Horizons intended design? can't target ground targets as before

Destroy generator missions are still doable with ship and fixed missile launcher, others are too dififcult, because the SRV is torn apart in seconds.

They should bring back the target ground system, place more ships around the base, so you have more hard time to destroy air defences, before go for the ground ones. Maybe the skimmers should spawn only when SRV enter the perimeter, not the ship.

Also, if they want us use the SRV so badly, they should provide a way to sneak into a base, by disabling defence sensors. If I don't want to ghet a fine I could go in a specific location, recover the data to disable ground defences, use that from the ship, anmd then sneak in.

Or give an engineer's upgrade who made the SRV invisible to skimmers.

There are infinite ways to create emergent gameplay, but instead they continuie to force to play like they want.

However the main Elite problem remain: there is no purpose, beside fun, to make missions (or anything else) if you don't need credits.
 
And this is yet another fine example of the cheating AI, which can lock onto our space buggies from any distance, while we can't target stuff that is 200m away.

I seriously do not like these invisible walls either. It is a total disgrace in a Sandbox!

Exactly all of the above.
Logic barrier because people CHOOSE to ruin their SRV gameplay from the skies.
Forcing us into the SRV isn't going to work lads!
 
Interesting thread people.
Maybe ships should be able to cloak.
And dumb bombs should be available for ships. The game should not be so one sided.
Difficulty levels can be really high, but the mission should be do-able.
 
Its a pity that their desire to make us play base assault missions using the SRV was not matched by their imagination. Basically they took the easy/lazy way out. Its much easier for them to bring in stupid mechanics like skimmers having Godlike powers and making them and ground targets unscannable, than it is to redesign the ground defences so they are actually a challenge to ships. Along with the ridiculous RNG mechanic and lack of storage, this comes a close third as the worst game design decision to come out of this last update. Makes you wonder who comes up with this stuff.
 
Today I've tried a different approach with my missions Python.
It has one 3G Beam Laser, two 3T Pulse laser, one missile launcher and a mine launcher.
Mines are a very good thing, I've won several fight (or make them escape) against enemies of higher rank just running away e deploying mines.

I'm doing right now a mission to collect salvages protected by skimmers. I've tried two times, failing, because I've destroyed the canister too. First time, with the ship I trespassed the perimeter, skimmers out, then I've started to attack one of them with the beam lasers, it's gimballed, so if no target is like fixed, you need to align ship with skimmer in order to the laser hit. I've destroyed two skimmers this way, they then started to attack me, so I decided to deploy a mines over their head: skimmers destroyed, canister too, no shields and 75% of hull.

Second tim I've decided to use missiles, two of them, skimmers destroyed, canisters too.

The third time I'll try with the beam alone.

However, most important, I've had fun and maybe I found a way to make ground missions a thing to me.

An qustion, since skimmers are pretty resistance against a single beam, should I drop one pulse turret in order to have 2 beam lasers?
I have two turrets in case I'd have to fight against a more manovrable ship, but the mines trick is enough to lower shield and hurt hull, and I don't engage combat if not interdicted or for a mission.
 
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