Horizons intended design? can't target ground targets as before

Had a similar experience to OP on a "kill skimmer" mission; lost 2 SRVs trying to complete that one. On the other hand, I did discover that if you land your ship within 1000m and have point defence on it, it'll automatically kill any missiles the skimmers fire at you. Am tempted to set my ships turrets to fire at will and see what happens next...

Hell yes, try that!
 
Just noticed this myself while trying to attack a bunch of skimmers that spawned as I buzzed a POI. My enthusiam for trying more ground missions just dropped dramatically : ( - It's 3302 and ground targeting systems don't exist? What happened to... ah nevermind it's pointless to grouse.
 
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Watch some recent youtube videos.
And talking about "we can't shoot the base in 2 minutes" is like threads about overpowered AI.
The main problem with bases now is respawning anti-ship turrets bug.
 
Watch some recent youtube videos.
And talking about "we can't shoot the base in 2 minutes" is like threads about overpowered AI.
The main problem with bases now is respawning anti-ship turrets bug.

In flight sims they don't try to use cheap tricks like can't target ground targets. They make surface to air defense so hard that you can't survive if you can't use targeting system. That would be better option. More everything and targeting system back.
 

Deleted member 115407

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From the 2.1 changelog:
"- Make all Skimmers and POI objects detectable by ground sensors only by default, we don't want ships picking them off from the skies without having to work for it. Note that anything firing at the player will still show up and be target-able back - note that POIs can still be discovered from ships"

I like working for it, and support the change. I do all of these missions from the air, but if I could just target everything sans risk then these missions would hold no interest for me. As it stands now, there is enough risk involved to make the mission a rewarding experience. That risk involves not only the threat of ground systems, but the threat of running into hostile air patrols while you're pulling your mission, the threat of bottoming out as you maneuver to avoid said threats, and the threat of overheating when you're trying to egress in a big hurry.

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In flight sims they don't try to use cheap tricks like can't target ground targets. They make surface to air defense so hard that you can't survive if you can't use targeting system. That would be better option. More everything and targeting system back.

And perhaps that will change over time, as more developments come out. For now, bases are pretty poorly defended. In my opinion, that needs to change.

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Just noticed this myself while trying to attack a bunch of skimmers that spawned as I buzzed a POI. My enthusiam for trying more ground missions just dropped dramatically : ( - It's 3302 and ground targeting systems don't exist? What happened to... ah nevermind it's pointless to grouse.

Use dumbfire missiles. Not only is it fun, and fun to watch, but the blast radius makes them very effective in target-rich environments.
 
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From the 2.1 changelog:
"- Make all Skimmers and POI objects detectable by ground sensors only by default, we don't want ships picking them off from the skies without having to work for it. Note that anything firing at the player will still show up and be target-able back - note that POIs can still be discovered from ships"

I did read that in the notes, but at the same time I was hoping that in the process of nerfing our ability to LOCK onto Skimmers from the air, they would at least have given our pathetic SRV weapons some firepower for god sake! I wonder if anyone from FD has actually tried to take out a shielded skimmer with the SRV's pea shooters? While being shot at by a half dozen other ground assets?

The only reason I started resorting to using my Python to take out "Shielded" Skimmers was because my SRV seems incapable of getting remotely close to doing so! The shields on the thing are as much of a joke as the pea shooters we have in place of cannons!

We can adapt to the lack of target lock, and I personally have no problem using my C3 beams on my Python as fixed versions when they have no target lock BUT...!

WHEN are you going to fix the damned COLLISION DETECTION BUGS? Yes I can take out a skimmer from the air without target lock, but when the stupid thing is able to DIVE UNDER THE GROUND for cover? THAT is where I draw the line at the RIDICULOUS!

This same bug is responsible for HIDING our mission specific salvage cargo in many cases! Instead of the cargo sitting there in the crash site where it should be, its 500km UNDERGROUND! [wacky]
 
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Use dumbfire missiles. Not only is it fun, and fun to watch, but the blast radius makes them very effective in target-rich environments.

Sounds like a plan. I reckon turning off flight assist as you zip overhead and dipping down while raining missile death would be pretty cool.
Still, being unable to lock skimmer just seems like fake difficulty.
 
