Newcomer / Intro Indestructible Spawn Fleet Carriers?

Hello Commanders and "DIRECTLY" to FD Devs,
So great job on the new addition to the game and it is quite everything you Dev's have said it would be, seriously you've done a good job on it. /slow clap... But now the reason for the sarcasm. FC's are obviously a bonus for the super wealthy players and/or vets, though I am one and could never buy an FC myself but I'm not one to complain though I am here to give some constructive criticism and new player advice, if this last update has even given the attention to new players.

First: FC's are quite the purchase but what are they? Well as I have just found out they are super indestructible insta-spawns for blockaders and greifers.... NO, NO, NO, you're completely wrong.!!!!!!!!! Tell that to the players that just got their asses handed to them just trying to get into Cubeo which is currently holding the position of """""128"""""" FC's waiting for you. Lucky for me I was told to GTFO before I get super ganged repeatedly due to the insta-spawn Fleet Carrier squads.

Second: Being able to blockade ANYTHING. Hmmmm, I hope you can figure that one out yourself. If not let me spell it out for you. The game has just became unplayable for the typical player in Open Play due to there is no crime penalty for gankers (oh you become wanted by NPC's that couldn't in a swimming pool while in one) but why bother mainly cause your fighting a ship built for PvP and they have enough cash so what do they care? Underrated NPC's versus Elite rated gankers, even if the NPC could catch them. LMFAO.

Third: This is the good news I suppose as there are Private Play and Solo Play options, Thank God...!!! But sadly I have some friends that are quite laggy due to the FLOOD of 128+ FC's and normal system resources that are running in the background of a computers memory, especially if those FC's are full of squads just waiting for someone to show up. Ever seen someone hunt deer with a NUKE?

Fourth: I promise this is it. I don't understand what FD was thinking by bringing in a Gen sized ship that can be used like this and mostly was this supposed to attract players to the game or just verify that Elite Dangerous IS NOT A MULTI-PLAYER GAME due to what is the point of trying to play any version but Solo?
Oh ya, so new players advice if there are any, "Stay the hell out of Open Play" or you're just going to burn yourself out or get frustrated enough and demand FD for a refund.

The game is a great title with beautiful graphics, well thought views of space, pretty much unlimited things to do and upgrade. One of the best space sims out there but don't plan on a good experience unless you don't mind running Solo Play or have a group of friends to run Private Play.
Hope this helps you new players enjoy playing. this is where most players say, o7 Commanders, see ya in the black...But I really would be lying if I say that..o7
 
I think FCs are mainly an experiment by FDEV to gain experience with player-owned assets in the game. Hence their implementation is somewhat cobbled together and short-sighted.

Why do FCs cause you problems in open mode? Indeed some gankers use them as mobile bases other gankers use them as traps. Unless you like fighting them this can be countered in the usual ways: have faster and/or strong ship, use block list, switch to solo/group mode, don't go into FC's no fire zone.

The disconnect problems in systems with many FCs are real for some players but others have no problems at all. This could have something to do with those players' internet connection rather than the game itself.
 
a) Ranting is for Dangerous Discussions
b) I think you are factually incorrect on a few points
c) Even Solo Mode is multiplayer
d) FC are multiplayer if the owner wishes, and the customers can be bothered
 
I just want to clarify - are you saying that FCs allow players with a bounty to bypass the nearest detention center? I've seen someone else claim something similar, but I didn't believe it.
 
Why are you in Cubeo if you do not have the defences to survive there? Yes I hear of a blockade in Cubeo.. But why would I care?

Stop advocating players to play solo because of this. If they do they will never learn to survive. Just avoid 10 out of 100.000 systems.
 
I mined today.... wanted to see how long it will take to fill my carriers cargo with painite...oh.. knowones interested..why should they be.
After all what we all do has cause and effect. Solo a dozen systems and open in the rest...easy.
 
Frontier made a fundamental error when they decided Open was going to be PvP.
This effectively handed control of the game to a small cadre of players.
It turned into an arms race only the Gankers were going to win.

They have frantically tried to backtrack since then, with Solo and Private modes, changes to the the Crime and Punishment system and the beginners bubble.

