The second can be fixed by making dumbfire missles have a cooldown.
The PvP players who are in it for killing for the LULZ are the problem.
I dunno, I've been told that there's a psycho NPC type that does, indeed, kill for lolz.
I submit to interdiction because it doesn't feel skill based.
I spent probably 50 hours (probably not a lot compared to many other people, but that's not the point) in this game running trade routes. Not once have I been interdicted by a player. Not once have I lost my cargo to a player.
Why is that? Because it's very very very easy to find profitable trade routes far from any other player. If you're smart, you can remove basically all risk of griefing by simply removing yourself from the populated systems in this game. I have never run a trade ship with shields (until I got my Type-9....didn't want to damage it docking and undocking), I never run with hardpoints, chaff, defense points, etc. There just simply is no need to.
I never understand why people complain about griefers. There's some 500+lys of space to run cargo in, and people who complain about griefers are always within the same highly populated systems.
They need to ask you got cargo don't you think?These guys are all over the place. They go, "Ahahahaha!" and open fire when they interdict you.
Put a bounty on a "murderer" that cannot be paid off for X game hours. And these do not include game hours docked in a station![]()
People say that EVE Online is a griefers paradise yet in Elite it's 10x worse.
No reason to play Open.
Trading and Bounty hunting is unbalanced as professions and as PVP divides them
Risk / reward ratios are off by a mile.
Overal, multiplayer was slapped on at the last design meeting back in 2012
1) Don't really care.We must not forget that this should also be fun to be pirate.
As I see it the problem is with the hardware (ship). Large cargo ships getting destroyed suffers a huge bill for the lost cargo, the ship insurance and maybe also exploration data.
The easy solution to this would be to balance it.
1) Allow bounties and exploration data to survive a kill, and allow players to purchase cargo insurance (3% ?).
2) Pirates get a bounty of the loss he inflicts (damages) if he kills, but only if he kills. His bonus would be cargo he gets from the trader is not marked stolen and the trader gets reinbursed by the insurance (if bought one) and some sort of positive reputation.
3) Power plants on board ships should be balanced. It should not be possible to have A-grade shields and dual beam lasers at the same time. Smaller weapons with big shields or reverse.
4) Combat vessels should be much more expensive. A cobra should be at least 1 Mil.
5) As said before in this thread, logging out in combat should give the logger a bounty of 5000 Cr.
This is great news! Bravo! Thank you I thought it didn't target dumbfires because they weren't actively tracking you.Hello Commanders!
Also, on a tangent, we've just discovered that dumbfire missiles have no hit-check. Ouch. Sufficed to say that this should change in a near future update (It should not be a particularly challenging fix). Basically, at the moment, you cannot shoot dumbfires out.
Point defence guns were always meant to be a hard-counter for missiles (and trader ships tend to have a decent amount of utility mounts), so this fix should at least remove the most egregious issues of sidewinders pasting type 9's because they carry twin dumbifire racks), assuming you're prepared to use point defence.
It isn't hard to find a trade route with minimal people on it, I absolutely agree, I need to find a new one every day just about as it is. With less humans my risk is mitigated, though that doesn't make trading less risky to my other choices by comparison. All it takes is one human in a combat ship with an interdictor to find me, and I lose a few days of trading. Less humans about does not nullify my risk. I find systems with 50 ships traffic report, and I still get murdered. It could be the name, however it may not be, this is something I myself will never know.
So, for me, the riskiest thing I can do is trading, that is my experience. I spent two weeks at kappa fornacis and got player killed three times in the warzone, I go off into low population systems for some trading I get attacked at least every other day, however one trading loss to me, is about the same monetary value as 200 combat losses, which is why I say trading is the riskiest thing I can do, and my experience with other players changing is the only thing that can affect this for me.
Though for the sake of clarity, let me explain, I am not calculating risk based on the number of chances I get attacked by humans first, I am calculating it based on my chance to escape the attacks vs the monetary loss if I do not, with the number of attacks being my last consideration. Dying twenty times a day in a combat ship to humans, is still to me less risk than dying once a week to humans in my trading ship.
I can't run with weapons, as this entices me to fight back, and greatly reduces my chances of survival. Chaffs, my ship is so big, they dont make a difference.
Maybe, but they're also very very powerful against anybody in Asp or larger. There's room for something between no cycle a long cycle time. 0.5 seconds?Increasing their cycle time removes almost all of their utility.
They are already hopelessly easy to evade for anyone who is paying attention and not in massive, slow, ship.
Surely at the range they're usually fired this won't make much difference.Hello Commanders!
Also, on a tangent, we've just discovered that dumbfire missiles have no hit-check. Ouch. Sufficed to say that this should change in a near future update (It should not be a particularly challenging fix). Basically, at the moment, you cannot shoot dumbfires out.
