There's a goodly number of comments elsewhere that these gold rush moments do point to a problem in making sufficient funds in a reasonable time, once a player has broadly got to an Asp, to maintain a feeling of enjoyable progress. I certainly really struggled with motivation to get my Python.
And for sure it's also clear that there is a section who like the game to be as slow to progress through as possible. Well, each to their own.
My opinion is that players who played within the 30M credit mission cap should lose nothing, and that FDEV really need to do some serious reflection on how they gear payouts the further along the ship progression path the player gets.
Whilst I'm sure FDEV think they have it right, the gold rushes and significant forum comment, does suggest a sizeable chunk of the player base feels otherwise.
Part of the problem is that people too readily dismiss arguments where grind gets mentioned, and don't ask themselves why seemingly many people find the game a grind in the later stages.
To summarise, you're never really listening unless you're prepared to change your mind.
The problem is not just the slow progression, the problem is that nothing is happening.
You need a certain grade of effort/reward density.
Meaning...
if you get a reasonable amount of rewards for a reasonable amount of work, the game is fun.
if you get an unreasonably high amount of rewards for a comparably little amount of work, the game is too easy and not fun.
if you get a comparably low amount of rewards for an unreasonable high amount of work, the game is too hard/boring and not fun.
Problem:
Game had a bug that made the game way too easy, so they fixed it ... but also fixed the well balanced parts.
And now we're at the latter ... very little reward for ridiculous amounts of work. .. if it's not even going backwards like the 96 credits mission for a 122 credits repair cost flight.
And now we're talking about the progression cap that's in the game:
If you progress at a reasonable pace, you'll breeze through the content in no time - why? - there is not enough content.
So ... to stop players from breezing through the content they made the game BORING!
...
....
.....
*facepalms*