The system colonization beta has only 1 viable playstyle: hauling supplies and materials. This is a monotonous activity. Many people dislike hauling especially for 100s of hours. So activities should be added to integrate other careers. For example:
- Combat = defend or escort NPC traders from pirates in space or near the construction site. Protect construction workers / containers with supplies
- Infiltrator = steal facility plans which can be sold to reduce the construction costs.
- Trader = hire NPCs to build a facility. NPCs cost more and take extra time vs players
- Explorer = identify valuable resources / mining spots which can be exploited for construction. Find crashed ships, abandoned bases with resources.
- Passenger Carrier = transport NPCs to the construction site to speed it up.
- Powerplay = add an HQ building or area in a station for members to hang out. Special Powerplay bases could be raided or defended. Maybe the Vanguards update will add it.
- Mining = similar to explorer: identify resource-rich mining spots to fund construction projects. Do the mining by yourself or hire NPCs. This improves the utilization of mining outposts and settlements.
- Pirate = more profit for pirate colonies via the black market and lower system security. Hack Megaship convoys for commodities.
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