Hello,
Here's an idea. Given that (to my knowledge - happy to be corrected ) :-
a) There is no direct way for players to trigger Public Holiday.
b) Pirate Attack has a better chance of occurring if certain conditions are met, but again there is no direct way for players to trigger it.
c) Both states have a direct impact on the price a market will Buy certain mined commodities at.
Are we able to glean a reason for the counts of both said states in the game sharply increasing - in relative terms - around the time of the Fleet Carrier announcement, in comparison to other states? Particularly Public Holiday.
My initial thoughts:-
I'd be interested if anyone has any greater insight than me? (it shouldn't be too difficult
)
Here's an idea. Given that (to my knowledge - happy to be corrected ) :-
a) There is no direct way for players to trigger Public Holiday.
b) Pirate Attack has a better chance of occurring if certain conditions are met, but again there is no direct way for players to trigger it.
c) Both states have a direct impact on the price a market will Buy certain mined commodities at.
Are we able to glean a reason for the counts of both said states in the game sharply increasing - in relative terms - around the time of the Fleet Carrier announcement, in comparison to other states? Particularly Public Holiday.
My initial thoughts:-
- Behind the curtain BGS tuning, with the goal of increasing player's chances of affording a fleet carrier, via the only real method of earning that large amount of credits? i.e. a small acknowledgement of the imbalance in the earning potential of different activities in the game.
- Perhaps it's a self fulfilling prophecy, the more mined commodities flood the markets, the greater chance of these states occurring.
- maybe a bit of both? Some other States (Infrastructure Failure, Terrorist Attack) show a small increase more recently. Perhaps a simple indicator of increased player activity having a knock-on effect on the BGS.

I'd be interested if anyone has any greater insight than me? (it shouldn't be too difficult