I apologize for this thread ahead of writing if it belongs in another thread. I don't post too many threads so forgive me.
There are some mechanics in gameplay that disturb me though. Two in particular.
1. Losing a cz on purpose. The way a CZ works atm is you fight for your particular faction and win the battle gaining the upper hand to win the war. All done and good. But what if another group comes in and intentionally loses CZ battles to hurt your faction in the war? I see nothing to prevent this and if so is a very very crappy element of the game. Intentionally losing like that could be described as griefing. I do see a possible solution.....make it where Losing a battle doesn't hurt you....but winning one definitely helps you.
2. Working against your own faction. If your faction passes up a station, you have to lower your own faction's influence to trigger a war to win it. That seems very counter intuitive and just doesn't "feel" right. Why can't it be if you maintain 75% to 80% influence for a week that you have a right to fight for the other stations? It is intuitive and makes a group have to work for its own faction to win the chance to gain another station. The way it is now feels like your cutting off your nose to spite your own face. Imho it shouldn't be that way.
I'd like to hear some of y'all 's ideas and thoughts on the matter
There are some mechanics in gameplay that disturb me though. Two in particular.
1. Losing a cz on purpose. The way a CZ works atm is you fight for your particular faction and win the battle gaining the upper hand to win the war. All done and good. But what if another group comes in and intentionally loses CZ battles to hurt your faction in the war? I see nothing to prevent this and if so is a very very crappy element of the game. Intentionally losing like that could be described as griefing. I do see a possible solution.....make it where Losing a battle doesn't hurt you....but winning one definitely helps you.
2. Working against your own faction. If your faction passes up a station, you have to lower your own faction's influence to trigger a war to win it. That seems very counter intuitive and just doesn't "feel" right. Why can't it be if you maintain 75% to 80% influence for a week that you have a right to fight for the other stations? It is intuitive and makes a group have to work for its own faction to win the chance to gain another station. The way it is now feels like your cutting off your nose to spite your own face. Imho it shouldn't be that way.
I'd like to hear some of y'all 's ideas and thoughts on the matter