Interdicting a T9 Impossible for PvE

So Ive got a bit hooked on big haul missions, shuffling up to 5000 of anything from A-B is easy to do with a big hauler. But here's the thing, the only PvE interdiction I have lost is one I wanted to loose to see how bad it would be. Now I am not an elite pilot and my T9 is not G5'ed s I assume ED raises and lowers the interdiction fight based on the craft its interdicting.
 
So Ive got a bit hooked on big haul missions, shuffling up to 5000 of anything from A-B is easy to do with a big hauler. But here's the thing, the only PvE interdiction I have lost is one I wanted to loose to see how bad it would be. Now I am not an elite pilot and my T9 is not G5'ed s I assume ED raises and lowers the interdiction fight based on the craft its interdicting.

Tbh, I just submit every time, and then fly away with no FSD penalty. Usually if I know a pirate is chasing me, I'll intentionally allow it to catch me before my destination comes up, otherwise the interdiction causes you to fly by it.
 
And there are players around here saying that it is impossible to evade an interdiction on a T9. Yes, it is easy if you know how to fly it.
Also, a fun tip: If you know that a NPC pirate is coming, park your ship close to the star, facing away from it. He will try to get behind you and will crash into the star :ROFLMAO:
 
Tbh, I just submit every time, and then fly away with no FSD penalty. Usually if I know a pirate is chasing me, I'll intentionally allow it to catch me before my destination comes up, otherwise the interdiction causes you to fly by it.
If you submit and low-wake, the pirates come back to interdict again much sooner, even on a relatively short SC trip. I prefer to fight interdictions - they will #### ### for a long time then.
 
NPC interdictions are generally easy to evade, even in bigger, slower ships. You’re right that they will go away if the interdiction is won, or the NPC is destroyed.

NPCs that interdict you are based off of your combat rank, as well as the value of the ship you’re flying. I don’t believe level of engineering affects what comes after you, only your chances for survival when attacked.

Drive modifications will not increase your supercruise maneuverability, so the T9 will be a supercruise pig forever.
 
I found that I was getting interdicted at 2 pips but evading at 4 pips, though I couldn't actually tell any difference in the handling of the anaesthetized cow...
That and dipping into orbital cruise works wonders.
 
And there are players around here saying that it is impossible to evade an interdiction on a T9. Yes, it is easy if you know how to fly it.
Also, a fun tip: If you know that a NPC pirate is coming, park your ship close to the star, facing away from it. He will try to get behind you and will crash into the star :ROFLMAO:
I find the game respawns the priate - almost immediately sometimes. :oops: That feature was added some time ago and I wish it would be removed. I took some solace in being able to cause NPC pirates to drop out of SC and much more fun than the interdiction mini-game.
 
Every once in a while I do encounter interdiction I'm unable to shake off in T9. Maybe it has something to do with my rank, because earlier no NPC pose any real threat even in that brick of a ship, but once I hit Dangerous or Deadly (can't recall exactly) I started to loose. It's still rather rare, but made me change my outfitting habits.
 
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I believe the interdiction and enemy opposition will increase as your combat rank increases.

If you want some emotion, get a few elite cargo missions at the same time and you'll have a higher chance of getting your bones picked clean. I remember falling to the forth consecutive interdiction in my T9 some time ago.
 
Every once in a while I do encounter interdiction I'm unable to shake in T9. Maybe it has something to do with my rank, because earlier no NPC pose any real threat even in that brick of a ship, but once I hit Dangerous or Deadly (can't recall exactly) I started to loose. It's still rather rare, but made me change my outfitting habits.
Yeah - anyone who doesn't believe a T-9 is NPC-interdictable hasn't flown one enough :) It's very rare, but happens 🤷‍♀️
 
Tbh, I just submit every time, and then fly away with no FSD penalty. Usually if I know a pirate is chasing me, I'll intentionally allow it to catch me before my destination comes up, otherwise the interdiction causes you to fly by it.

The only advantage to evading is that it makes the pursuer go away for a little while.

As you say, though, it's often easier to just allow yourself to be interdicted when you slow down for your destination then you can jump back into SC and get to your destination before your pursuer catches up again.
 
I have never been interdicted by an NPC, even in my T9, unless I wanted to be. The rule has always been submit to a player and not to an NPC (unless you want to). An NPC cannot interdict you no matter what ship you are flying if you pull back to the blue and fly the escape vector, which is one of the oddest things to me about this game. A T9 can evade an interdiction by an elite Vulture or FDL? Really?
 
So supercruise maneuverability is hard coded to a ship type then ?

Are the values listed somewhere ?

Hard numbers regarding supercruise may be somewhere on the site, but it’s been known for years. Any perceived handling improvement or speed increase in supercruise is a ‘placebo effect’.

You might take a peek at the agility stat on Coriolis.io for a rough idea. It’s not perfect, but it’s something.

click that spoiler for more fun facts.

Same can be said for perceived temperature differences between clean+dirty drives— some swear by clean drives ‘because it’s so much cooler when fuel scooping’. In reality, the higher power draw of clean drives can actually raise your idle temperature in supercruise, or when stationary in normal space. Not enough to make a real difference of course, but it does. While thrusters have to be on in supercruise, they aren’t being ‘used’ in the same sense that they are while in normal space.

Clean drives do generate less heat while maneuvering/boosting in normal space, but the benefit is so small, you’re better off with dirty drives in nearly every situation.

The increased heat that comes from dirty drives is negligible, especially considering the massive performance gain you get in exchange. It’s a small price to pay for a gain in boost speed/maneuverability. Clean drives do increase performance, but not as drastically. Maybe someday Fdev will tweak clean drives to make them worth using, but I doubt it will happen.

I’ve done quite a bit of testing with different drive types, under normal conditions, and above high G worlds. I’ve determined that your power plant’s effeciency is the greatest factor in how cold your ship stays.

Always use an A rated plant if you can help it.
 
The only advantage to evading is that it makes the pursuer go away for a little while.

As you say, though, it's often easier to just allow yourself to be interdicted when you slow down for your destination then you can jump back into SC and get to your destination before your pursuer catches up again.

Yup exactly. I'm always in the slow-down part with about 7~8Mm to go, and I just slow right down at that point, get interdicted, submit, jump away, and I'm at my destination before the next interdiction can take place. It also works with multiple pirates in pursuit, because they can't position in time to catch you for the next interdiction.
 
And there are players around here saying that it is impossible to evade an interdiction on a T9. Yes, it is easy if you know how to fly it.
Also, a fun tip: If you know that a NPC pirate is coming, park your ship close to the star, facing away from it. He will try to get behind you and will crash into the star :ROFLMAO:


I haven't seen many say impossible. I've seen many including myself say that it's the only ship I stand a chance of losing one in, and winning is a slow aggravating process when you're interdicted several times.
 
As sluggish as a T-9 is, its yaw makes evading interdictions easier than in say a Cutter. If you're a skilled enough pilot it's not unreasonable to reliably evade the AI. If you want an unpredictable challenge go find an FDL with a hollow icon.
 
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