Info about FSD Injections (boosts)

One man's tedium..... Remember Bell, its each to their own

Yes, to each their own, but I'm sure I'm not alone in finding, jump, scoop, scan, jump, scoop, scan, jump, scoop, scan, repeat 50 times... as tedium.

I don't understand why anyone would be against making the hours spent in long distance travel more adventurous and less repetitive uneventful? If players want to trade off some of the time spent traveling with more time down on planet surfaces collecting resources to do so, why restrict that from being an option? It wouldn't prevent you from enjoying the repetitive task you love and would make the game for fun for the rest of us.
 
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Where can I find germanium?
It's the one element I really need that I haven't found yet.

From what I've found, elements aren't designated to specific types of planets, at least as from what I can tell. But each planet has its own element 'signature'. What I've been doing is land on a planet. Search for the Buzzsaw sound signature (buzzsaw are rare element nodes) and sample a few. If I don't find what I need within the first 3 or 4 nodes, I leave for the next planet.

If you find it in the first few tries, then stick around and farm the hell out of it. I've been lucky with Germanium.

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Did you know that FSD injection immediately alters an already plotted curse on galactic map?
Of course only if possible e.g. if in range of the current injection.
I was positively surprised when I saw this the first time as I didn't expect it.
A similar effect does not happen (automatically!) if you change your cargo weight...
So the mechanic already seems to be there and works fine as far as I can see! :)

So if I have a plotted course, and I inject, it will automatically recalculate a new route utilizing the injection?
 
I can confirm this yes. At least for short routes and where it's possible.

That's encouraging. The next question I guess is what happens if you inject but next jump is still too far? Did you just waste an injection or does it only get used up when you exceed the default maximum jump distance?

If the first, then it could be hugely inefficient, if that latter then that would be the best possible scenario.
 
I have not investigated this further, just talking from 3 short jumps where the hops always were entered. But I asked the same question to myself. I guess it'll staying active as long as it actually can be used up, so no waste in this case. This at least is the way I would expect it to work.

Thanks for this. I'll be giving this a go when I get home from work. I so hope it is the case.
 
So good luck and let us know what you find. I'm currently out of injection mats and can't do any tests.

It doesn't recalculate the route. You still have to go into your galaxy map, and manually find and select the star and set it as your target. You can't even select a route. Just a one jumper.

So really there is no reason to go to a planet surface if you are an explorer unless you want to look for data links or on the VERY rare occasion you may need mats for a few FSD boosts.

Really they need to make planet landings more worth while for explorers. There shouldn't be a compromise between distance traveled and credits earned for having fun. Having fun should come with benefits of more credits and/or faster travel.
 
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Disappointing, but thanks to let us know. So did you at least see the effect on short routes? It changed an already plotted 3 jump route into a 1 jump for me with a tier 3 infusion. It's kinda hard to believe why this shouldn't work on longer routes.

edit: it should be clear that one injection can only produce one enhanced jump (in case you did expect something else, like automagically using up all existing injection mats in longer routes).

The math would be practically identical to plotting a route without the injection as with the injection. It just has to do the first jump with a longer range, then the rest is all the same. So this is ether an oversight and missed opportunity to make the game more fun, or they are trying to balance something, which I can't figure out either.

The sad thing is, Materials gathering as it is, is a fairly infrequent need. But gathering resources leads to unexpected emergent fun gameplay.
 
If it's not clear to everyone, when FSD boost becomes active, it will be used in the very next jump, no matter how short that jump may be.
 
I don't know how long you are already with us but that's the way FD is developing this beast from day one. At first they smack a bunch of new stuff at us, fiddling here and there during the next days when every sane gamer would expect major polishing at this stage, but no... as soon as the new stuff is barely playable the next big thing will be anticipated (and hyped of course :D). The disappointment starts when people think "that's it, that was the whole polishing?".

Believe it or not, that's just not the case! A prominent example is mining. Remember in what bad shape it was still in Horizon's beta? And see where we are now. I've done a little mining last night (~2h) and couldn't find a single flaw. This means that even at a stage where everybody seems involved in the next big thing, the left over is quietly finished in the background without much (or not at all) communication and hence no attention from us.

We can moan and grown as much as we like, FD is just doing it on its very own pace. Only thing we can do is to learn... some patience (some gratefulness wouldn't hurt either). :)

Yeah. I hope this is the case, but there are some things I would have expected by now in the navigation department, like saving waypoints, or at the very least your last destination.

I did test that short route injection last night. It didn't recalculate until I opened the galaxy map. This wouldn't be so bad if it worked on longer routes since the time to open and reclose your map is minimal. But then there is the issue Krunchie mentioned, you use the boost regardless if the jump is within your default jump range or not.

So I guess this still needs some work.
 
on my way back from jaques to the bubble, thought hmm I will use a premium fsd injection for am 80ly jump, no it did not work, still only got a 40ly jump as per my plotted 1000ly route, was hoping it would skip the 1st jump go straight to the 2nd being 2x 40 ly jump range to = 80 ly, wish I had read this thread first.
 
on my way back from jaques to the bubble, thought hmm I will use a premium fsd injection for am 80ly jump, no it did not work, still only got a 40ly jump as per my plotted 1000ly route, was hoping it would skip the 1st jump go straight to the 2nd being 2x 40 ly jump range to = 80 ly, wish I had read this thread first.

You just need to select the system you want to jump to, it can be a system further on the route or any other beside the route, and after jumping open the galaxy map and your old route will be recalculated from the current system. You can do this with either using FSD boost or not.
 
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