First, I know that this is a touchy subject, however please bear with me.
We need to remove the repetitive tasks in Elite, to make the game more FUN to play. I'm sure all can agree that "flying" your ship in Elite is a huge part of the gameplay, and also why many of us enjoy playing in Elite Dangerous. The problem arrives when you need to do the same tasks over and over and over again. It's not fun and it kills the gameplay by 100%.
What is proposed, and this goes back to the very early days, is a autopilot that is very basic. It will not fight for you, it will not scope fuel for you, and it will not do anything other than keeping a set course or route. In other words as basic as it can possible get.
1.) Multiple Jumps, If the journey consists of more than one jump the hyperdrive automatically begins to charge for the next jump, the ship will align and jump out if nothing intervenes. (interdiction, gravity well's etc.) ---The player can cancel the journey at any point during the process
2.) The route planner will have a option where refuel points can be programmed. When the ship reach the refuel point, the ship will handover the controls to the player and he or she will scope the fuel, after refueling, the player engage the autopilot again, and the journey continues until next refuel point or destination is reached. If the ship is attacked during this process the AP will disengage.
3.) In System Navigation can be set as a straight line, if the destination can be set as a strait line without any obstetrical in the way, the NAV computer can keep the course to the destination, when the ship reach the planet or station within 100LY it will disengage and handover the controls to the player. If interdicted the AP will disengage.
4.) Jump to beacon, you can set the NAV computer to jump to a NAV beacon, if a system has a NAV beacon you can use it like you use a star, this way if the main star are very far away from the station, this can be set as a destination.
All these proposals was in the DDF before Elite was released. To me it will take away the boring part of pressing (J) 200 times to get to a place that is very far away, while you're traveling you can use the time to study the galaxy map and system maps for interesting thing, remember that we will have the new detailed system map where you can see the planets in detail.
We are playing Elite because we want to be space pilots and because Elite is set in a 400 billion Galaxy, traveling vast distances are a part of it. Sometimes this is not fun because nothing is actually happening, and you know that you will need to scan the systems you pass through by honking the horn (the AP will not do that for you).
In compares to sailing, you can also set a very simple course after the compass, and in more modern ship you can even plot a route. However you still need to look after the ship during the journey.
This will to me be one of the biggest Quality of Life improvements in ED by a long shot, it takes away the repetitive tasks for long journeys and add a bit of planning and strategic gameplay.
I would like to hear what you think, and please take into consideration that this will not make the game easier, just less repetitive in some aspects.
With the new instant ship transfer mechanic, I believe its time to ask the question again. If one mechanic is ok, why is a similar not? The Quality of Life are about removing repetitive tasks,
not adding them.
[video=youtube;FThGAb11l8o]https://www.youtube.com/watch?v=FThGAb11l8o[/video]
We need to remove the repetitive tasks in Elite, to make the game more FUN to play. I'm sure all can agree that "flying" your ship in Elite is a huge part of the gameplay, and also why many of us enjoy playing in Elite Dangerous. The problem arrives when you need to do the same tasks over and over and over again. It's not fun and it kills the gameplay by 100%.
What is proposed, and this goes back to the very early days, is a autopilot that is very basic. It will not fight for you, it will not scope fuel for you, and it will not do anything other than keeping a set course or route. In other words as basic as it can possible get.
1.) Multiple Jumps, If the journey consists of more than one jump the hyperdrive automatically begins to charge for the next jump, the ship will align and jump out if nothing intervenes. (interdiction, gravity well's etc.) ---The player can cancel the journey at any point during the process
2.) The route planner will have a option where refuel points can be programmed. When the ship reach the refuel point, the ship will handover the controls to the player and he or she will scope the fuel, after refueling, the player engage the autopilot again, and the journey continues until next refuel point or destination is reached. If the ship is attacked during this process the AP will disengage.
3.) In System Navigation can be set as a straight line, if the destination can be set as a strait line without any obstetrical in the way, the NAV computer can keep the course to the destination, when the ship reach the planet or station within 100LY it will disengage and handover the controls to the player. If interdicted the AP will disengage.
4.) Jump to beacon, you can set the NAV computer to jump to a NAV beacon, if a system has a NAV beacon you can use it like you use a star, this way if the main star are very far away from the station, this can be set as a destination.
All these proposals was in the DDF before Elite was released. To me it will take away the boring part of pressing (J) 200 times to get to a place that is very far away, while you're traveling you can use the time to study the galaxy map and system maps for interesting thing, remember that we will have the new detailed system map where you can see the planets in detail.
We are playing Elite because we want to be space pilots and because Elite is set in a 400 billion Galaxy, traveling vast distances are a part of it. Sometimes this is not fun because nothing is actually happening, and you know that you will need to scan the systems you pass through by honking the horn (the AP will not do that for you).
In compares to sailing, you can also set a very simple course after the compass, and in more modern ship you can even plot a route. However you still need to look after the ship during the journey.
This will to me be one of the biggest Quality of Life improvements in ED by a long shot, it takes away the repetitive tasks for long journeys and add a bit of planning and strategic gameplay.
I would like to hear what you think, and please take into consideration that this will not make the game easier, just less repetitive in some aspects.
With the new instant ship transfer mechanic, I believe its time to ask the question again. If one mechanic is ok, why is a similar not? The Quality of Life are about removing repetitive tasks,
not adding them.
[video=youtube;FThGAb11l8o]https://www.youtube.com/watch?v=FThGAb11l8o[/video]
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