Intentional LOSS of credits???

I don't know if this was intentional or not by FRONTIER, but this latest update is now causing a loss of credits while doing source and return missions....

-Source and Return 900 Battle Weapons: reward 3,425,650 credits
-cost to purchase battle weapons: @ -19% below market value (5,877 each) 5,289,300 credits

This is just one example. Since the update I have had a loss of 23 million credits from taking on 4 source and return missions.....
I'm sorry Frontier, but I have constantly watched how profits have been reduced and there is no real way to profit from market trading to get a profit above 900 credits per unit.....and that is rare. Please explain to me why now there is such a loss for source and return missions. Why are you making it so darn difficult to profit. Even the massacre missions seem to be at a loss anymore with such a high number to target and lower rewards. What is the reasons to dragging out profits?

I don't want this to be a rant....I just want to know WHY???

Thanks for your time,

Vesper Noyer
 
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The origin was a bug where you could chain missions that would somehow pay 50 million for like 120 goods afaik. It has been reported and this is a sideeffect of the workaround.
Just report it and it'll be fixed rather sooner than later. When it comes to missions, FDev usually fixes them faster as the mission generating source is a seperate server which doesn't need downtime or a denial of service.
 
-Source and Return 900 Battle Weapons: reward 3,425,650 credits
-cost to purchase battle weapons: @ -19% below market value (5,877 each) 5,289,300 credits

That's a wing mission - if you split the cost of the cargo outlay between wingmates you should profit from the mission, because each wing member would receive the 3,425,650 credit reward regardless of cargo contribution.

That's Frontier's intent, but if you want to do missions alone (as do I) then you're better off avoiding the wing missions altogether.

I've seen (and completed) plenty of single missions 120-180 tonnes paying more than 3 million credits, depending on the commodity.
 
Does this mean the 50 million credit Source and Return missions are gone?

Only managed to get a brief login on Friday, saw a 20 & 50 mill mission at Jameson. Didn't get a chance to check my normal areas.

Off topic, am away now till next weekend, guess I missed the chance to board the Gnosis right?
 
I don't know if this was intentional or not by FRONTIER, but this latest update is now causing a loss of credits while doing source and return missions....

-Source and Return 900 Battle Weapons: reward 3,425,650 credits
-cost to purchase battle weapons: @ -19% below market value (5,877 each) 5,289,300 credits

This is just one example. Since the update I have had a loss of 23 million credits from taking on 4 source and return missions.....
I'm sorry Frontier, but I have constantly watched how profits have been reduced and there is no real way to profit from market trading to get a profit above 900 credits per unit.....and that is rare. Please explain to me why now there is such a loss for source and return missions. Why are you making it so darn difficult to profit. Even the massacre missions seem to be at a loss anymore with such a high number to target and lower rewards. What is the reasons to dragging out profits?

I don't want this to be a rant....I just want to know WHY???

Thanks for your time,

Vesper Noyer

Sounds about right. Can't have people absuing the system to make money from other people's conflict. That would be immoral.
 
What is your was your rep OP?

My friend and I did a lot of Battle Weapon Wing Missions missions on Wednesday (or Thursday), during pending war. We are both Allied, and there was plenty of profit in them.
I was wondering of you were a lower rep with the offering faction. Tonnage and payout vary with rank. Having said that offering at a loss (unless there is a +++++ rep oprion) does seem like they set the scaling incorrectly.

Simon
 
I made an absolute stack of credits at them yesterday, but I know the stations that supply commonly requested stuff near my home system so those routes are profitable even without the missions.

The fetch missions are like the bulletin board was in earlier incarnations of the game, pop along with a profitable cargo that's frequently in demand and check the board before you sell it sometimes making a much larger profit.
 
This is because Wing missions take the intended reward and quarter it, regardless of the number of participants. Source Wing Missions have always been a loss if you do them solo.
 
This is because Wing missions take the intended reward and quarter it, regardless of the number of participants. Source Wing Missions have always been a loss if you do them solo.

