I can't get past the part where I would just be grateful for a surprise with respects to NPC's behavior and accouterments. With that said and all snark aside, it sounds like a bug and shouldn't fall into the category of a game balance complaint. How often are players running into hiccups like this?
Omg lol...
Now that's what I call an unpredictable npc experience.
WOW that sounds serious...
Ofc not. But the gap was too wide, didn't make sense. I did however manage to make sense out of it later, see my previous response in this thread.NPC combat rank dictates how the AI flies and the likelihood it's ship will be Engineered. It's not a hard 'difficulty' gauge and I don't think it was ever intended to be.
I believe npc ships have engineering access so that's my guess. If the ship just had different stats to others in its class, that has to be a bug.
Wetwork and "kill pirate..." mission targets do indeed have engineered ships. CZs and Compromised Nav Beacons are full of engineered npc ships. Pirate activity emissions with high threat levls, etc. I've run into a few npc ships with RIDICULOUS engineering. Add to that the fact they regen 100% of their hull every time you have to run and come back, and itcan be very frustrating. Many CMDRs aren't aware of how tough some NPC ships can get (epescially wing encounters) because they never get out of Mostly Harmless rank. By the time you get to Expert rank it's like playing an entirely different game. Enemy npcs are based on what ship you're using, the rank of the mission, and your combat rank.