Currently Basic, Standard and Premium synthesis give an increase of +25%, +50% and +100% respectively. Nobody ever uses that except for dire emergencies.
I suggest increasing that to +100%, +200% and +300%.
+100% on the cheapest one means some people might actually consider spending those materials instead of jumping for one or two more jumps.
Having materials ready for the +300% means you could return to whichever Neutron Star you came from, no matter where you ended up.
Side note: please, increase the boost of White Dwarves, too. As they are, they're not worth the time spent scooping them even for the most skilled of players.
Edit: As people have pointed out, ships with big jump range don't need more. I meant for this to help space truckers and ships with small fuel tanks (combat ships). That being said, I prefer the idea of flat range increase, as Ian Doncaster mentioned:
I suggest increasing that to +100%, +200% and +300%.
+100% on the cheapest one means some people might actually consider spending those materials instead of jumping for one or two more jumps.
Having materials ready for the +300% means you could return to whichever Neutron Star you came from, no matter where you ended up.
Side note: please, increase the boost of White Dwarves, too. As they are, they're not worth the time spent scooping them even for the most skilled of players.
Edit: As people have pointed out, ships with big jump range don't need more. I meant for this to help space truckers and ships with small fuel tanks (combat ships). That being said, I prefer the idea of flat range increase, as Ian Doncaster mentioned:
(...) Rather than changing the percentage, though, maybe the solution is to give synthesis a different purpose. Rather than +25%/+50%/+100% give them +25 LY/+50 LY /+100 LY - on a max-range ship this is only a marginal increase on what they currently do, but it gives interesting choices to using them on shorter-range ships. (...)
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