This is part of a series of proposals to improve PowerPlay in various ways. The goal is to make PowerPlay a more interesting, dynamic, and rewarding experience, without needing to scrap the whole thing and rebuild from the ground up - evolution rather than revolution. Each proposal is intended to be relatively straightforward to implement (though of course we have no special insight into the specifics of the Elite codebase), and most of them (except where mentioned) stand alone and do not need a lot of other changes to make them work.
Please limit discussions to the specific topic at hand - pros, cons, tweaks, etc. If you have alternative proposals, by all means make a separate topic! The parent thread for this series is here: https://forums.frontier.co.uk/threa...out-incrementally-improving-powerplay.551571/ Although the authors are Winters/FLC commanders, these proposals have been made and discussed by pilots from many Powers.
Turmoil ordering of systems is decided by difference between fort and UM levels, ignoring 100% cap
Proposed change: When making the sorted list of systems to enter turmoil, or to enter revolt, use the difference between fortification and undermining, without applying the 100% cap on either. Instead, if the fortification is 100% more than the undermining, even if both are above 100%, the system is counted as fortified. If the undermining is 100% more than the fortification, even if both are above 100%, the system is counted as undermined. If fortification and undermining are within 100% of each other, the system is counted as neutral or cancelled.
Discussion:
To restate the status: calculate the value (fort%)-(um%) and classify:
Higher than +100%: count as fortified.
Between +100% and -100%: count as default/cancelled
Lower than -100%: count as undermined
This proposal does NOT affect the amount of CC calculated, nor the decision about whether or not a power goes into turmoil - those calculations continue to apply the 100% caps as they currently do.
However, once the CC calculations have been made in the standard way, and it's decided that a power will be in turmoil, a prioritised list of systems is considered to satisfy the CC deficit - either to enter turmoil, or to revolt entirely. It is the relative ordering of the systems in this list that this proposal modifies. The current problem is that with 5th Column activities, a lot of turmoils, whether caused by outside attack or as “self-turmoils” intended to shed unprofitable systems, end up with most or all of the power's systems fully fortified and fully undermined. Since no more effort can be done by either side, because more than 100% fort or UM is pointless, that is the end state. This leads to very boring and predictable results with neither side able to achieve any surprising goal. This stagnates PowerPlay, increases the penalties for risky moves, and decreases the incentive to put other powers into turmoil.
With this change, removing the 100% cap allows real battles for specific systems to occur. If one power wishes to strip a specific system during turmoil, it can keep on undermining that system beyond the nominal 100% mark, and beyond the fortification of the defenders, and this will move the system higher in the list so that it will be more likely to be turmoiled or revolt. Conversely if the power being attacked wishes to retain this system, they can continue fortifying, and if they can beat the undermining by more than 100% they will move the systems far lower on the list, increasing the chances of keeping it.
Again, the standard 100% cap still applies when calculating CC and when deciding whether or not a power goes into turmoil. Most of the time, powers still only need to fortify to 100%, and attackers only need to undermine to 100% to affect CC. It is ONLY if the power actually becomes turmoiled that the excess fort/UM values are used, and then only to decide which systems go into turmoil first.
Examples:
Fort 16%, UM 129%: system is counted as undermined (as is currently the case)
Fort 34%, UM 129%: although UM hit 100%, it did not exceed fortification by more than 100%, so the system is still counted as normal/cancelled.
Fort 468%, UM 483%: system is counted as cancelled.
Fort 468%, UM 367%: system is counted as fortified.
Open question: rather than a rigid three-state fort/neither/UM classification, maybe a more gradual scale would be interesting to examine?
Open question: rather than a three-state fort/neither/UM classification, should it be a simple binary question of which of the two is greater?
Please limit discussions to the specific topic at hand - pros, cons, tweaks, etc. If you have alternative proposals, by all means make a separate topic! The parent thread for this series is here: https://forums.frontier.co.uk/threa...out-incrementally-improving-powerplay.551571/ Although the authors are Winters/FLC commanders, these proposals have been made and discussed by pilots from many Powers.
Turmoil ordering of systems is decided by difference between fort and UM levels, ignoring 100% cap
Proposed change: When making the sorted list of systems to enter turmoil, or to enter revolt, use the difference between fortification and undermining, without applying the 100% cap on either. Instead, if the fortification is 100% more than the undermining, even if both are above 100%, the system is counted as fortified. If the undermining is 100% more than the fortification, even if both are above 100%, the system is counted as undermined. If fortification and undermining are within 100% of each other, the system is counted as neutral or cancelled.
Discussion:
To restate the status: calculate the value (fort%)-(um%) and classify:
Higher than +100%: count as fortified.
Between +100% and -100%: count as default/cancelled
Lower than -100%: count as undermined
This proposal does NOT affect the amount of CC calculated, nor the decision about whether or not a power goes into turmoil - those calculations continue to apply the 100% caps as they currently do.
However, once the CC calculations have been made in the standard way, and it's decided that a power will be in turmoil, a prioritised list of systems is considered to satisfy the CC deficit - either to enter turmoil, or to revolt entirely. It is the relative ordering of the systems in this list that this proposal modifies. The current problem is that with 5th Column activities, a lot of turmoils, whether caused by outside attack or as “self-turmoils” intended to shed unprofitable systems, end up with most or all of the power's systems fully fortified and fully undermined. Since no more effort can be done by either side, because more than 100% fort or UM is pointless, that is the end state. This leads to very boring and predictable results with neither side able to achieve any surprising goal. This stagnates PowerPlay, increases the penalties for risky moves, and decreases the incentive to put other powers into turmoil.
With this change, removing the 100% cap allows real battles for specific systems to occur. If one power wishes to strip a specific system during turmoil, it can keep on undermining that system beyond the nominal 100% mark, and beyond the fortification of the defenders, and this will move the system higher in the list so that it will be more likely to be turmoiled or revolt. Conversely if the power being attacked wishes to retain this system, they can continue fortifying, and if they can beat the undermining by more than 100% they will move the systems far lower on the list, increasing the chances of keeping it.
Again, the standard 100% cap still applies when calculating CC and when deciding whether or not a power goes into turmoil. Most of the time, powers still only need to fortify to 100%, and attackers only need to undermine to 100% to affect CC. It is ONLY if the power actually becomes turmoiled that the excess fort/UM values are used, and then only to decide which systems go into turmoil first.
Examples:
Fort 16%, UM 129%: system is counted as undermined (as is currently the case)
Fort 34%, UM 129%: although UM hit 100%, it did not exceed fortification by more than 100%, so the system is still counted as normal/cancelled.
Fort 468%, UM 483%: system is counted as cancelled.
Fort 468%, UM 367%: system is counted as fortified.
Open question: rather than a rigid three-state fort/neither/UM classification, maybe a more gradual scale would be interesting to examine?
Open question: rather than a three-state fort/neither/UM classification, should it be a simple binary question of which of the two is greater?