Because it is now a cardinal sin to play the game the way we want to play it...
So what's next? Going to take FSD injection away because you don't like the way we get around? God, and they wonder why the players are leaving.
 
Hi folks,

I was doing a planetary raid on a settlement : I had to take skimmers down. But first, I wanted to do as before : destroy a few land turrets from my ship to make my way to the sentries easier.

The problem is that I had a hard time targetting one of those turrets!
My ship took quite a beating, really quickly, as usual with planet bases. So i ran... Can we still select ground targets?
Settlements from ++ and above are already very well defended, so if we have to get 50m from them to pick a signal, it just seems suicidal.

I heard that Michael Brookes intended to make us rethink our strategy when attacking these, by also reducing missile dammage to them. Did he mean "SRV only from now on?"?

Thanks!

Possibly the dumbest thing they did to date with the ground missions.
I was doing ground missions pretty much all the time until they fouled it with this.
Any smart commander would take out the base defences before launching a ground assault but no, no the devs didn't want us to use our ships this way and force us into the buggy.
The ironic thing is in one of the promotional videos they show ships attacking ground targets as the buggys run in towards the base.
To do the base assault you really had to have a specific ship build which was fun to play around with. It totally gimped you for space combat but that was the compromise.

Lets face reality when this dev team hit the dork meter it's the full 10/10 on the scale.
Why they would remove a perfectly entertaining bit of gameplay just shows the mentality they have, it's not like the ground missions earned you a fortune anyway!
 
From the 2.1 changelog:
"- Make all Skimmers and POI objects detectable by ground sensors only by default, we don't want ships picking them off from the skies without having to work for it. Note that anything firing at the player will still show up and be target-able back - note that POIs can still be discovered from ships"

Terrible change. Sandbox antithesis.

My corvette can't destroy stuff, but the space buggy with a pair of old brownings can?
 
it's not like the ground missions earned you a fortune anyway!

It's the whole point really. I've started this thread some time ago, I can only say that I no longer do planetary raids. My mourning time is over, though... But when I think about it, I still don't understand why... This was not broken, difficulty was a tad low but so was the reward.

They badly want us to spend more time in the SRV, I guess. The worst bit is that SRV already appealed to me, I like driving it. But now, I have less reasons to even embark a srv hangar, as planetary raid are done for me. But I reckon some seem to like things the way they are now, so... Hell, hard to design a game.
 
I think that they also nerfed the blast radius for dumb missiles. They simply want us to use the SRV instead of the ship.

Also the POI thing (since 2.0 release) is a stupid move. Make an artificial "fog of war" under 2km. That was the beginning of the end for an enjoyable ground experience.

Instead of just increasing the bases defenses until a sort of balance is reached, they invent artificial obstacles like putting mobile doors in a labyrinth to drive the mouse to a certain direction.

Respawnable ships that defend the bases are also stupid, in my opinion. Make 10 ships defend and I'm ok with that, but not 3 that respawns again and again...
 
I'm trying a mission like this and I actually have been picking the turrets apart long range by sight. Then I started taking skimmers out long range but I won't get credit for them..

any ideas why i'm not getting cred? Do I need to kill them in an srv or something?

and I also agree - by NERFING our ability to target stuff is just another way to FORCE US to play a certain way.

Realistically you could bombard anything from orbit. Their defense would be hardened targets and longer range weapons. You'd have skimmers for anti srv attacks turrets for short range and longer range weapons like huge weapons.
 
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In flight sims they don't try to use cheap tricks like can't target ground targets. They make surface to air defense so hard that you can't survive if you can't use targeting system. That would be better option. More everything and targeting system back.

I totally agree to this. Come on this is a ground base target it's not moving around like a game of dodge ball. Make the target a little more hardened and the skimmers a bit faster and maneuverable. Then you would need a tank build but still smaller and lighter for maneuverability..... Ta Daaa problem solved "Realistically".....
 
Ok it does work but it doesnt tell you how many you've killed just gotta get on the ground and keep killing them all eventually you'll get a mission success.

This mission paid 4.5mil.. amazing and completely worthwhile. Was actually fun AND rewarding.
 
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