News Inflated Mission Rewards - Fix on the way and important information

ROTFL That first one.... Nope. No problem here.



It does give you the feeling of them going "Welp, let's see if this works!"
Happens when a developer abandons their game short after release and leaves a bare-bone crew behind so they don't get sued...
 
Greetings Commanders,

As mentioned in yesterday’s post about inflated mission rewards, the team are working hard to resolve an issue where some missions are paying out exorbitant amounts. For now disconnections will still happen if you accept missions with a reward of over 30 million credits. We appreciate your patience while we work on a fix.

In addition, we have seen there’s an increased payout with missions in general, we’re still investigating this. We don’t want to discourage people from playing the game and taking part in missions, but we would like to remind you to be mindful and considerate when undertaking this activity. We will be reviewing mission reward gains after the fix has gone live, in order to re-balance any significant unfair advantages gained by Commanders who may have deliberately gamed the system.

You will be contacted individually in game if this affects your account. We don't expect it to be a huge number of you.

Thanks!

Belated question, as it happened yesterday. Was this intended even if the mission reward would probablybe over 30 million? Darnielle's Progress generated a delivery for 144 tons of Meta-Alloys. Those are 110k a piece, so a delivery of this size listed a reward of 41 million, which sounds correct on paper, as cargo deliveries work with more then a 100% profit overhead from what I've seeen. Yet because of the amount those missions result in transaction errors. So I guess my question is, do these count as bugged and should not be taken, or was it just not considered that 100k a piece items might get thrown into the mission generator?
 
The mission nerf for standard missions and passenger missions pay outs is an absolute disgrace.

Somebody made a monumental mess of the tables used for the mission rewards. Instead of moderating out the stupid high rewards everything has been nerfed to the point none of the missions now are worth doing IMHO.

How is is even possible to mess the game up so badly? Don't Frontier want people playing this game?

Put more thought into the game pay out matrices and sort out your rubbish mess you made.
 
Frontier I must protest the nerfing of the passenger missions has gone stupidly the other way. I am now seeing passenger transport missions 22k ly Which is rather far at least an hour more like 2 hrs of traveling for just 256k credits. How is my passenger transport business meant to profit? I might have to close my business and leave Elite AGAIN until a time when you have fixed this.
 
There's a goodly number of comments elsewhere that these gold rush moments do point to a problem in making sufficient funds in a reasonable time, once a player has broadly got to an Asp, to maintain a feeling of enjoyable progress. I certainly really struggled with motivation to get my Python.

And for sure it's also clear that there is a section who like the game to be as slow to progress through as possible. Well, each to their own.

My opinion is that players who played within the 30M credit mission cap should lose nothing, and that FDEV really need to do some serious reflection on how they gear payouts the further along the ship progression path the player gets.

Whilst I'm sure FDEV think they have it right, the gold rushes and significant forum comment, does suggest a sizeable chunk of the player base feels otherwise.

Part of the problem is that people too readily dismiss arguments where grind gets mentioned, and don't ask themselves why seemingly many people find the game a grind in the later stages.

To summarise, you're never really listening unless you're prepared to change your mind.
 
There's a goodly number of comments elsewhere that these gold rush moments do point to a problem in making sufficient funds in a reasonable time, once a player has broadly got to an Asp, to maintain a feeling of enjoyable progress. I certainly really struggled with motivation to get my Python.

And for sure it's also clear that there is a section who like the game to be as slow to progress through as possible. Well, each to their own.

My opinion is that players who played within the 30M credit mission cap should lose nothing, and that FDEV really need to do some serious reflection on how they gear payouts the further along the ship progression path the player gets.

Whilst I'm sure FDEV think they have it right, the gold rushes and significant forum comment, does suggest a sizeable chunk of the player base feels otherwise.

Part of the problem is that people too readily dismiss arguments where grind gets mentioned, and don't ask themselves why seemingly many people find the game a grind in the later stages.

To summarise, you're never really listening unless you're prepared to change your mind.

The problem is not just the slow progression, the problem is that nothing is happening.
You need a certain grade of effort/reward density.

Meaning...
if you get a reasonable amount of rewards for a reasonable amount of work, the game is fun.
if you get an unreasonably high amount of rewards for a comparably little amount of work, the game is too easy and not fun.
if you get a comparably low amount of rewards for an unreasonable high amount of work, the game is too hard/boring and not fun.

Problem:
Game had a bug that made the game way too easy, so they fixed it ... but also fixed the well balanced parts.
And now we're at the latter ... very little reward for ridiculous amounts of work. .. if it's not even going backwards like the 96 credits mission for a 122 credits repair cost flight.

And now we're talking about the progression cap that's in the game:
If you progress at a reasonable pace, you'll breeze through the content in no time - why? - there is not enough content.
So ... to stop players from breezing through the content they made the game BORING!

...
....
.....
*facepalms*
 
What was intended was to incentivize in-system missions to far away places that prior nobody bothered going to, because it was just a waste of time. Fine and an excellent idea.

