According to the poll you like to refer to only 1/3 of the people who are against instant transfers are okay with a 'minor delay'. The other 2/3 wants it to take at LEAST a large fraction of what it would manually have cost. So no, it doesnt fix it for the 'immersion crowd'. It also adds a pointless timer with zero gameplay value for
everyone. And its even more work for FD to get this crappy middle position thing going. The point of this feature is exactly that you do NOT have to 'do a quick mission or whatever', but that you get to actually do what you want to do. As said: a small delay solves nothing and adds gameplay-devoid timesinks, a major delay defeats the very purpose of the feature. So its either no transfer or instant transfer. FD goes with instant transfer. Everyone is free to disagree with whatever, but its a bit annoying when people just get this kind of discussions into an endless loop.
You find 5 minutes delay 'immersive' and a good addition to ED? Fine. Others want 0m. Or 600m. The arguments are on the table, have been discussed to death and FD made a choice which will at some point be tested in some beta. Feel welcome to disagree, but if you really want to continue the "hey, if FD just did what
I want, everyone's problems will be solved!" approach there is no point in discussing it.
- - - - - Additional Content Posted / Auto Merge - - - - -
Things like this can be 'fixed' over-time. Balancing instant transfer can come in all kinds of ways: have cost and range be dependent on ship's total value and jumprange would fix fleets of corvettes going back and forth to jacques. With crime being attached tio cmdrs rather than ships you can 'block' transfers of 'impounded' ships. We are already going to get the 'shady contact' that can lift the bounty for you, so you'll have a choice. Sneak in manually and 'steal' the ship, or bribe the shady contact and get the instant transfer. One is free but risky, the other is expensive but risk-free. Risk/reward and all that.
People are WAY to focussed on being panicky and gloomy and spend way too little time in thinking constructively and creatively.