Actually this is incorrect, ED is far more forgiving even than WOW and WOW is far more forgiving than shooters. Consider the split second timing required for head shots in CS, COD and OW you can die in a split second. Unless you are griefing newbs in sidewinders in starter systems rarely is combat less than a few minutes long. Consider normal combat: first there is interdiction, then assuming it suceeds you target one another, the you try and get on the tail of your adversary, after awhile shieds go down and its either try to escape or go in for the kill, all of this while manourvering, controlling various subsystems, etc. Point is rarely is combat over in less than a handful of minutes. Probabably longer if you are both decent pilots in decent ships. WOW death was rarely instakill particularly in raid with healers keeping you up.
Secondly there is the difference between a server and peer to peer networking. With a server lets say client america has 12ms and the aussie has 260ms, it takes 12 ms for the americian client to sent his imputs to the server but it take 260 ms for the other client to recieve them and to respond. So by the time the aussies responds the americian has already made as many as 20 attacks and seen the results. Since WOW has servers like CS and COD they all share this weakness. But elite uses a Peer to Peer system which means the game client finds local games and connects each player directly to each other so with this VPN the americian is connect directly to the australian. So assuming there is no download limiting both will have 260ms latency to each other if its a true Peer to peer connection, therefore both are equal despite the latency. Therefore ED is far easier than WOW and CS and COD for Player vs Player interaction. The only reason WOW is more forgiving than shooters is it is rarely instakill in pvp but it still has latency issues.
TL;DR In no way is ED comparable to shooters like counterstrike.