I make this suggestion as a UI simplification. Right now, FSS has it's own break out from the game, similar to the way the system and gal maps have their own breakouts, but it should be integrated into the system map's breakout. This benefits gameplay by reducing the amount of time you spend switching between non-flight systems. Essentially, you would build the system map with the FSS as a module inside the System Map break-out.
user story:
I jump into a system and go to the nav panel. I can see that there are unexplored items in the system. I engage FSS from there (or hotkey) and drop into FSS. I now have the 'system map vertical menu' on the left, but the right side is the standard FSS screen, and I can search and find items via frequency. After finding some or all of the items, I can now use the system map menu on the left and view the bodies I've found. I can see if they're terraformable, for example, with a simple 'next page' action, instead of exiting the FSS to flight mode, then engaging the system map.
Thanks for your time.
CMDR Plusran
user story:
I jump into a system and go to the nav panel. I can see that there are unexplored items in the system. I engage FSS from there (or hotkey) and drop into FSS. I now have the 'system map vertical menu' on the left, but the right side is the standard FSS screen, and I can search and find items via frequency. After finding some or all of the items, I can now use the system map menu on the left and view the bodies I've found. I can see if they're terraformable, for example, with a simple 'next page' action, instead of exiting the FSS to flight mode, then engaging the system map.
Thanks for your time.
CMDR Plusran