Instantaneous Transport via Multicrew Breaks Immersion and Sets a Dangerous Precedent

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Two reasons why telepresence is not a problem:

- Matchmaking server issues. After some disconnects you will be happy that you can instantly join again.


- Multi-crew is just combat. Will only be fun in conflict zones and extraction sites. For this small gameplay I would not travel hundrets of lightyears to meet each other...

It is not a real ship crew feature! where you are involved in everything on the ship all the time. It is for combat scenarios and thats it.
 
So you'll support him as long as the man refrains from speaking his mind? The very second he expresses an opinion with which you disagree you flip your table and unsubscribe. Goodness.

I would have reserved that kind of response for something actually serious like if OA made a video of happy slapping people on a train while dressed in a Thargoid suit :p

*Quickly deletes queued video*
 
Every time your ship explodes you are given the option of being transferred instantly to the last station you docked at in a shiny new clone of your previous ship, or being transferred to the newbie system in a free starter ship.

It does not matter if you were in the dead center of the bubble at the core of civilization or 17,000Ly away from any station. You 'splode, you're back. By your logic, you should have a timer that makes you wait before you "respawn" instead of being instantly transported. The further you are away from Trev dock or your last visited station, the longer that timer. Meaning if you lose your ship you could be potentially waiting HOURS to play.

There is a precedent for instantaneous commander travel, regardless of distance. It has been there since the game launched. That EXISTING concept is being used to facilitate multiplayer in an accessible manner.

Unless you care enough about immersion to turn the game off every-time you blow up and wait the equivalent amount of time it would take a ship transfer to reach your respawn point before logging back in, then you sir are being a hypocrite. You have been taking advantage of commander teleportation magic since the very beginning.


Exactly this.

In addition, people arguing for physical transfer are also expecting players to be held hostage on board a ship for the entire duration until the owner returns to a station. There is no reasonable way to get players to use the feature other than drop in/drop out.
 
I cannot comprehend the amount of faffing around some folks are asking for here, the idea of setting my ship to be 'open' for anyone to jump in at any time is perfect.

If and when walking around becomes a thing, Frontier should include an option for QWOP style control for Serious Gamers.
 
Exactly this.

In addition, people arguing for physical transfer are also expecting players to be held hostage on board a ship for the entire duration until the owner returns to a station. There is no reasonable way to get players to use the feature other than drop in/drop out.

Drop out in station might be necessary, so that the payouts can be, well, paid out.

Or a proffering of payment when asking someone to come in as a crewmember, and then as far as bounties and kills and so forth, the captain of the ship is in there on their own.
 
Every time your ship explodes you are given the option of being transferred instantly to the last station you docked at in a shiny new clone of your previous ship, or being transferred to the newbie system in a free starter ship.

It does not matter if you were in the dead center of the bubble at the core of civilization or 17,000Ly away from any station. You 'splode, you're back. By your logic, you should have a timer that makes you wait before you "respawn" instead of being instantly transported. The further you are away from Trev dock or your last visited station, the longer that timer. Meaning if you lose your ship you could be potentially waiting HOURS to play.

There is a precedent for instantaneous commander travel, regardless of distance. It has been there since the game launched. That EXISTING concept is being used to facilitate multiplayer in an accessible manner.

Unless you care enough about immersion to turn the game off every-time you blow up and wait the equivalent amount of time it would take a ship transfer to reach your respawn point before logging back in, then you sir are being a hypocrite. You have been taking advantage of commander teleportation magic since the very beginning.

With respect. This is a load of cobblers.
Much as I dislike the "dead" CMDR respawn, it doesn't affect any other players, so is transparent in the gameplay.
If you die 17000Ly from the last station you "travel" back yes, but how to get back where you were? Magic again, or do you have to refly those 17000Ly in an actual ship?

The problem with the coming telepresence mechanic is that it affects others. When you control your very, very distant avatar you gain a huge advantage over anyone your helm is engaging.

This is new in the game, unexplained, and daft.
 
Exactly this.

In addition, people arguing for physical transfer are also expecting players to be held hostage on board a ship for the entire duration until the owner returns to a station. There is no reasonable way to get players to use the feature other than drop in/drop out.

Exactly, there's just no other way to get it to work.

I posted a suggestion here yesterday and it was picked apart and I saw issues that weren't immediately apparent to me. Yet when the actual developer posts information on how a brand new mechanic will work there is suddenly a barrage of demands for it to work a completely different way without any scrutiny or thought or criticism whatsoever.
 
So, multi-crew isn't my character on my friends ship.... I'm just playing the NPC crew member that is already on my Friends ship? So the mulit-crew NPC won't look like me or respond to my "call sign". Technically I'm not being instantly transported to their ship, just playing the NPC.... right?
 
So, multi-crew isn't my character on my friends ship.... I'm just playing the NPC crew member that is already on my Friends ship? So the mulit-crew NPC won't look like me or respond to my "call sign". Technically I'm not being instantly transported to their ship, just playing the NPC.... right?

If you want, sure. Just ask your mate to call you a different name on their ship, engage the same imagination that makes you a pilot of a spaceship, and job done.
 
*Quickly deletes queued video*

Star-Wars-scream.jpg


:D
 
The problem with the coming telepresence mechanic is that it affects others. When you control your very, very distant avatar you gain a huge advantage over anyone your helm is engaging.

No you're not.

One turreted pewpew on a ship you can't steer on a mission you don't control against a full independent fighter is not a huge advantage.
 
No you're not.

One turreted pewpew on a ship you can't steer on a mission you don't control against a full independent fighter is not a huge advantage.

Or two Grade 5 heavy non-turreted weapons, and 5 x Grade 5 turrets ( 1 x L, 2 x M, 2 x S )?
 
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Yes of course instant teleportation across the galaxy is silly, but how else are Frontier supposed to make multi-crew work?
I am sure that once we have walking around, you'll have to be at the same station, but until then, tele-presence is the only sensible way to do this.
 
With this in mind, I urge Frontier to adopt two revisions to Multicrew. First, transporting crew members should take the same amount of time as transporting a ship.

I'm now convinced that this forum is infested with SC fanboys, desperate to make Elite an awful game so that SC succeeds.

So what we sit in a transfer screen fro 24 hours until we finally get to our friends ship? and then another 24h to get back to ours? give me a break.

If you want to ruin the gameplay for yourself I know a couple of stars you can fly yourself into.
 
Or two Grade 5 heavy non-turreted weapons, and 5 x Grade 5 turrets ( 1 x L, 2 x M, 2 x S )?

There's no heavy turrets.

And you can get a viper with three guns on it firing independently, with its own shield strength to deplete. So you're STILL not, even then, getting a massive advantage.
 
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