Fleet Carriers were another mistake. The consequences were not well thought through. Which is why we've had so many bugs, problems and updates. They bear all the hallmarks of something that was rashly promised and then cobbled together when people started getting impatient.
Which is why you've basically got a spaceport with a FSD at a price they hope not many can afford.

I'm guessing the problems they're going to cause when they become crime dens wasn't even on the agenda.

I'm waiting to see what Odyssey brings, but I'm not that hopeful. Frontier seem to be far more interested in developing Planet Zoo.

Frontier Pilot Simulator looks interesting, and might be a haven for us peaceful folk. Perhaps one day we'll get an inter-galactic version ?
 
FCs in the beginners forum? I know credits are easy now but...

Ostensibly @Demonlord79 is warning-off newcomers from Open it seems.

Frontier made a fundamental error when they decided Open was going to be PvP.
This effectively handed control of the game to a small cadre of players.
It turned into an arms race only the Gankers were going to win.

They have frantically tried to backtrack since then, with Solo and Private modes, changes to the the Crime and Punishment system and the beginners bubble.
........

You are not speaking from knowledge. Solo was always there and PGs were there when I started five months after release.

What actually broke the game was Engineers. Specifically F D caving-in to player demands to retain excessive results. The result is the hugely imbalanced game we now have, where uber-engineered death wagons can destroy unprepared opposition at will.
 
Frontier made a fundamental error when they decided Open was going to be PvP.
This effectively handed control of the game to a small cadre of players.
It turned into an arms race only the Gankers were going to win.
lolwat

there are 20,000 inhabited systems in the bubble alone, how many gankers do you think there are?
 
First: FC's are quite the purchase but what are they?

Personal Mobile Stations.
Emphasis on Stations. They are not ships, they are stations.

Second: Being able to blockade ANYTHING.

They don't blockade ANYTHING.
Granted, there is a limit in the number of Carriers that can be in a system at any given time, but that's not a blockade
First come first served, until the system slots are full, then you have to stay in line until a spot is freed... like they do at overcrowded Club entrances.
But you can jump a ship in and out of a system at anytime- assuming your internet connection is good enough.


Third: This is the good news I suppose as there are Private Play and Solo Play

That has nothing to do with Carriers. They are visible in every modes and on every platform.
My PC commander can use and travel my XB carrier, and the other way around works as good.

The only thing Solo and PG does is to filter human players with an added benefit for Solo - it works on a much lesser connection.
For example, Solo worked quite decent even on a really crappy 3g connection i had at a cabin in the mountains.

Fourth: I promise this is it. I don't understand what FD was thinking by bringing in a Gen sized ship that can be used like this and mostly was this supposed to attract players to the game or just verify that Elite Dangerous IS NOT A MULTI-PLAYER GAME due to what is the point of trying to play any version but Solo?

Not sure what's your beef with the carriers, but it seems to me that you are rather miss-informed.
Carriers have gotten several things that lots of CMDRs were asking for for quite some time already:
personal cargo storage, in-system microjumps and not at last - a personal base to store all the ships and the modules.

And again, Carriers have nothing to do with modes. Open, PG or Solo - it's all the same for a Carrier. Pretty much like it's all the same for any other station in the game
And if your connection is bad (or FD servers are acting bad) you will crash no matter the mode you play.

Regarding crashes:
In my particular case i noticed the following:
My XB account is more prone to crashing in systems overcrowded with carriers than my PC account, but the PC account crashes too from time to time (Orange Sidewinder is the error)
Both XB and PC accounts recover from Orange Sidewinder errors simply by Quit to Desktop. That means closing the game completely. Exit to menu then reload will not work.
 
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I think FCs are mainly an experiment by FDEV to gain experience with player-owned assets in the game. Hence their implementation is somewhat cobbled together and short-sighted.

interesting interpretation. i don't believe it for a second, but interesting nonetheless. however, if that were to be the case ...

The disconnect problems in systems with many FCs are real for some players but others have no problems at all. This could have something to do with those players' internet connection rather than the game itself.

... if some players' internet connections aren't fit then that's a problem with the game itself.

i mean, the game requirement is 'broadband connection', not 'a broadband connection that works with our game, but we can not tell you what kind of broadband connection that would be because we have no clue, simply some happen to work and some do not so just try, good luck'.
 
