Inconsistent Internal Narrative


Yeah it pains me. But Elite is a shallow mess of disparate Mechanics with zero world building and no internal consistency.

Unless Beyond really upset the devs game...I don't hold out much hope for a bright future. Just too little care put into the project.
 
Obviously they use telepresence when they pilot the fighter and are still physically present on your ship. It seems like you don't know anything about the game.

Then how come they die when the ship dies, but I don't?

Because the game works better that way. If you can spawn six fighters, but you lost your fighter pilot when the first one gets destroyed, there'd be no-one to fly the other five. A rationale (made up by Sandro on the livestream where this feature was introduced) was that the NPC pilot is on your ship, remotely controlling the fighters.

Then why if I have a huge ship with multiple fighters... can I not have multiple pilots to fly them XD
 
BTW, as much as I dislike telepresence in ED, both MCU and DCU have been "legitimizing" telepresence in their movies. They have Iron Man on a telepresence "date" with Pepper via his suit in IM3 (gets him in trouble), Alfred remotely piloting the Batplane while Bruce sneaks in a building, and now Black Panther's sister driving a car via telepresence. She even sits in this weird holographic projection of the car, safe back in her lab...

I'm not sure how I feel about all this, TBH.....
 
Has anyone mentioned, 8A sensors on my Corvette that scan only some objects up to 7.7km weights 160 tons? That is the weight of 6.4 Sidewinders, who are also capable of scanning up to 7.7km.

(ps: long range g5 with a bad mass roll = it's now 480 tons lol, thats 19 Sidewinders or half a Corvette hull.. or wait, worse yet, that is more weight than the hull of an Anaconda itself!)
 
Last edited:
Has anyone mentioned, 8A sensors on my Corvette that scan only some objects up to 7.7km weights 160 tons? That is the weight of 6.4 Sidewinders, who are also capable of scanning up to 7.7km.

(ps: long range g5 with a bad mass roll = it's now 480 tons lol, thats 19 Sidewinders or half a Corvette hull.. or wait, worse yet, that is more weight than the hull of an Anaconda itself!)

Module design is laughably bad. If Fdev made shooters, silencers would weigh 4 pounds.
 
BTW, as much as I dislike telepresence in ED, both MCU and DCU have been "legitimizing" telepresence in their movies. They have Iron Man on a telepresence "date" with Pepper via his suit in IM3 (gets him in trouble), Alfred remotely piloting the Batplane while Bruce sneaks in a building, and now Black Panther's sister driving a car via telepresence. She even sits in this weird holographic projection of the car, safe back in her lab...

I'm not sure how I feel about all this, TBH.....
I don't have an issue with telepresence... I have an issue with how inconsistently it's used. I mean hell, it would make more sense if the whole game was telepresence... like you yourself weren't in an actual ship... that would justify:

1. Why you don't die when your ship explodes
2. Why you can kill the same NPC's multiple times
3. Why a station will incinerate your ship for accidentally sitting in front of someone else's pad for 15 seconds (i.e. they know there's no human on board)
4. How you can safely FSD jump with no shields and a broken canopy
5. Why ships the size of small cities have zero actual crew on them other than you
6. Why Murderhobos in Open find it amusing to blow up people's ships

I'm sure there are more... but in-universe, the entire Pilot's Federation should look something like this:

latest
 
https://www.youtube.com/watch?v=FopyRHHlt3M

Are you telling me that on a Corvette... a ship the size of a small city... there is exactly one escape pod?

I don't care and it's completely besides the point. The claim was that NPC crew would not be on our ship and that they use telepresence and therefore shouldn't die when we blow up. This is wrong. You come up with a totally different inconsistency and somehow try to create a connection that doesn't exist. NPC crew is physically present on our ships according to lore. If there are different reasons why they shouldn't die is an entirely different topic.
 
I don't care and it's completely besides the point. The claim was that NPC crew would not be on our ship and that they use telepresence and therefore shouldn't die when we blow up. This is wrong. You come up with a totally different inconsistency and somehow try to create a connection that doesn't exist. NPC crew is physically present on our ships according to lore. If there are different reasons why they shouldn't die is an entirely different topic.

