Instantaneous.

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Repairing damage to all the modules in your ship and your knackered hull. Replacing umpteen panels and blasted canopy. Instantaneous. While typing this I'm thinking about taking my nearly written off car to the garage and asking them to fix it so it's like new. While I'm still in it.

Reloading all the ammo containers, ammo clips, restocking mines, restocking missiles and docking a new SRV. Instantaneous. I'm thinking about the time it takes to load up a military aircraft with live rounds and live warheads with all the safety regulations and such as I type this.

Off loading 500 Tns of cargo and selling it on the commodity market and then purchasing another 500 Tns of different cargo and loading it all onto your ship through the cargo hatch. Instantaneous. I'm thinking the time it takes to off load an articulated lorry, container by container, then restock it again as I type this.

Being killed in my SRV on a planet with 4Gs of gravity and appearing back in my ship which was orbiting the planet about 300 miles away. Instantaneous. I'm thinking about the speed with which this tiny escape pod (that fits inside the SRV?!) can travel at whilst also having enough fuel to get you there from a 4G take off. Like a magic ejector seat that propels you 300 miles into the air!

Appearing back in the station I last visited inside the bubble in an exact copy of my engineered ship after being killed from doing something stupid at the far side of the universe. Instantaneous. Date and time on the HUD proves it. I'm thinking about the amount of jumponium needed for such a long distance single jump as I'm typing this.

Replacing an internal module of your ship with a completely different module. Instantaneous. I'm thinking about taking all the seats out of a 7 seater and then securly fitting in a miniature ore refinery, all correctly hooked up to the dash and electrics.

Want to land at a station you have never visited before in a system you have never been to before even though you are currently wanted, because you killed 5 cops the moment you entered the system and you're carrying 500 Tns of illegal cargo. I mean.. literally the only thing on your ship is dirty stinking slaves crammed in like sardines.
Receiving docking permission. Instantaneous. I'm thinking of airport customs when I say this.

I don't think I have ever seen masses of people complaining about these on these forums. What makes the ships transfer any more or less strange in this game? Or are we worried that some ones going to spawn there death machine at Jacques station and murder everyone in open? :)

I would probably watch that stream.. the beginning of the end of open play at Jacques.
 
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+rep. My thoughts exactly, put in a nice form.

I would add that : if that feature had been in from the start (instant ship transfer), there would be exactly zero drama about it.
 
I know many posts refer to the ship deliveries as a realism breaker, which is true but not more than many other features in the game. But this is not the main problem as far as I'm concerned. It is the exploits it will generate if there are no constraints except the price. There are MANY solutions to this in the giant thread allowing to keep instant ship transfer without harming the ships balance and not opening crazy exploits like effectively turning Robigo into a cash machine.
 
All very good points, post did make me smile.

I do see ship transfer as a luxury though, not an everyday mechanic.
I would like to see ship transfers take almost as long as it would to fly the thing yourself.
 
Don't worry about this too much.

FD made the decision to go through with instant transfers by looking at their play statistics they gathered from actual events since the launch of their game.

They know exactly how much time any one players spends doing whatever and if they thought this 'suspension of disbelief' in this particular area wasn't going to improve quality of life and make their larger player base happier, they would never go through with it.

Same for engineer commodity and blueprint updates. They looked at how many people went through with the process and changed things accordingly. Same with AI. They looked at how the majority coped with the new AI, and changed things accordingly.

It feels like they listen to the whiners and cater to them but the reality of the situation is, they never say OK to a whine unless their statistics say they should.
 
I also mentioned this months before and I still think that a total destruction of a large ship should take atleast an hour to replace while minor damage in a Sidewinder should take 10 seconds or less. Nano-repair-bots are good but not instantly finished. :)
 
Don't worry about this too much.

FD made the decision to go through with instant transfers by looking at their play statistics they gathered from actual events since the launch of their game.

They know exactly how much time any one players spends doing whatever and if they thought this 'suspension of disbelief' in this particular area wasn't going to improve quality of life and make their larger player base happier, they would never go through with it.

It still does NOT have to be instant transfer.

Repairing damage to all the modules in your ship and your knackered hull. Replacing umpteen panels and blasted canopy. Instantaneous. While typing this I'm thinking about taking my nearly written off car to the garage and asking them to fix it so it's like new. While I'm still in it.

The difference with repairing a ship hull instantaneous is that your ship is already there in the station to be serviced. In the year 3302 I find it believable that there are nanobots or super-quick maintenance robots to repair a ship's hull in a few seconds (or minutes). So this isn't a big deal.

What is a big deal is the ability to instantly teleport whole armada's of ships to another location on the other side of the galaxy (hundreds of thousands of light years away). It makes no sense. Why would we journey for days to reach Sagittarius A if we can just teleport ships or robots and then use some kind of remote control.
 
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