...
i mean, the game requirement is 'broadband connection'
Yeah but everything within reason. A broadband connection with 2 sec ping time and 30% packet loss doesn't meet requirements.
, not 'a broadband connection that works with our game, but we can not tell you what kind of broadband connection that would be because we have no clue, simply some happen to work and some do not so just try, good luck'.
Isn't that how all internet applications work in the end?
 
Yeah but everything within reason. A broadband connection with 2 sec ping time and 30% packet loss doesn't meet requirements.

Isn't that how all internet applications work in the end?

tbh? no. elite is far, far more sensible, to the point i don't even consider it a professional implementation. maybe indy. reports are consistent of people with above average connectivity having problems with elite. personally i have an average urban adsl, no problem whatsoever with any game or application even shared with others, elite in open however has always been a mixed bag, funny stuff does regularly happen. i don't even imagine how it would be with rural or low quality connections.

i really didn't want to bash frontier's p2p yet again, and i do think op has a mix of valid claims and erroneous preconceptions, but blaming the carrier disconnect fest on people's connections ... nope, that ain't going to float :)
 
... but blaming the carrier disconnect fest on people's connections ... nope, that ain't going to float :)
Something not working quite right on the user's end is always a possibility. Over the years I've seen so many people blame the game's netcode only to later find out something was wrong on their own side that I've become a little sceptical about such claims. ED's netcode is not perfect but it doesn't cause all networking problems people experience either.

About the carrier connection problems, I've been jumping in and out of systems packed with carriers every day since they were released and haven't experienced a single glitch. Not even a delay in the hyperspace jump times.
 
Hey guys,
Thank you for some insight on what might be some of the reasons and concerns especially with what a FC can be used for when blockading a system and laggy issues for lower end platforms, as a good majority of people have COMPLETELY missed the point and why this is in this forum. I would mention some of the stupidest answers but they are pretty obvious. nvm I can't resist...lol
I do have to say "how do you figure Solo means Multiplayer is beyond me" as your opinion is rather odd but I respect that as it is your opinion I suppose.
As far as 10 systems of 100,000, /facepalm, there are only those several that are superpower or engineering as a new player can not access in Open without protection from others and even then the odds are quite poor (as myself in a maxed Cutter and 2 other maxed Vettes) ran protection, they didn't even bother us, just killed the small ship from the get go and bolted. (please reread my original post) it is not me who I'm talking about. I assume you just don't know much about FC's nor what someone can do with one, (as was said in a post an FC is a station and can hold a good amount of "squads" so to speak. Imagine just 5 FC's stocked with squads) which is truly disheartening unless you are the speed trap in that Sidewinder...!
Trust me, new players DO need to know what is out there waiting to grief them or new players will leave the game as sadly I've had a lot of friends that don't even bother with "multiplayer", as I believe someone was seriously confused about ///bigger facepalm, least of all even play anymore.

But enough ranting, again, thank you several people that have given information on what a new player can do and where to get help.
Good luck out there and we all hope the best with Odyssey. Nice work with keeping the game up Dev's (and yes they do read these posts as well)....o7
 
I assume you just don't know much about FC's nor what someone can do with one, (as was said in a post an FC is a station and can hold a good amount of "squads" so to speak. Imagine just 5 FC's stocked with squads) which is truly disheartening unless you are the speed trap in that Sidewinder...!

What?
A station can hold as many "squads" as the instancing in ED can support. So one station or five stations, it simply does not matter.
You dont need a station to kill a newb, a single FDL or an Anaconda or a Corvette will do.

Don't blame ganking on FCs, blame it on gankers.
And the new players can avoid the dangers of Deciat and the likes by goin there in PG or Solo.
 
Not blaming FC's but you can stage a Sidewinder Speed Trap pretty well with one especially while blockading a high traffic area such as engineer or superpower access, and you can easily carry a full squad on one. And the entire point was griefers using them not against FC's.
As far as Private play, there is no difference between that and Solo if you don't have anyone to run with anyway!
I didn't mean to upset or confuse you with this concern for new players.
I'd give you details on how this done, as I've lost my Cutter a few times by it, but I'm not going to troll you... o7

well I do need to edit this due to this entire post was really to get information and warn new players is all... :)
 
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