Interdiction now near impossible to evade?

Best evasion maneuver: Task Manager->Kill EliteDangerous32->reload :) I am still thinking how to hotkey this one. Or you can play that stupid mini-game and lose :)
 
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To be honest, I don't even try anymore. I've yet to be interdicted by an NPC I can't take out in only a few minutes. Free credits ftw.

Depends on what I am flying whether I throttle down and fight or try to escape. If I am in my Type 6 then I just try to evade or run.
 
Since I fly a type 6 atm, between the Cobra and Asp. I have evaded a couple. However most of the time its afterburner time.

Meh. I just submit every time. Boost away and jump back to super cruise.

Best evasion maneuver: Task Manager->Kill EliteDangerous32->reload :) I am still thinking how to hotkey this one. Or you can play that stupid mini-game and lose :)
I also just accept them now - even when in trading ships with no weapons. I have never failed to escape an interdictor with 4 pips to engines, boostx3 followed by a return to supercruise...

Balancing the number and difficulty of interdictions is obviously important, but making sure that losing an interdiction could actually have consequences and adding a timeout to make sure logging out whenever you are in trouble isn't an option would seem to me to be a higher priority right now...

QE
 
There's definitely been a change, and not a good one. You're not alone OP.

Yes, they were too easy to escape before. They need to make it more challenging. Now, however, it's made more "challenging" by two main issues: 1) the escape vector often moves around faster than I can rotate my ship to keep my reticule over it. If I was going min throttle when I got interdicted, I understand, but this happens regardless of ship speed. There are plenty of times when it's literally impossible to pitch fast enough to keep up with the vector. And 2) for whatever ungodly reason, I've had interdictions where I've LOST (I never lost once to player or AI before the change) DESPITE having my reticule perfectly over the middle of the vector for seconds at a time. In the worst example I've encountered so far, a fedsec eagle interdicted me and my bars were down to 3 or so. I got "lucky" and the vector stopped moving for a few seconds, in which I placed my reticule perfectly over the vector...and over the next four seconds I lost all the bars in spite of this.

I'm okay with making something more difficult. This, though, is like a "fake difficulty." If I fail to evade of my own accord, I'm fine with that. But seriously, failing regardless of doing everything you're supposed to be doing perfectly? It's not even failing to evade that makes me angry, it's the principle of the matter that I should be able to do so. This doesn't happen super often, but it's often enough that I grit my teeth and openly swear when it does.
 
Anyone got interdicted, then found out that your blue bar does not fill up even though your escape vector is right on target during the interdiction?

I had that happen to me, and it confused the heck outta me!

I mean c'mon the escape vector was in focus the entire time, and still the bar does not fill up, and I ended up submitting.

Maybe it has to do, what kind of fsd interdictor the ship is equipped with. I'm guessing, the more expensive ones are harder to evade.
 
Had same experience as others in gameplay yesterday. Before the weekend I was able to evade with effort, but ease. I was interdicted 6 times last night. After about the first 3 times of failing to evade as the escape vector was impossible to keep up with AND/or even when I kept up with it, my blue bar didn't respond as it did in the past, I started the submit and then boost method. I even tried the submit and wait, which goes COMPLETELY against my gaming ethos, but I tried it... the pirate said I had nothing he wanted.... prepare to die.

So now it's submit, then boost and run. I don't know how some on here are able to quickly determine who/what is interdicting them... I've not got the keyboard skills yet to open menu, tab, tab, tab, scroll, scroll... while flying. I'm sure more exp players are using macros or key bindings to be quick... I just haven't dug that deep into the weeds so far.
 
Strange, i have problems getting interdicted when i want to, and problems not evading when it's does happen. Last night I finally got interdicted successfully, the npc that did it never showed up.

Sigh
 
I noticed this as well. Every interdiction in the past couple of days have occured incredibly fast, like there's no way I can even rotate to start the evade before I'm kicked out of SC. I'm in a shieldless Hauler right now so I just boost away from the enemy, but it stinks that I don't even seem to have a chance to avoid the interdiction anymore because I simply can't get anywhere near the evasion bubble.

