Inconsistent Internal Narrative

Quite funny that you make a thread about the lore but know nothing about it...

"At the time, independent pilots were generally mistrusted, the itinerant nature of their profession giving rise to perceptions of irresponsibility. The Pilots Federation's strict code of conduct put an end to this, and over time a galaxy-wide respect for its members emerged.[5]"

Your honor, I present Exhibit B, Babbling Fishbreath's lore snippet, which obviously is inconsistent with the reality of the game.

The narrative: "The Pilots Federation's 'strict code of conduct' [hahaha] put an end to [the mistrust], and over time a galaxy-wide respect for its members emerged."

The reality: griefers, seal-clubbing murder hobos, betrayal (SDC killing Salome), the sabotage of Dove Enigma, et cetera ad nauseam, all performed by card-carrying members of the Pilots Federation.

Inconsistent narrative. I rest my case.
 
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  • When you look at the Galaxy map stars are all named. However, if you jump into an unscanned system it's "Unknown"
  • You can see other ships that the high technology scanner can't.
  • You scan a planet and suddenly you can see the side pointing away from you in the system map.
  • You can only detect surface points of interest if you're more than 2.5 Km above them but not if you can see them out of the cockpit.

That's just four off the top of my head.

Much better than the OP's list, only one of which is particularly inconsistent.

When ye die in the SRV, ye wake up back in the ship with no SRV...when ye die in an SLF, ye wake up in the ship and wait fer the automatic magic 3D printer to make an exact clone of the fighter ye just wrecked...maybe its just wheels the printer has issues with? Just spitballing a reason that actually makes sense.

A much larger inconsistency is how the fighter hangars violate the law of conservation of mass...something that is both impossible in reality and unlike any other module in the game.

And whats that about a certain brilliant at everything ship? A 400t hull ye say? Uh huh...and how big is it? Wait what? How does that work then?

To be fair, the difference in density between say a Viper and a Corvette is much, much larger than between a Corvette and an Anaconda.

Technically, every criminal/smuggler in the galaxy is also part of the Pilot's Federation.

Just the CMDR ones.
 
Your honor, I present Exhibit B, Babbling Fishbreath's lore snippet, which obviously is inconsistent with the reality of the game.

The narrative: "The Pilots Federation's 'strict code of conduct' [hahaha] put an end to [the mistrust], and over time a galaxy-wide respect for its members emerged."

The reality: griefers, seal-clubbing murder hobos, betrayal (SDC killing Salome), the sabotage of Dove Enigma, et cetera ad nauseam, all performed by card-carrying members of the Pilots Federation.

Inconsistent narrative. I rest my case.

And yet most people complete the missions they take...
 
In fiction writing, there are three types of consistencies:

External Consistency - Consistency with the "real" world (science biology,etc.)
Internal Consistency - Following a universes "established" rules (think Magic, the Force, etc.)
Genre Consistency - Consistency with other, similar works of fiction

Elite, almost to the point of being adorably charming, faceplants on all three of these concepts.

Here are a couple fun examples:


How are you going to market yourself as a "luxury liner" and not include basic features like that?


A lot of SciFi is guilty of this one, it falls under the "working cell phones would ruin all movies" trope.


Docking modules should just be a toggle in the functions panel... it's silly to have them as a separate 1t module.


Anything larger than a medium ship should have a full NPC bridge crew that chatters at you through your comms panel (or voice acted, that'd be neat).


Someone on the Dev must really hate people who take too long to leave their parking spot.


And thank god they do.

Any other fun internal inconsistencies you can think of?

Are you repeating my "Frontier Is A Lousy Game Master Thread"? :)
 
Docking modules should just be a toggle in the functions panel... it's silly to have them as a separate 1t module.

What would be neat here, and make a lot more sense, is to have a general "ship's computer" module, with purchasable programs that take up a slot in the computer, with higher rated computers having more slots. You could have a docking program, a thrust compensation program (increases turn rate at the penalty of lower top speed), a hacking program (chews up SYS power to passively disable modules on targeted ships) - stuff like that.

I can't help but wonder if the docking computer is another placeholder mechanic, kinda like USSes are. It's just called a docking computer right now because that's all it does.