Hmm...
Z7Z12XZ.gif
 
https://www.youtube.com/watch?v=FopyRHHlt3M

Are you telling me that on a Corvette... a ship the size of a small city... there is exactly one escape pod?

There might be multiple escape pods for those on the bridge, it's even possible that the entire bridge itself is a giant escape pod, but NPC crew don't stay on the bridge. NPC crew are reduced to scavenging in the bilges and sleeping in maintenance ducts, these regions of the ships are not equipped with escape pods.
 
BTW, as much as I dislike telepresence in ED, both MCU and DCU have been "legitimizing" telepresence in their movies. They have Iron Man on a telepresence "date" with Pepper via his suit in IM3 (gets him in trouble), Alfred remotely piloting the Batplane while Bruce sneaks in a building, and now Black Panther's sister driving a car via telepresence. She even sits in this weird holographic projection of the car, safe back in her lab...

I'm not sure how I feel about all this, TBH.....

You forgot Guardians of the Galaxy 2, the entire fleet of the <insert name> (I can't remember who they are), chase after them and all the pilots are in VR setup back home.
 
There might be multiple escape pods for those on the bridge, it's even possible that the entire bridge itself is a giant escape pod, but NPC crew don't stay on the bridge. NPC crew are reduced to scavenging in the bilges and sleeping in maintenance ducts, these regions of the ships are not equipped with escape pods.

I love this thread.

qNnWvnI.gif
 
One of my pet peeves regarding inconsistencies is (coriolis.edcd.io stats):
How does a medium ship with a 350T and 292T of cargo racks (or 300T for ease of discussion and math) have a greater MLF (mass lock factor) than a large ship with a hull weight greater than the combined hull and cargo mass of said medium ship (yes, I'm referring to a Python mass locking a Type-9 Hauler)?​
:S
 
How does a medium ship with a 350T and 292T of cargo racks (or 300T for ease of discussion and math) have a greater MLF (mass lock factor) than a large ship with a hull weight greater than the combined hull and cargo mass of said medium ship (yes, I'm referring to a Python mass locking a Type-9 Hauler)?
It's to do with the interaction between the ship's mass, its distribution throughout the hull, and the EM and subspace fields created by the operation of the powerplant and the frameshift drive. So a more compact ship with tighter interactions can have a larger MLF than a more massive ship...

No, I'm making it all up. I haven't a clue either. But once you invoke frameshift physics you can handwave where no man has handwaved before.

FD really ought to have somebody on this if they haven't already. I believe Michael Brookes used to be loremaster (not that the lore was ever 100% consistent even at the start) but I don't know who, if anyone, has that role these days. It's definitely not Sandro, or "telepresence Sandy" as we call him down at the Verisimilitude Club. :)
 
Let me think of some more points.


  • Speed limit on ships floating in normal space, an internal speed control chip for reasons.
  • A hot ship opens up a small window or two on the hull of the ship exposing some hot heat sinks to space and appearantly that is enough to get some cooling happen. What I mean is, matter in open space is very sparse, or non existant. Theres nothing around your ship to transfer your heat to. Normally space craft we got use big sail-like white colored radiation panels to radiate away their heat as IR.
  • Anaconda, being approximately the size of a coaster tanker, can carry 468 tons of goods while also being 400ton in hull mass, where the other can carry approx 10000 tons.
  • Ships are not completely covered in that riddiculus, scratchproof, indestructable glass material they use on cockpits.
8esXp1g.jpg

  • Presence of cockpit glasses, having to look through them to navigate around in year 3300s.
  • As mentioned, instant communication across riddiculus lightyears of lenghts. Annoys me too much.
  • Single shared 24h clock and 12 month date across the galaxy? Most humans and their grandgrandgrandgrandparent probably havent even seen Earth.
  • Shields that work like a solid eggshell around the ship, protecting the ship hull from damage of a solid faceplant to a planet surface (even from any shock damage) but they allow landing gear to extend out and succesfully make the ship touch the ground without getting triggered.
  • ship internal temperature getting hot = two pillars of dark smoke coming out of your desk like your ship is made out of wood.
  • ship hull getting hit by a bullet = sparkles jumping all around the interior of the ship.
  • click a few buttons while inside a srv while falling off a canyon to do a bunch of somersaults on a 2g world and its brand new.
 
Last edited:
Back
Top Bottom