After the 'adjustment' however, the situation is as before. I now see missions that pay equal or even more for a 500 ls mission than for a 200k ls mission (both one jump out), even when allied to the faction. Also, being Elite Trader I mostly see mission ranks from 'Penniless' to 'Peddler' so why make Elite in the first place if it doesn't give you access to top-of-the-line contracts? It really makes no sense.

So by reducing the in-system distance bonus and downgrading the contract quality FD basically killed the incentive and we are where we were in the first place. Sure you can flip the board until you get a couple of juicier missions but then again why do so, when you can stack missions that pay better without doing so?

In the example above, I see 200 light second missions for 700k to 2m (sometimes more). But I also see missions for the same amount of money for a 500 light second trip, and that's quite absurd. Why bother with a 20 minute flight when I can make the same amount of money with a 5 minute flight? And yes, the amount of passengers in this example was more or less equal.

It's quite absurd.
 
What was intended was to incentivize in-system missions to far away places that prior nobody bothered going to, because it was just a waste of time. Fine and an excellent idea.

After the 'adjustment' however, the situation is as before. I now see missions that pay equal or even more for a 500 ls mission than for a 200k ls mission (both one jump out), even when allied to the faction. Also, being Elite Trader I mostly see mission ranks from 'Penniless' to 'Peddler' so why make Elite in the first place if it doesn't give you access to top-of-the-line contracts? It really makes no sense.

So by reducing the in-system distance bonus and downgrading the contract quality FD basically killed the incentive and we are where we were in the first place. Sure you can flip the board until you get a couple of juicier missions but then again why do so, when you can stack missions that pay better without doing so?

In the example above, I see 200 light second missions for 700k to 2m (sometimes more). But I also see missions for the same amount of money for a 500 light second trip, and that's quite absurd. Why bother with a 20 minute flight when I can make the same amount of money with a 5 minute flight? And yes, the amount of passengers in this example was more or less equal.

It's quite absurd.
I keep on saying that they need to create a self-balancing system. Each station having a record of what missions are promoted and how many of them are picked up by players. The ones that never get picked up, increase the price with 10%. For the ones that everyone takes, decrease 1%-5%. And do this daily, once a night, that way, players would hunt for the daily high-pay instead of staying at a single place.
 
I keep on saying that they need to create a self-balancing system. Each station having a record of what missions are promoted and how many of them are picked up by players. The ones that never get picked up, increase the price with 10%. For the ones that everyone takes, decrease 1%-5%. And do this daily, once a night, that way, players would hunt for the daily high-pay instead of staying at a single place.
It'd need to go deeper than that, but it's aiming into the right direction.
But the game has a more severe problem and that is sloppy development.
 
Greetings Commanders,

As mentioned in yesterday’s post about inflated mission rewards, the team are working hard to resolve an issue where some missions are paying out exorbitant amounts. For now disconnections will still happen if you accept missions with a reward of over 30 million credits. We appreciate your patience while we work on a fix.

In addition, we have seen there’s an increased payout with missions in general, we’re still investigating this. We don’t want to discourage people from playing the game and taking part in missions, but we would like to remind you to be mindful and considerate when undertaking this activity. We will be reviewing mission reward gains after the fix has gone live, in order to re-balance any significant unfair advantages gained by Commanders who may have deliberately gamed the system.

You will be contacted individually in game if this affects your account. We don't expect it to be a huge number of you.

Thanks!

I don't agree! Mission payouts in general have been downgraded. Certainly some have been given very high payout, but, the majority of data missions are ridiculously low, with maybe 5 or so percent being overpriced. Nothing in the middle.

Having increased mission payouts in general I don't think is a bad thing as long as they are not game breaking like the ones for trillions of credits.

I hope the missions get fixed soon but review the slightly higher mission payout overall. I know some thing's in past were unintended bugs and managed to make to the live version like the FSD boosts from neutron stars.

Mission payouts are ......... check the first comment in this post! 27 Palladium for 290,000cr. The Palladium cost approximately 348,000 credits. Bloody ridiculous!

I hope you're also aware that the bug also goes the other way. Passenger transports from the bubble to Colonia pays between 400-800k. That barely covers the integrity repair bill on an Asp. :)

Something I see as ridiculous is a trip to Colonia. Take 15 two million credit data missions for 30 mill payout, but that is only data. The passengers that you also take are then classed as part of overpayment, even though they are only a few thousand credits payout.
Yeah! Major mission stuffup this time.
 
not sure what everyone's complaining about with Rhea, I've never made more than 5mil an hour there, the game is still a grind and I tried quince before they said it was nerfed and it was a total waste of time and when the said it was back I headed over there and once again a total waste. Never made more that 2mil an hour. This game is a total grind which I don't like but even though it is, what gets my goat is having missions that pay out a poultry amount when you trapes halfway across the galaxy on Passenger missions an then they get you to head off somewhere else. I spent 4hrs on one of these missions and ended up with only 5 mil for my trouble. Now I won't touch those missions and mostly do bounty hunting as they pay out more.

Missions I also stay away from which is a great example of "what's the point" Wohler Horizons paying out 868,555CR for a mission that's 22,042.78LY out to Colonia, that barely pays for journey out there.
 
Last edited:
Back
Top Bottom