Other things:

* The FSD is ostensibly gravity-driven, but we can only jump to the "main" star in a system even if others in the same system are larger or denser.
* Humanity forgot about course-hold autopilot from 20th century airplanes
* Telepresence as applied to multicrew makes the entire concept of manned spaceflight irrelevant
* Large thrusters for ships like Anacondas cost more than the ship in whole, and have less power than duct taping a series of Asp Explorers to the hull.
* Cruise ships blast out their internal comms into local space (99% of the top 1% out there methinks? :p)
 
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My favorite part about Shirarta Dhezra is the Pilot's Federation's "secret" satellite, containing their "secret" history being labeled "Secret" in open space. xD

This is indeed somewhat curious. A curiousity which can never be openly satisfied of course. Maybe it's a question of "The First Rule about the Pilots Federation, is that we shouldn't talk about the Pilots Federation"?

You seem fun.

watch
[video=youtube;lZYUppkYHtM]https://www.youtube.com/watch?v=lZYUppkYHtM[/video]

Did the first page got filled and not a single mention of smellypresence?

Regardless what you think about FTL comms, smellypresence is a whole shebang just by itself.

I was wondering how long it would take! lol Willy Wonka's TV Shrinkage is hardly noticeable.

And spoilers. Because it is very important to keep the back end of your ship down, and maintain stability, when going fast... in space.

No different than those guys who put a huge wing on the back of their cars that "if" said car could ever reach a speed of say 150 mph the down force created by the win would crush the rear end of their pretty little Civic!

It is not about functionality, it is about how cool you thing you look!

iu


I think we need to redefine cool when it comes to space travel.

No, David Braben says that and I am sure he knows better than YOU.

The hero worship thing is one of your inconsistencies then.

See I feel like we're having two different, fairly unrelated conversations here. XD

I just had an irony spasm.

My OCD is loving this thread, it's like a soothing balm.

I smell coconuts.
 
Probably already covered, but:
It takes me less than a minute to cover 42 light-years in my Asp X and over 2 hours to reach Hutton Orbital.
 
Faction A will hire you to scan data points at Faction A's base. If you also destroy Faction A's skimmers, Faction A will pay you a bounty. Of course, if you linger for just 1 second too long within a given boundary at Faction A's base, Faction A will put a bounty on you (but still pay you anyway).

Patched in 3.0 beta 2

A docking computer, designed to communicate over short distances, to a futuristic space station, takes up one ton of physical space. A small Frame Shift Drive, required to calculate and propel a ship 10+ light-years away without crashing through any celestial bodies, takes up the same space.

They may have changed things since that was first posted, but currently a docking computer weighs 0 tons. Which makes more sense for something that's basically a glorified remote control system.
 
Takes up a module slot though right?

It does, and also draws power. The only think I can think of is each module slot has a power line that once connected can't hook up to another module. It's like plugging a night-light into a wall outlet - you certainly aren't using the entire output of the fixture, but you can't plug anything else into it while the nightlight is there.
 
The weird thing with the docking computer is that the ship already has the capability to take off and land itself. It does it when you're in an SRV and recall the ship. So if anything, the docking computer should just be software - the hardware is already there. So why does it take up a slot?

I'd been pondering that exact question. Here the only thing I can suggest is that the auto-land/takeoff from planets is a much simpler process that doesn't have to process extra information like where the mail slot is, other traffic, looking for a specific pad and avoiding others, etc. Whereas the docking computer isn't really a computer, it's a remote control suite for handing over the control to the station, so they can handle all of that swiftly and efficiently through ATC while (theoretically) keeping you from mishap (and keeping you from incurring penalties if there are any.) It's a different kind of hardware, due to a different function.
 
It does, and also draws power. The only think I can think of is each module slot has a power line that once connected can't hook up to another module. It's like plugging a night-light into a wall outlet - you certainly aren't using the entire output of the fixture, but you can't plug anything else into it while the nightlight is there.

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It'd honestly be a shorter list, if you were to list the things that did make sense in this game. Even ignoring all the inconsistencies required due to it being a game...
 
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