With NPCs getting a little sturdier (notably in CZs), and even starting to use things like prismatic shields, I think it's time to increase the ammo pools for weapons. If shields aren't getting tweaked or nerfed any time soon, and player cutters have been nigh indestructible for some time, an ammo increase is not much to ask for.
I would recommend an ammo increase of 50% across the board for kinetic weapons, but even a 100% increase would not be unreasonable for some weapons, like cannons and shock cannons. Other weapons, like plasma or rails, could use a smaller increase. Time to kill on ships is generally getting longer, and a quick band-aid solution would be to give us more ammo. I know we can synth, and we likely still will have to with this modest increase in ammo I'm proposing.
Please consider.
EDIT: Not all weapons need the ammo boost. Explosive weapons are fine.
The issue is not that combat has become too difficult. The issue is that it is simply taking longer to kill combat NPCs, and a simple ammo increase would help alleviate this problem in lieu of a total rebalancing.
I would recommend an ammo increase of 50% across the board for kinetic weapons, but even a 100% increase would not be unreasonable for some weapons, like cannons and shock cannons. Other weapons, like plasma or rails, could use a smaller increase. Time to kill on ships is generally getting longer, and a quick band-aid solution would be to give us more ammo. I know we can synth, and we likely still will have to with this modest increase in ammo I'm proposing.
Please consider.
EDIT: Not all weapons need the ammo boost. Explosive weapons are fine.
The issue is not that combat has become too difficult. The issue is that it is simply taking longer to kill combat NPCs, and a simple ammo increase would help alleviate this problem in lieu of a total rebalancing.
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