I'm not a big fan of the change. Interdictions were always annoying but now they're a huge time waster because instead of the mini game, I'm now just boosting away for a few minutes.
 
I've been playing with kb + m so far, been interdicted about 7 or 8 times and I've managed to escape about half of those. I'd imagine escaping using a joystick is much easier.

I've now had three interdictions playing with a joystick and I've quite easily escaped each one.
 
I'm using keyboard and managed to escape interdiction nearly all of the time. Not sure if I could do it when using stick control though. I haven't noticed them getting any quicker to pull me out of supercruise.

I have also worked out that if I drop my supercruise speed right down and drop-out manually (i.e. without frying my systems) I can lose a tether. Helps if I'm going relatively slowly (In bottom 3rd of "speedo") which is usual when I'm in system. I still have to frameshift to my destination but at least I'm not frantically trying to do it while avoiding a beam laser or worse like the bleatings of some small time crook/murderer/extorter (delete as applicable).

Inderdiction at least gives you a chance to get away - in the classic game you had no choice - you were mass locked by every ship that came into your path especially in busy systems.
 
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Since yesterday it seems I'm no longer able to evade NPC interdictions. It used to be fairly easy, but now the marker jumps all over the place making it an extereme effort to keep pace. I found out submitting and boosting away is now much faster...

Anyone else seeing this? Could this have to do with gaining ranks?

Evading interdictions is all about using all three axis, pitch roll and yaw. Did I read a post of yours to say your using key+mouse, if so, I expect this will be very hard as in essence youve only two axis even with any of the yaw on roll (or Roll on yaw, which ever it's called) options which I cant see helping in the frantic interdiction scenario. Of course there are different ratings of FSD Interdictor available, which make things even harder of course for the recipient.

Lancer
 
The jumpy escape vector is a network or some other issue I believe. It's happened to me on and off through beta, but after the last couple updates fixed those issues for me it no longer happens.
 
The jumpy escape vector is a network or some other issue I believe. It's happened to me on and off through beta, but after the last couple updates fixed those issues for me it no longer happens.

The jumpy escape vectors occurs because they seem to have implemented code to help avoid massive stellar bodies. If I'm interdicting someone and we're heading for a star or a planet, suddenly we'll jolt in a completely different direction. Netcode may have something to do with it to, but I'm almost positive avoiding stellar bodies is a reason for this behavior.

I don't know how some on here are able to quickly determine who/what is interdicting them... I've not got the keyboard skills yet to open menu, tab, tab, tab, scroll, scroll... while flying.

I don't see why you would need to. 95% of the time I can tell who's doing it by cycling through SC targets quickly. The closest ship behind you is the one performing the interdiction. It's not the cleanest method, but it's the easiest and fastest, such as it is.
 
I don't see why you would need to. 95% of the time I can tell who's doing it by cycling through SC targets quickly. The closest ship behind you is the one performing the interdiction. It's not the cleanest method, but it's the easiest and fastest, such as it is.

Good point. I've not ever messed with the "next target" or " closest target" b/c I'm just weaponless and haulin' stuff to get bucks for ships ... right now. Grinding it out. Will test it out. I get intercepted every session of play....
 
Don't know if anyone else has pointed this out, but not all interdictor devices are the same. The more expensive it is to buy, the more powerful it is and the more difficult for the target to wriggle free of the tether.
 
Don't know if anyone else has pointed this out, but not all interdictor devices are the same. The more expensive it is to buy, the more powerful it is and the more difficult for the target to wriggle free of the tether.

Others have mentioned that, and I don't mind that at all. However, when you have your ship pointed directly at the escape vector, having your bars remain static or decreasing is simply unacceptable. There are other, easier ways to make it more difficult, but that is simply . Make bars drop faster when you're not aligned, or make them increase more slowly when you are, or both. But as it is now is just stupid.
 
Don't find this problem at all, they are still quite easy.

As soon as the interdiction starts I throttle to about 50% power, align with the escape vector then go full power. As soon as the vector moves off I go back to 50% and repeat.
 
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