Integrate FSS into the System Map

I make this suggestion as a UI simplification. Right now, FSS has it's own break out from the game, similar to the way the system and gal maps have their own breakouts, but it should be integrated into the system map's breakout. This benefits gameplay by reducing the amount of time you spend switching between non-flight systems. Essentially, you would build the system map with the FSS as a module inside the System Map break-out.

user story:
I jump into a system and go to the nav panel. I can see that there are unexplored items in the system. I engage FSS from there (or hotkey) and drop into FSS. I now have the 'system map vertical menu' on the left, but the right side is the standard FSS screen, and I can search and find items via frequency. After finding some or all of the items, I can now use the system map menu on the left and view the bodies I've found. I can see if they're terraformable, for example, with a simple 'next page' action, instead of exiting the FSS to flight mode, then engaging the system map.

Thanks for your time.

CMDR Plusran
 
I make this suggestion as a UI simplification. Right now, FSS has it's own break out from the game, similar to the way the system and gal maps have their own breakouts, but it should be integrated into the system map's breakout. This benefits gameplay by reducing the amount of time you spend switching between non-flight systems. Essentially, you would build the system map with the FSS as a module inside the System Map break-out.

user story:
I jump into a system and go to the nav panel. I can see that there are unexplored items in the system. I engage FSS from there (or hotkey) and drop into FSS. I now have the 'system map vertical menu' on the left, but the right side is the standard FSS screen, and I can search and find items via frequency. After finding some or all of the items, I can now use the system map menu on the left and view the bodies I've found. I can see if they're terraformable, for example, with a simple 'next page' action, instead of exiting the FSS to flight mode, then engaging the system map.

Thanks for your time.

CMDR Plusran

Yep. Some streamlining of the system would be great. It is annoying how you can't enter the system map or orrery map from the FSS and vice versa.

One thing I would point out though is that in unexplored space you will not get the unexplored planets in the nav panel if nobody has visited them before.
 
Last edited:
It’d be nice if we could access the system map directly from FSS after scanning an object, but I don’t know how I’d feel about straight-up combining the two user interfaces.
 
I like this, kind of like you build the system map as you scan - although how the map could be integrated at a reasonable resolution may be tricky.
 
I like this, kind of like you build the system map as you scan - although how the map could be integrated at a reasonable resolution may be tricky.

That's exactly how it works now, try scanning a few planets using the FSS then exiting and look at the system map. You can if you want just scan the desired bodies in the FSS, say ELW by tuning to that frequency and just scanning those bodies, exit and use the system map. It's the combining of the two that would be useful in many cases, but I suspect FDEV did it the way it is because a good way of doing it is going to be difficult to implement.
 
All map modes (FSS, Gal, Sys) are very immersion breaking.
I hate that total disconnect I feel whenever opening
one of them. I especially despise hearing the interdiction
noise come on as I'm blindly mapping a system.

These three screens should be a kind of see through overlay
with user adjustable opacity. That or at least keep our radar
display visible so we know whats going on around us.
 
Last edited:
That's exactly how it works now, try scanning a few planets using the FSS then exiting and look at the system map. You can if you want just scan the desired bodies in the FSS, say ELW by tuning to that frequency and just scanning those bodies, exit and use the system map. It's the combining of the two that would be useful in many cases, but I suspect FDEV did it the way it is because a good way of doing it is going to be difficult to implement.

Yes but I kind of meant that you see the map appearing so can kind of work out where missing bodies might be.

Why I said it's tricky to see where they'd put it.
 
I make this suggestion as a UI simplification. Right now, FSS has it's own break out from the game, similar to the way the system and gal maps have their own breakouts, but it should be integrated into the system map's breakout. This benefits gameplay by reducing the amount of time you spend switching between non-flight systems. Essentially, you would build the system map with the FSS as a module inside the System Map break-out.

user story:
I jump into a system and go to the nav panel. I can see that there are unexplored items in the system. I engage FSS from there (or hotkey) and drop into FSS. I now have the 'system map vertical menu' on the left, but the right side is the standard FSS screen, and I can search and find items via frequency. After finding some or all of the items, I can now use the system map menu on the left and view the bodies I've found. I can see if they're terraformable, for example, with a simple 'next page' action, instead of exiting the FSS to flight mode, then engaging the system map.

Thanks for your time.

CMDR Plusran

Personally it really just needs a way to see already mapped planets in my book, right no you can only last I checked see this in system map. I like it better then system map, and why would I need to jump into system map?
 
Last edited:
Back
Top Bottom