Interdicting a T9 Impossible for PvE

This wouldn't help much in the system with the place you're trying to go, but if you never want to waste time by being interdicted on the way in other systems run heat sinks. As soon as you drop and and when your fsd cooldown is done, immediately start the charge up and pop a heat sink before you've even made it around/away from the star. By the time the npc spawns and sends you whatever messege they normally send you will basically already be jumping away.
 
Throttle, pips and thrusters makes no differnce to winning the interdiction - confirmed by devs.
Link? The evidence I have is the fact I haven't been successfully been interdicted by an NPC whilst in the blue zone at 4 pips whilst I have at 2 pips. That may be a fluke result but it is a datapoint.
 
I'm totally going to rebuild my 2017 era unshielded T9 hauler and do delivery missions with it, as I want to see how much fun they are (I'm now Dangerous on the threshold of Deadly, so I'll be very interested to see how it goes. Last time I was doing it was 2017, and I was probably...Competent at that point? Back then I'd usually submit and "run," but I'm curious to try both since I can certainly swing the rebuy many times if needed. I simply want to see if the AI truly can nail me at this level--both yank me out of supercruise successfully, and if not, can they blow me up if I submit and run?

And yes, this will be an unarmored T9, though I'll certainly engineer the FSD and probably slap dirty drives on it because well...come on...it's sooo slow, ok maybe I shouldn't so it's a fair test. :D Should be a blast, perhaps literally.
 
I'm totally going to rebuild my 2017 era unshielded T9 hauler and do delivery missions with it, as I want to see how much fun they are (I'm now Dangerous on the threshold of Deadly, so I'll be very interested to see how it goes. Last time I was doing it was 2017, and I was probably...Competent at that point? Back then I'd usually submit and "run," but I'm curious to try both since I can certainly swing the rebuy many times if needed. I simply want to see if the AI truly can nail me at this level--both yank me out of supercruise successfully, and if not, can they blow me up if I submit and run?

And yes, this will be an unarmored T9, though I'll certainly engineer the FSD and probably slap dirty drives on it because well...come on...it's sooo slow, ok maybe I shouldn't so it's a fair test. :D Should be a blast, perhaps literally.
We won't see him again.
 
We won't see him again.
Yeah, I forgot to do it last night, thanks for the reminder! :D

Also going to stack missions, because we gotta do a real-world test, right? Taygeta is pretty ideal for that--where I was beating up on Thargoid scouts last night. Carrier isn't far, so potentially I should have some data (and rebuys....?) by tomorrow night.
 
Full disclosure:
The Proper Dark Dublin has no weapons, but does have chaff (and no pt defense, waaaa). 6A powerplant, 7A dirty drive thursters, 6A FSD, 5D Life, 6A PowerDist, 4D sensors.
Optionals: Cargo, cargo and more cargo.
Color: Chicken Liver Yellow

1st Run: (in open, too. LOL)

Elite delivery, 196 gold. Fine on failure 10M
Elite delivery, 196 cobalt. Fine on failure, 750k.
Elite delivery, 196 cobalt. Fine 750K.
Elite delivery, 196 cobalt. Fine 750K.
Elite delivery, 2 silver. Fine 81K.

Right off the bat, a stupid beluga AI is blocking the slot out of Titan's Daughter. There go about 2-3% of hull. Grrr. Off to a fabulous start.
Jumps to Electra.
No mission enemies for some reason, but a Dangerous DBX tries to interdict me. Laughable attempt. I go on to the station, and bag into the side of the entry. Final score, 95% hull.

Heading back with a load of whatever I can grab from the market. Mineral Extractors and Water Purifiers. I doubt I'll see much resistance.
 
Why hello there Mr. Thargoid. No, I haven't killed a hundred of your little buddies in the past few days. Geez, did you have to slid by so close? That's precious hull at stake.

No other fun on the way back to Titan's Daughter. What will the mission board RNG have for me now?

Not great. Seven missions in total, three elite, the rest are a mix of lower level ones for paltry amounts. But, I'm hauling a bunch of palladium, gold, and of course, cobalt. Let's see what the AI will bring next.
 
Oh, Thargoids again. And nothing else. Got two enemy alerts as I arrived at Cavalieri, but too late for you two. Hit the botton of the door this time. Score, 98% hull.
 
Did another run, very similar mission profile to run 1, and yet again, no mission enemies, and no rando interdictions. Doing these runs in my shielded Cutter, I get interdicted at least 2 of 3 runs, so I half wonder if the much lower cost of this T9 is affecting how much the AI brings against you. Anyhow--going to keep doing them with this since I can fit four 196 ton missions in one run in this thing, and it seems like they'll be largely interdiction free. :cool:
 
Ambient spawn difficulty is related to combat rank and your ship.

"Wrinkle" difficulty is based on the rank of the mission (and your ship)
 
There is a lot of interest and support for T9s and I have been having and continue to have a lot of fun big trading and hauling.

the reason I started this thread is to highlight - not sure the right word - fairness being applied here. T9 should be and PvP IS very easy to interdict, yet for PvE it’s a bit time consuming but easy to escape. I guess Fdev match the interdictee to the interdicter.

anyway back to more trucking
 
NPCs need a buff in general. Not all of them maybe, but if you're a very bad guy, or carrying very valuable cargo, or a high powerplay merit earner, or have allied rep with minor faction A that compete with minor faction B, then there should be an RNG chance of meeting someone who is genuinely badass and can cause you meaningful problems, in the manner that a half-decent player might. This should include in the no-fire zone (but out of range of station guns).
 
Well, as a relatively new player, I like the Type 9 vibe - slow n steady ... :cool:

Why does the autopilot insist on random bumps / bangs and scrapes when navigating station letterbox / entrance ?
Worst so far was three attempts ... it hit the frame / posts outside - reversed, hit a ship coming out and then rammed the side at a 30' angle !
Cost me over 50,000 credits to fix :confused:
Next time it slid through the same slot at the same station like a cucumber entering an empty shopping trolley...:oops:

type 9 slot.jpg


Don't always use the autopilot, but it comes in handy to take a break when getting a brew / using the 'facilities' etc 🤭
Here's the no shields or weapons build i'm flying at the moment, if interested -
https://s.orbis.zone/bd28

I tried to upload a video of one of the many bumps, but the forum comes up with an error ... "Oops.. we ran into some problems..."
Maybe it's the same subroutines as the autopilot

😂🤣
 
Since I'm sooo close to Deadly, maybe I'll go kill Thargoids for a while and then go back to another shieldless T9 set of runs and see what happens.
 
Every once in a while I do encounter interdiction I'm unable to shake off in T9. Maybe it has something to do with my rank, because earlier no NPC pose any real threat even in that brick of a ship, but once I hit Dangerous or Deadly (can't recall exactly) I started to loose. It's still rather rare, but made me change my outfitting habits.
Yeah - anyone who doesn't believe a T-9 is NPC-interdictable hasn't flown one enough :) It's very rare, but happens 🤷‍♀️
I haven't seen many say impossible. I've seen many including myself say that it's the only ship I stand a chance of losing one in, and winning is a slow aggravating process when you're interdicted several times.

Indeed, i can confirm.
While most of them are winnable, some harder than others, once in a blue moon it happens to encounter that unwinnable NPC interdiction.


And for people that say engineering, pips, thrusters somehow matters - nah, none of that matters for interdiction.
 
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