Instant kill by other players

So I've been playing E:D for about 10 years now and in that time I had my fair share of PvP combat. The last few years I was mainly exploring and having fun, now really playing anywhere where I'd meet other players. Recently I came back to the bubble and joined in on the CG's and so on. Especially in the CG systems one gets attacked quite a lot.

That's okay, it's part of the game but what I don't understand is that sometimes I get killed without the other player ever firing a shot at me, it's just a list of 'impulse attack', 'hull breach attack', 'thermal attack' and so on. Other times I'm in my hulled Python of Anaconda and I get destroyed in two shots from much smaller ships.

How can this be? Is it engineering? Cheating perhaps? Help me out please.
 
In theory, if someone can deal enough damage to your powerplant to take it to 0% and then keep damaging it, there's a chance of the PP exploding, and that can destroy your ship long before your hull reaches 0%. Some builds with extreme burst DPS damage can be capable of doing this.
 
Railguns have an inherent impulse attack and hull breach attacks happen every time internals are hit, which is also common with railguns. There are also a slew of Engineering effects potentially in play.

A poorly shielded/armored/piloted ship will fall apart very quickly against an attacker that knows what they are doing.
 
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I'm not an expert on ship building, however the shields on all three builds you have posted would pop within one volley from a well equipped ganker. Once your shields are down you're effectively dead as they'll take out your engines, then power plant (or not even bother with the engines).
Engineering would be your friend here, you can get >1000 across all resistances from a 4A sheild generator, with the right engineering and a couple of boosters.
 
Thanks for all responses. Some of the builds.

Cobra Mk III

Python

Anaconda

Looking at the builds, all that they lack is engineering (so you'd need to spend some time to unlock engineers and/or collect materials for engineering). Without going into the details, engineering is a game changer and using appropriate blue prints and experimentals you'd be able to dramatically improve the survivability and reliability of your ships. Without engineering there's not much which can be done... I mean, consider I fly a Cobra Mk III with a similar layout with 600m/s boost speed (this small ship relies on speed and agility) with like ten times the armor you have (and much higher resistances).

This is just an example on how it could be improved the Cobra build (ditch auto-dock/sc assist): https://s.orbis.zone/qOj7

The Python is a multi-role build, you can also improve that quite substantially with engineering... if you have access to prismatic shields, those fit quite well on that ship.

Same for the Anaconda, which lookis like a combat PvE build.
 
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Also not an expert on gankboats - but I just quickly threw together a Pacifier Python mk.II. Which is impressive, but not even the worst someone with full engineer access can come up with. With 4 Pacifiers and some engineering, that ship can dish out ~1400 points of kinetic damage in the first volley. Of course, Pacifiers mean knife fighting distance.
 
Looking at the builds, all that they lack is engineering (so you'd need to spend some time to unlock engineers and/or collect materials for engineering). Without going into the details, engineering is a game changer and using appropriate blue prints and experimentals you'd be able to dramatically improve the survivability and reliability of your ships. Without engineering there's not much which can be done... I mean, consider I fly a Cobra Mk III with a similar layout with 600m/s boost speet (this small ship relies on speed and agility) with like ten times the armor you have (and much higher resistances).

This is just an example on how it could be improved the Cobra build (ditch auto-dock/sc assist): https://s.orbis.zone/qOj7

The Python is a multi-role build, you can also improve that quite substantially with engineering... if you have access to prismatic shields, those fit quite well on that ship.

Same for the Anaconda, which lookis like a combat PvE build.
Thanks. I've got about all engineers unlocked and an abundance of materials and scans. I'll check it out.

So it's just the game that changed over the years.
 
Here it is the Python based on your build, with prismatic shield: https://s.orbis.zone/qOj9

For the Anaconda, if you're going in HazRES or CNBs the build can be evolved from the one you have... for Conflict Zones, I'd go with a mix of gimbal/fixed weapons (so a totally different loadout, i.e. a mix of beam/rails and pacifiers). Others prefer long range fixed beams + rails... so it's very subjective.
 
Also not an expert on gankboats - but I just quickly threw together a Pacifier Python mk.II. Which is impressive, but not even the worst someone with full engineer access can come up with. With 4 Pacifiers and some engineering, that ship can dish out ~1400 points of kinetic damage in the first volley. Of course, Pacifiers mean knife fighting distance.
As someone who hasn't unlocked any Powerplay modules and has still been umming and ahhing about pledging, I have to say I like the sound of that a lot, I think that's tipped it. o7
 
As someone who hasn't unlocked any Powerplay modules and has still been umming and ahhing about pledging, I have to say I like the sound of that a lot, I think that's tipped it. o7
I'm absolutely amazed at how quickly I was able to get to Rank 100+ and have all of the Powerplay modules.

Once I understood what I was doing I could easily make 3 or 4 or more ranks in a single day. Overall much much faster than the old way, which took a minimum of about 13 months (if my rough calculations are correct)
 
Fly in Solo!

O7
DO NOT...I repeat...DO NOT FLY IN SOLO!
Please!
Running away from gankers is the best part of hauling from A to B (at least, to me)...
...Unless you like hauling while watching a show on your second monitor, which i understand (not my thing).

The game would feel so much more alive if everybody was playing it in Open.
 
DO NOT...I repeat...DO NOT FLY IN SOLO!
Please!
Running away from gankers is the best part of hauling from A to B (at least, to me)...
...Unless you like hauling while watching a show on your second monitor, which i understand (not my thing).

The game would feel so much more alive if everybody was playing it in Open.

I've been flying in both Open and Solo for this latest CG.

Open is great for when I fancy trying my luck reaching the station without getting scrapped, but it can get super challenging to the point where actually moving cargo takes a backseat to surviving the bull-run of PvP wings swarming at you. Maybe I'm just not that great a pilot, but even my engineered Cutter will get worn down before reaching the station, if it becomes subjected to unending chain-interdictions all the way from the jump-in point to the station. If I get unlucky with instancing and end up with a wing on my tail, then so far my only option for escaping without a rebuy has been to high-wake it out of the system.

Solo is where I can actually get any significant work done in terms of bumping up the CG numbers.
 
I've been flying in both Open and Solo for this latest CG.

Open is great for when I fancy trying my luck reaching the station without getting scrapped, but it can get super challenging to the point where actually moving cargo takes a backseat to surviving the bull-run of PvP wings swarming at you. Maybe I'm just not that great a pilot, but even my engineered Cutter will get worn down before reaching the station, if it becomes subjected to unending chain-interdictions all the way from the jump-in point to the station. If I get unlucky with instancing and end up with a wing on my tail, then so far my only option for escaping without a rebuy has been to high-wake it out of the system.

Solo is where I can actually get any significant work done in terms of bumping up the CG numbers.
Yup, happens to me daily...never used so much supercruise overcharged, dropping from SC, going the other way, high wake...

Or getting closer and closer to the station at each interdiction, seeing my shield cell counts depleting.

Still much more thrill in the end than going A to B, rinse, repeat...
 
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