Initial feeling on programmable multi limpet controllers... the size and weight AND less efficiency is not the right way to do it...

I can understand the need to make these have some drawbacks to these compared to dedicated modules, and that's fine, make them less efficient and massively more costly... not massively larger and massively heavy AND less efficient.

What it feels like at the moment is rather than having a smart "programmable" thing we just have multiple limpet controllers duct taped together. It's like instead of having a smart modern personal computer that can be used for multiple tasks, you have one 10yr old computer only for gaming, another computer for only work, another computer for streaming movies, another computer for listening to music, all stuffed into a massive box so large you cannot sit in the room any more and the floor is buckling, and then say "now you have a smart home".

Explorer ships cannot even equip the size 7 ones (and would not want to given their weight!) and even the size 3 ones are too heavy a penalty for explorers builds.

Make them massively expensive sure (e.g. 30 Mil, and 100 Mil for the universal one), make them less efficient sure, make them require size 3 slots and size 5 or 6 slots sure (definitely not 7)... but don't ALSO make them weigh so much (5t and 15t maybe). These don't feel like progress to enable access to try out gameplay - which is the whole point!
 
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Why have anything but a universal controller?
Why does it take up a "slot" when it is just software?
Why do they take so much power.
Is it balanced logically to other content already released (like personal suit and gun prices v. ships/equip)
Why is only size 7 capable to have a universal controller (Raspberry Pi level computer with Python scripts)?
Why are limpets not self-controlled anyway? Other than rather low-effort ship's computer able to over-ride target selection if needed?
Why, Why, Why, Why and how does this integrate in all parts of gameplay, BGS, and previous release content before they release designs?

Is it Fun?

Does it match game lore and logic?

Is it arbitrary, grindy or just nonsense for no good reason?
 
I think you have made the mistake of expecting anything reasonable here. FDev's main job is to make your gaming life more tedious, illogical and grind filled. They usually succeed with it while blame it all on lore (or the 'backers'), so nobody gets confronted with this nonsensical reality and players keep catatonically watching YouTube videos in long SC journeys instead...

It is a great game, btw. [sarcasm off]
 
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