Interdiction: A Rule of Thumb?

Good evening fellow Commanders,

I came across a comment on a recent thread I'd started about interdictions. A few people lamented the fact that nobody tries to fight interdictions anymore, and I can understand that sentiment. As a player, I'm more into the exploring/trading aspect of Elite: Dangerous, and I'm definitely a coward when it comes to PVP, but when it comes to interdictions, I think I've found a simple rule of thumb: "Small ship - big ship, submit. Big ship - small ship make a run for it."

It's hardly precise, and I'd love to hear your opinions if you disagree. The way I see it, winning the interdiction mini-game depends largely on two things: The interdictor and the interdictee. If you're in an Clipper and you get interdicted by, say, a Cobra, you're going to have a tough time evading the interdiction simply because you won't be as agile in chasing the blue circle.

On the other hand, if you're in a Cobra or Vulture and you're interdicted by an Anaconda. You probably have a better chance of evading it rather than wasting your time submitting. This is especially handy when you're under a deadline, or within a few Mm of your destination. By submitting, you're going to drop out several light seconds *further* from where you'd end up after a successful interdiction.

The conventional wisdom amongst the meeker players such as myself has usually been to submit to the interdiction, then quickly throttle up and high-wake to safety as soon as the drive charges. That usually works, but when it doesn't, you're in a world of pain. So how can you tell when to try and evade the interdiction?

The answer lies in testing the water a little when it begins. You might not have much time to see what size ship your pursuer has, but you can see how sluggish/responsive their movement is as you try to align with the blue circle. Are you able to match up to it much quicker than they can react? If the answer is yes, you're probably going to be able to evade. Don't worry, there's plenty of time to test this out before deciding whether to submit to it or not. One of the things I discovered quickly is that panicking at an interdiction doesn't help, like many things in this game. Keeping a cool head and making strategic choices like this can help save a lot of time, frustration, and credits for the beginner Commander.

So, am I right or wrong? I'd love to learn from other Commander's experiences and hear what they have to say on this subject. Seems to me we're lacking a clear "SOP" here.

Thank you for reading and fly safe, Commanders.
 
Honestly I find that it depends entirely on how much lag there is at the time of the interdiction.

When I fly my Conda like I was for the trade CG, I usually get interdicted by the same kinds of ship; Pythons, the various versions of Federal gunships and other Anacondas. Nothing smaller.
I can usually get out of them but I still sometimes see the indicator fly across the screen, making it impossible for me to win, thus dumping me from FSD.

I can't speak for being interdicted by smaller ships in bigger ships as it almost never happens to me.
 
Honestly I find that it depends entirely on how much lag there is at the time of the interdiction.

this.

also, what kind of controls i'm running at the time of interdiction. kb + m or hotas = i might fight the interdiction. gamepad: i won't.

most of my ships are outfitted that they can survive any attack till highwake, or that they can outrun any attacker that would be a danger for them. in that case, i always submit as it is less risky for me than loosing the interdiction.

i have not lost any ship at CGs beside once, when i was testing minimal safety outfitting.
 
this.

also, what kind of controls i'm running at the time of interdiction. kb + m or hotas = i might fight the interdiction. gamepad: i won't.

That's a really good point, actually. I wouldn't dream of trying to evade an interdiction without a HOTAS. I've never really tried with a kb+m, but I think if you're not used to it then it could end up quite tricky...
 
I never submit to an interdiction and I haven't been pulled down in months... so that's winning for me.
 
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That's a really good point, actually. I wouldn't dream of trying to evade an interdiction without a HOTAS. I've never really tried with a kb+m, but I think if you're not used to it then it could end up quite tricky...

imho it is easier with kb+m, even easier than a hotas.
 
I don't fight them because the mini game is annoying after the 1000th time. And it nearly always happens at an annoying moment. 'Oh, you pressed the drop button? Don't worry about that, I'm going to lock up the computer for 20 seconds then drop you 100ls from the station for something there's absolutely no benefit to fighting. Oh, and I'll do it again in the next system. Enjoy.'
 
There are easier ways to know if you're being interdicted. If you see a player going behind you then quickly set a system destination for high wake. If you cannot evade or you're losing the interdiction, then quickly throttle down to submit. Then select the system you highlighted and high wake out. Simple.

There are times that the player is in a wing and will try to attempt a "chain interdiction". This is where a wingmate interdicts the person if the interdictor failed his attempt, making it harder and tiring for the escapist to evade wings. In this case, just submit and high wake immediately. (FA-off drifting helps to move the target hitbox in several directions). Engineering is also a solution to avoid dieing.
 
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