More just some musings on my part and it's probably been suggested elsewhere but there's that many threads search isn't pulling it back.
No be honest i feel no sympathy for "OMG i put my Anacaconda into an asteroid and lost everything because i failed to plan ahead...) players, i never fly a ship without at least 4x rebuy cost as you never know when you'll have a stupid moment out there.
But as a change to the current system where you pay after you've lost your ship:
When buying a new ship AND Modules for the first time Insurance is included in the cost when you buy, you have a major prang you get your ship back with all modules, but when getting it back you have the option to buy insurance to cover that replacement for the next time you prang it?
You can reject the option but then you're on your own if you prang you go back to the current setup where if you don't have the credits for rebuy you lose it forever as we have now.
You could even include an Insurance broker option in the contacts so you could re-insure later when you have the credits but until that point if you prang with no insurance you can rebuy but at say double or triple the cost of flying with pre-paid insurance. (Plus as i've suggested before flying without insurance becomes a crime if scanned so you also risk a fine.)
That would seem a more natural system to me? And highlight the risks of running without insurance to even the most oblivious.
In this way you could keep your ship, if you don't have the credits for further insurance, flog some of the Modules and buy an Eagle/sidewinder to grind the money whilst your ship is parked up safe.
(As i say apols if this has been suggested before, but at least this way Insurance is highlighted and they get 'one' initial chance' to recover their ship if they prang it on the way out of the dock the first time for example, after that they can only blame themselves.)
No be honest i feel no sympathy for "OMG i put my Anacaconda into an asteroid and lost everything because i failed to plan ahead...) players, i never fly a ship without at least 4x rebuy cost as you never know when you'll have a stupid moment out there.
But as a change to the current system where you pay after you've lost your ship:
When buying a new ship AND Modules for the first time Insurance is included in the cost when you buy, you have a major prang you get your ship back with all modules, but when getting it back you have the option to buy insurance to cover that replacement for the next time you prang it?
You can reject the option but then you're on your own if you prang you go back to the current setup where if you don't have the credits for rebuy you lose it forever as we have now.
You could even include an Insurance broker option in the contacts so you could re-insure later when you have the credits but until that point if you prang with no insurance you can rebuy but at say double or triple the cost of flying with pre-paid insurance. (Plus as i've suggested before flying without insurance becomes a crime if scanned so you also risk a fine.)
That would seem a more natural system to me? And highlight the risks of running without insurance to even the most oblivious.
In this way you could keep your ship, if you don't have the credits for further insurance, flog some of the Modules and buy an Eagle/sidewinder to grind the money whilst your ship is parked up safe.
(As i say apols if this has been suggested before, but at least this way Insurance is highlighted and they get 'one' initial chance' to recover their ship if they prang it on the way out of the dock the first time for example, after that they can only blame themselves.)
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