree there is a big problem.
 
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