Point defence guns were always meant to be a hard-counter for missiles (and trader ships tend to have a decent amount of utility mounts), so this fix should at least remove the most egregious issues of sidewinders pasting type 9's because they carry twin dumbifire racks), assuming you're prepared to use point defence.
Hi Sandro,
I am glad that you are speaking of this, since it is an issue I have had occur, and seems to occur whenever the interdictor is human (I have once had a supuccessful player interdiction, shortly after the Lugh offensive started, so probably none since gamma). I was wondering whether there is anything I can do at my end to help you guys diagnose the issue. Attaching the netlog to the ticket seems like an obvious win, but is there any other info you'd like, or some way to increase the logging level?
Dunno. Logged out of combat once myself (alltough in Solo against NPC) simple because there was somebody at the Door and its cold outside. The Game has no actual pause function, so its the only choice one has should real life need attention (other then make yourself a easy target and pay insurance, which ist just as bad).5) As said before in this thread, logging out in combat should give the logger a bounty of 5000 Cr.
Hello Commander Robert Maynard!
First, as a reminder to everyone - there's no iron guarantee or ETA on any of the stuff we discuss here, unless we absolutely state as much. Now, caveat duly issued:
As it happens, we've recently been discussing a "Reboot and Jury Rig" option that would allow you to bring dead systems back online with some minimal health (say a couple of percent) by "eating" an equivalent (or probably double amount) from other systems. This would allow you to come back from being crippled, but not save you from A) destruction at the hands of someone who really wanted you dead and B) further issues and malfunctions (but we think this could be a pretty cool aspect, actually).
Hello Commander Snake Man!
A couple of points: running without shields is incredibly dangerous. If you get caught out and drawn into combat, you've kind of been asking for it. The Type 9 is a big enough ship that, outfitted with the correct modules, can cause some amount of trouble to aggressors whilst waiting for the long frame shift cool down to expire.
Hello Commander elaverick!
Hahahahahahaha! Umm, not intentional...
Hello Commander NeilF!
Pirates, in general, can be persuaded to stop attacking you if you drop cargo (even if you have traded shots with them). Of course, the more powerful the pirate ship, the more cargo they need to sate their greed.
The premise of legacy fines is not to keep a bounty active, but to turn it into a everlasting fine if someone kills you to collect it (in part to stop exploits between players to make money killing each other in starter ships).
Hello Commanders!
A couple more points:
Having your ship be controlled by some form of AI when you log is not straightforward (otherwise we would have done this already!)
There's an interesting sentiment that keeps cropping up: if you make it harder to escape from aggressors, then I'll be forced back into solo. I'd like to ask, is this a player-only issue, or would it include NPCs. Because the idea we've always had for trading is that being attacked is the core game play risk.
In fact, I'd posit that one of the reasons (not the only one, obviously) trading is so much more profitable is because there's little risk of losing your ship or taking much damage, or losing cargo (feel free to disabuse me of this notion if you have evidence to the contrary!)
Now I certainly don't want to see traders getting slaughtered like lambs in an eternal spring, but I want to make it clear that being attacked/placed in significant danger has always been part of our plans for the trader role.
1) Yes cargo insurance would reduce losses from trading and punish player less for playing in open.1) Allow bounties and exploration data to survive a kill, and allow players to purchase cargo insurance (3% ?).
2) Pirates get a bounty of the loss he inflicts (damages) if he kills, but only if he kills. His bonus would be cargo he gets from the trader is not marked stolen and the trader gets reinbursed by the insurance (if bought one) and some sort of positive reputation.
3) Power plants on board ships should be balanced. It should not be possible to have A-grade shields and dual beam lasers at the same time. Smaller weapons with big shields or reverse.
4) Combat vessels should be much more expensive. A cobra should be at least 1 Mil.
5) As said before in this thread, logging out in combat should give the logger a bounty of 5000 Cr.
The problem is that, since the interdiction module is not a weapon, it is not considered an attack. Therefore, a person who is interdicted or not is not subject to the combat log mechanism, as they are not in danger. Unless the module is re-designated as a weapon, this would not change. If it is designated as a weapon then you will face fines for it's use. So your choice, weapon, and combat log injunction, or not a weapon and no combat log injunction.
I do not want people who combat log in open at all, so this seems like a good thing to me. People who combat log make the game experience worse, so I'd prefer if I didn't have to deal with them at all. Move to solo all you like.You cannot discourage combat logging by punishing the player with death/credit loss without pushing some traders to solo. We just don't want to deal with griefers.
Not sure. There are some youtube videos. Mostly people don't shoot them unless they'll hit, so fairly close range against bigger targets, in volleys of 10.Hello Commander Tigga!
Out of interest, are we talking less than 300m?