Instant Bubble-Colonia transfer?

Ok, short one:

while really far away from the Bubble you can self destruct and be ported to the last docked station, right? You can also self destruct and skip rebuy option and pick from a list of owned ships, right? (obviously loosing current ship but that's not the point) Soo....

If I'm in the Bubble and have ship stored at Jacques, then dropping dead here and picking ship in Colonia = instant Colonia transfer. Right?

Apologies for playing that dumb since I try to play along the rules and without such "creative usage of features". I only used this method once - returning from Colonia to the Bubble as I was extremely fed up with all the journey back. So if it works one way then the other would also work, right?
 
You can use the Prison Taxi to somewhat cut down some of the distance to Colonia by abusing the respawn mechanism:


(Neutrons will still get you there faster, but I like the hilarity of exploding yourself to Colonia ;) )

If you don't have a bounty you will respawn at your last location unless there is a station in the system where you die - in which case you will respawn there.
 
I believe that as of now, when you die and choose to rebuy, you get transported to the closest station, not the last you docked like in the biginning.

This means that in theory, you could suicide after half-distance and teleport ahead. Didn't test it though.
 
Ok, short one:

while really far away from the Bubble you can self destruct and be ported to the last docked station, right? You can also self destruct and skip rebuy option and pick from a list of owned ships, right? (obviously loosing current ship but that's not the point) Soo....

If I'm in the Bubble and have ship stored at Jacques, then dropping dead here and picking ship in Colonia = instant Colonia transfer. Right?

Apologies for playing that dumb since I try to play along the rules and without such "creative usage of features". I only used this method once - returning from Colonia to the Bubble as I was extremely fed up with all the journey back. So if it works one way then the other would also work, right?
You can choose a ship from the list of ones you have stored to sell to cover the cost of your rebuy.

As has been stated you can choose to end up in a freewinder back in a start location or you get your current ship back at the nearest suitable location.
 
I believe that as of now, when you die and choose to rebuy, you get transported to the closest station, not the last you docked like in the biginning.

This means that in theory, you could suicide after half-distance and teleport ahead. Didn't test it though.
There are stations and bases every 5000ly or so between the bubble and Colonia so you would only gain about 2000ly at best.
 
Wait, what?

Since when do you have the choice to respawn at the location of a stored ship?

Has that ever been a thing?
I don't think that's ever been a thing.

As far as I'm aware, the only rebuy choices I've ever been given are in my current ship, at a nearby/recent station OR starter-system in a Sidey.

On that note, is LHS 3447 part of the "kiddie pool"?
If I opt to restart in a Sidey, does that mean I'm allowed back into the "kiddie pool"?

I don't see a lot of rebuys these days, in case you hadn't guessed. 🤷‍♂️
 
I believe that as of now, when you die and choose to rebuy, you get transported to the closest station, not the last you docked like in the biginning.

This means that in theory, you could suicide after half-distance and teleport ahead. Didn't test it though.
Closest station in the current system

If the system is uninhabited (or you're in a large ship and there are only outposts) then you go back to wherever you last docked no matter how far away that is or how many other inhabited systems are closer.

You can use this to skip long supercruise trips in certain circumstances, though since you lose all cargo, bonds and exploration data in the process it's mostly not very useful.
 
Wait, what?

Since when do you have the choice to respawn at the location of a stored ship?

Has that ever been a thing?
I don't think that's ever been a thing.

As far as I'm aware, the only rebuy choices I've ever been given are in my current ship, at a nearby/recent station OR starter-system in a Sidey.

On that note, is LHS 3447 part of the "kiddie pool"?
If I opt to restart in a Sidey, does that mean I'm allowed back into the "kiddie pool"?

I don't see a lot of rebuys these days, in case you hadn't guessed. 🤷‍♂️
No, it's not a part of the 'kiddie pool', more's the pity :devilish:
That is where I started too...
 
Closest station in the current system

If the system is uninhabited (or you're in a large ship and there are only outposts) then you go back to wherever you last docked no matter how far away that is or how many other inhabited systems are closer.

You can use this to skip long supercruise trips in certain circumstances, though since you lose all cargo, bonds and exploration data in the process it's mostly not very useful.
This is true, as a friend of mine found out recently when he face-planted in a planet about 16KLy from the bubble, ended back at SD... Picked himself back up, did a bit more engineering and jumped all of the way to Colonia without further incident.
 
Closest station in the current system

If the system is uninhabited (or you're in a large ship and there are only outposts) then you go back to wherever you last docked no matter how far away that is or how many other inhabited systems are closer.

You can use this to skip long supercruise trips in certain circumstances, though since you lose all cargo, bonds and exploration data in the process it's mostly not very useful.

Yep, that's what I thought too.

Honestly, I think it'd probably be more plausible if you did always respawn at the nearest station.
I mean, if your ship blows up in an uninhabited system just outside the bubble, as you're on your way back from Colonia, why would a rescue-ship transport you half way across the galaxy?
Haven't they got better things to be doing?

Yes, I realise this would create potential exploits (self-destructing when you're just over half way to your destination etc) but it just seems more plausible to me.
 

Robert Maynard

Volunteer Moderator
I expect that, for newer players, the "just opt for the starter Sidewinder in the starter system" will be unavailable or modified in some way for players who no longer have access to the new permit-locked starter systems.
 
For the trip back to the bubble, you can always sell your ship and modules, hop into a sidey, self-destruct and choose the starting sidewinder. There's no equivalent to the trip to colonia though.
 
Yes, I realise this would create potential exploits (self-destructing when you're just over half way to your destination etc) but it just seems more plausible to me.
It also leads to possibly just getting stuck, of course.

The Crab Nebula station needs a bit over 20LY jump range to reach, but you can easily get to a place where it's the closest station with much less range. If you suffer an accident there and get sent back to the bubble, it's bad but bearable. If you suffer an accident there and end up out on the sparse edge of the galaxy you probably need to call Support for a rescue.

I can't remember exactly where the stations around Barnard's Loop are but I suspect due to the permit locks the same sort of thing might apply.

The current rule - gamey as it is - does at least mean you can't end up respawning in a station you can't get out of again.
 
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