Interdiction Protector

A suggestion for wing gameplay.

Lets say you are a trading wing hitting the CG and have 2 combat ships and 2 trade ships. A bunch of pirates or gankers or miscreants of whatever description attack and interdict the trade ship, the combat ships navlock and by the time they arrive the trade ship is already taking heavy fire and shields are failing. Despite the combat ships doing their best to destroy the ship attacking the trader the attacker does not switch targets and kills the trader outright before fleeing from the combat protectors.
This is the current scenario as it plays out in the rare occasions people have combat ships and trade ships in a wing for protection. There is no way of protecting the trade ships in supercruise, except guessing who is an attacker and interdicting them before they can interdict the trade ship. In short there's not that much gameplay beyond "stick close to trade ship" until it gets to local space.



My idea is for an "interdictor inhibitor" module that protects wingmen from interdiction provided you are in a certain range. This could work by either stopping wingmen from being targeted or preventing enemies from interdicting them. However, it puts a big "attack me" flag on the ship with the inhibitor and having an active inhibitor prevents other inhibitors taking effect (no wing can make itself invulnerable). The inhibitor itself could take a lot of heat/power to run or have whatever other downsides.

However, it'd be an interesting defence strategy and promote some supercruise thinking/gameplay and escalation. Pirates come in pairs so the first one takes the inhibitor down and the second one engages the trade ship. Then the defence wing brings 2 inhibitor ships and the pirates have to work in 3s to be able to attack.


Sure the idea could be embellished and would need balance but it strikes me as a fun addition bringing more to supercruise and defensive/wing gameplay.
 
As a trader I can very much appreciate such a proposal, although i would stick the protection device on the ship to be protected - with the additional drawback that while the protection device (Let's call it an FSD-stabilizer for now) is installed the ship in question can not use interdiction modules (both for balancing reasons and because the interdictor AFAIK effectively destabilizes the FSD of both the target and the own ship to drop out of supercruise together). Ths way cargo ships desiring such protection need to forego a portion of cargo capacity, which in my opinion would make sense. And it would help a ton with the npc interdictions all the F*in' time.
 
As a trader I can very much appreciate such a proposal, although i would stick the protection device on the ship to be protected - with the additional drawback that while the protection device (Let's call it an FSD-stabilizer for now) is installed the ship in question can not use interdiction modules (both for balancing reasons and because the interdictor AFAIK effectively destabilizes the FSD of both the target and the own ship to drop out of supercruise together). Ths way cargo ships desiring such protection need to forego a portion of cargo capacity, which in my opinion would make sense. And it would help a ton with the npc interdictions all the F*in' time.

Knowing how many players go about trading, they will just get a 1D stabilizer and put it in the smallest slot. If this was to be implemented, it would be interesting to see if would be able to hold up to a 4A interdictor. There would have to be some mechanic in the game deciding if the interdictor is nullified or not. It would almost certainly make getting a bigger interdictor worthwhile. Would also help reduce the impact of murder hobos flying FDLs with limited internal space.

Optionally, what if the stabilizer made it easier to escape the interdiction mini game?
 
Personally I feel if its a module that you can put on your own ship and use to protect yourself then it'll just turn into the standard "must have" bit of kit to fit with everything else. By making it only protect wingmates but offer 100% protection whilst you are in the same area this will promote mixed wings and co-ordinated strikes/defences.
Currently with attackers able to select which ship they want to interdict at will it's a really tough job being a combat pilot trying to protect trade ships. Downside is the module is useless for people who don't play in wings/groups.

That having been said thanks for the contribution and thoughts, I'm sure if/when FDev read they'll have their own internal thoughts too.

Perhaps a solo module could work that makes the interdiction mini-game weighted in the defenders favour but means you can't submit, like an all or nothing gamble?
 
Interdiction needs to make more sense before we get more modules revolving around it. As it is it's completely random steering for both attacker and defender, with no sense of agency or strategy for either. It's just following a randomly moving circle for both parties with no chance of intervention on either side.
 
This is the current scenario as it plays out in the rare occasions people have combat ships and trade ships in a wing for protection. There is no way of protecting the trade ships in supercruise, except guessing who is an attacker and interdicting them before they can interdict the trade ship. In short there's not that much gameplay beyond "stick close to trade ship" until it gets to local space.
I like the idea: would definitely be interesting for escort pilots.

As an aside, one thing you can currently do in this situation as a combat ship: interdict the trade ship yourself. You can either spin out the interdiction until the rest of the wing is able to assess and deal with the threat, or they can quickly submit and be able to pick the ground for the fight and get the escortee clear of the danger zone.
 
If the module would be on the interdicted ship (more logical) it wouldn't need to give outright immunity. It could only help with avoiding interdiction minigame. Or it could even be FSD agility module that would drastically increase your FSD turn rate and this would help escape interdiction - though it could be used by all and thus help the interdictor, too. I can see such a module be used on all exploration Anacondas for instance, being FSD slugs...
 
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