Not true my cutter has almost paid for itself already, mostly with solo'd source wing missions. The profit tends to be about 35-40 million from a 50 million mission.

I've one I'm about to hand in payment 17 million cargo cost about 3 million. I've extra cargo left over which I can plonk on non wing source missions for a bonus 8 million as well.
 
This is because Wing missions take the intended reward and quarter it, regardless of the number of participants. Source Wing Missions have always been a loss if you do them solo..

No. I'd been doing them off and on up until the update last week, if the reward was x you got x, not 1/4 x.
 
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Upfront cargo cost, I think some people have been buying high and selling low plus forum exaggeration.

I made 120MCr on Wednesday or Thursday, after restarting on Sunday. Ok, I have a mate with a cutter, and we needed to pile on influence before a war started. So we did wing missions with influence +++++ (I took the money, as only the mission taker gets the influence +++++ option if there).

I started off in a Cobra Mk III, but the Type-7 after the first mission let me pull my weight in the Battle Weapons smuggling (we were seeing 20MCR and 30MCR). This is why I asked about rep. They have dried up now we have gone from Active Boom, Pending War to Active War, Battle Weapon missions appeared in the War system. Other slighly less profitable wing missions appreared in Industrials that are supplied by Refineries that were effected by the pending war.

So, I totally agree with you, and put above in case people do not know where to find or how to engineer the decent missions with the BGS.

Simon
 
Does this mean the 50 million credit Source and Return missions are gone?

Yes.

I got two good ones yesterday, 27m and 29m. Both fetch missions for about 2000 legal goods (saw some good smuggling ones too).

I don't think the situation in the OP is a bug, I think it's probably intended, as another poster said, if you do it in a wing of 4, you pay a quarter costs for the same reward.

In general these fetch and carry missions if you cherry pick the right ones are one of the most lucrative ways to play there has been. I've made 200m since the patch dropped and only managed to get one of the anomalous 50m missions (which was for goods costing 12m anyway, so wasn't too outrageous anyway).
 
No. I'd been doing them off and on up until the update last week, if the reward was x you got x, not 1/4 x.

Not what i said. The listed reward is a quarter of what a solo equivalent reward would be. You need to know how solo mission rewards get calculated first, then if you apply that formula to a wing mission, you'll get a figure which is roughly four times the displayed reward.

This is why, for those that ask "why don't wing missions split the payment between the number of commanders"... it doesn't get split because it already got split, thus incentivizing doing it as a wing.

Re: my comment on missions never being profitable solo... that was slightly flippant agreed. But that's definitely what's going on when the mission turns a solo loss. At the gnosis atm so can't run the figures at the moment.

Easiest way to show quartering is by comparing wing and solo massacre missions... they have the least variables to account for.

E.g ... a mission may offer 1m for 40 kills solo. A wing mission would list 1m reward for 160 kills. That brings the total prize pool to 4m with a full wing of commanders... i.e 1m per 40 kills if split evenly.

(On computer now, so better able to type)

The profit tends to be about 35-40 million from a 50 million mission.

Higher value cargo missions tend to have higher reward margins (because Frontier logic), so the 50m credit missions will generally be profitable. OP doesn't have rep levels listed, but taking their figures:
-Source and Return 900 Battle Weapons: reward 3,425,650 credits
-cost to purchase battle weapons: @ -19% below market value (5,877 each) 5,289,300 credits

Running the maths, this equates to about a 1.2m credit reward on a 50t solo mission for battle weapons. This is "About right" based on my experience with missions. Again, can't go verify with real numbers atm.


Ps it'll never be exact because there is a random element to rewards
 
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I was refuting the 'you only get 1/4 reward doing them solo' thing, my post edited for clarity

What he meant was that if 4 players did the mission together, the total reward would be 4 * 3,425,650 = 13,702,600 credits, for the same total cost of 5,289,300 credits if everybody sourced the goods at the price listed in the OP.
 
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