Instead of nerf rares, how about buff other activities for merits?

Ozric

Volunteer Moderator
Lave Radio Network is in boom now. Was it last week?
Actually checking my videos Brandy went from 24t on the 25th of October up to 72 on the 4th of November. So the allocation is lower now compared to Monday.

The allocation of both rare goods in Leesti went up from 7 and 14 on the 25th of October, to 14 and 28 on the 4th of November. Leathery Eggs have been 3 constantly. And Diso Ma Corn went from 128 to 120 on the 2nd of November to 30 on the 4th.

Can't tell how the allocations at Epsilon Indi or Eranin have changed because they're now in Infrastructure Failure.

It's all over the show :)
 
You want to get to rank 100 before the end of week ? With a squadron it's pretty easy, you can even do it while sleeping. Make everyone engineer a good T10 with high range pulse laser, then take everyone in the same private group, go to an enemy stronghold you can undermine and park there, then all you need is one guy firing at enemy ships while flying between the T10 to get 10k merits an hour, maybe more.
 
Actually checking my videos Brandy went from 24t on the 25th of October up to 72 on the 4th of November.
I am absolutely convinced that THAT is a nerf by Frontier! 😂

The allocation of both rare goods in Leesti went up from 7 and 14 on the 25th of October, to 14 and 28 on the 4th of November. Leathery Eggs have been 3 constantly. And Diso Ma Corn went from 128 to 120 on the 2nd of November to 30 on the 4th.

Can't tell how the allocations at Epsilon Indi or Eranin have changed because they're now in Infrastructure Failure.

It's all over the show :)
Damn Frontier, this whole thing eventually makes me get more intimate and involved with the BGS than I ever wanted - something I never ever wanted to do. Or, to quote that horrible annoying song: Why'd you have to go and make things so complicated? 😁

Maybe including the rares into the power play merit cycle has messed with their supply algorithms?
 
Temporary fluctation in market conditions. It will stablize in the medium to long term.
I'm going to say "probably incorrect" on this one, I think. Conventional goods, sure, you can kill most markets at least in theory by buying the goods up faster than they regenerate.

But rares? I don't recall anyone seeing rares do this in the past. Rares CGs have never reported a problem with the allocation reducing during the week
I tend to believe what Ian said, because he obviously knows his BGS. Meaning: Rares don't fluctuate with market conditions. Or at least, it was never reported before. That's how I understand it.

My gut says something changed. If intentional or unintentional... I have no clue.
 
Seems like a silly way to make rares relevant anyway. 🤷‍♂️ Honestly, I'd prefer the time spent on PP2 went into making a seasonal cycle for rares so they actually came and went instead of just being some weird limited supply. 🤷‍♂️
 
Maybe then the question remains why the Orrere supply was so comically high? 120 units seems outlandish for rare goods. Some kind of BGS blip? Do the rare supplies do strange things sometimes that nobody notices because rare goods trading didn't really matter in the big picture?
My recollection is that in the original release and for a couple of years after, rares supplies were actually, well, "rare". Soontill Relics were 3 at a time in a normal state and 1 in a poor one (that was a fun engineer unlock for me...). Lavian Brandy was 8 or so in "normal" states and if you wanted to fill an Asp you'd hop around the entire Old Worlds cluster picking up everything. Finding any with double-digit supply was unusual.

Some time after earning rates in the rest of the game had risen to the point where the "rares trade" was an off-meta earnings option in any size of ship, Frontier substantially increased allocations in general - whether to try to make them a little more relevant or to ease engineer unlocks I don't know.

It may well be that in that process, the Orrere one ended up with a default supply of 120 which - again - no-one cared about despite it being ridiculously high. Even trading 120 at a time it's less profitable than some of the bulk commodities are nowadays, so until last week, it didn't matter at all.

I don't study the markets enough to be able to say with confidence how they've all fluctuated, but I do know that when we were doing the last Buckyball race which started the week before the update and finished last weekend the allocation was 24t for Lavian Brandy. That has now doubled to 48. There are others that are sitting at that level or higher. They could have standardised the allocation numbers across the board, but then I would have assumed the lower ones would all be brought up to balance out the drops of a few of the higher ones.
Lave Radio went into Boom on Sunday morning, so an increase from 24 to 48 seems to match most rares' behaviour with that state change.

This is the thing - I think most of the fluctuations have been the normal result of BGS state changes on the controlling faction, with the usual reaction of players to the BGS doing anything that's not in their personal favour, combined with rare allocations and state effects on them being fairly under-documented because they've been irrelevant as a moneymaker for so long.

A couple like Orrere don't fit that pattern, though.
 
Rare trading FELT great. It was popular because why would I spend a 15 minute loop of dropping off power commodities for not even 100 merits?

Players DO NOT want to spend a tug of war that takes MONTHS just to change a state from fortified to stronghold, or fortified to exploited.

Players don't want to spend a year just to get HALF of the power modules available.

But that's where these nerfs are heading.

It's going to get stale if the progress on PowerPlay system takes too long. PP2. has great potential, but you are going to kill it if you make merit gains a trickle for the work involved.

Summary, please, don't nerf merit gains into the ground. We have seen record number of returning players. If you keep on this nerf course, it's not just returning players that are going to leave again.
And this exactly happen when players suddenly meet with usual joys of BGS :) I thought first about commenting few lines speratelly, but instead I have only one advice: please do first a search little around how things works in game (for years) and only then try accuse Fdev about something what I doubt they thought even about.

Yesterday I checked how things changed after weekly tick and with one testing round considering 8 jumps get 1200 merits with small cargo ship. PP2 is in cases when it mixs with BGS about deeper ingame knowledge where things constantly changes ... sometimes we know how, sometimes it is less obvious :)

Personally I really like how were RG implemented into PP2, because it created a reason for me why to trade them and that even smaller trading ship can be very usefull.
 
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More seriously, does EDMC upload market prices to somewhere and does the somewhere keep all that history? I've been looking for an excuse to write yet another data scraper for a while now...
 
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