Horizons Interdictions, again.

The best thing to do for interdictions is to get your Corvette modding with L5 MC's and when you see the "I've come a long way... " message, slow down and drop out of SC and wait a few seconds for your victim to drop right in front of you... then scan him and blow his      off... pick up any tasty morsels you may find although most of the time its crap.
 
It's getting weird. I did some haulage missions last night to three systems over 50LY's apart and didn't get interdicted at all...... stranger and stranger.
I know you're not talking to me, but could it be that i am right and this is a bug that appears to some but not to others? could it?
 
The best thing to do for interdictions is to get your Corvette modding with L5 MC's and when you see the "I've come a long way... " message, slow down and drop out of SC and wait a few seconds for your victim to drop right in front of you... then scan him and blow his off... pick up any tasty morsels you may find although most of the time its crap.


Exactly! If you just do what the game is pushing you to do, get good ships, engineer them to highest level of combat capability and learn a few basic tactics you will relish interdictions! In local systems, I do the same, run around in my Corvette doing missions, CG, trading, bounty hunting and if I get interdicted it is just more money in the bank.

Buckle down, do the grind, get rank, save your money and collect your hard-earned reward with a Cutter, Ananconda or Corvette. Then you can do as you please. At least until the Thargoids arrive.
 
I know you're not talking to me, but could it be that i am right and this is a bug that appears to some but not to others? could it?





It's not a bug, certain activities generate interdictions, rankings generate different outcomes RNG may roll you a yes or a no. I have flown 100's of ly and nothing, other times you get hit. That why it is called random.
 
I'm still finding it easy to evade and my materials inventory is full and I have been hauling tonnage for the past three weeks. Best wishes CMDR!

It's not the materials that pull the NPC pirates in it's the engineer based commodities, such as Micro Weave Cooling Hoses, Articulation Motors, Insulating Membrane etc. The sort of stuff you usually get 4t for as a mission reward. Normal commodities don't have anywhere near the same draw factor for the NPC pirates. I can fly my Cutter on trade loops with over 700t of gold on board and only get 2-3 interdictions in about 2 hours of play. Chuck 4t of engineer commodities on there and you can pretty much quadruple that.



Exactly! If you just do what the game is pushing you to do, get good ships, engineer them to highest level of combat capability and learn a few basic tactics you will relish interdictions! In local systems, I do the same, run around in my Corvette doing missions, CG, trading, bounty hunting and if I get interdicted it is just more money in the bank.

Buckle down, do the grind, get rank, save your money and collect your hard-earned reward with a Cutter, Ananconda or Corvette. Then you can do as you please. At least until the Thargoids arrive.

Utterly ridiculous, as I'm sure you well know.

So your solution to inderdictions is to grind like mad for an A rated and engineered Corvette. Totally missing the point of the posts that to first get there, you have to fly around in a smaller ships loaded with engineer goodies, which will cause you to get interdicted A LOT. Sounds like a troll doesn't it?

The really stupid thing is, that once you've got your A rated Corvette with the top engineer mods, you'll no longer need to carry all that stuff around any more. Meaning that your rate of interdictions will probably drop. So the moment you get your A rated warship will be the moment you finally need it the least.
 
Got interdicted this morning. Red was high up. Blue was about a third of the way up. I submitted to zero but game didn't allow it.
While the colors were as I said the mini game disappeared and I spun a bit. Not much.
Have NPC's got a super interdicter?

A couple days ago I was interdicted about fifteen to twenty times and ten times I submitted but still gut spun violently.
The other several times was reasonably normal submissions.
Not good! Any comments?

Interdictions have gotten another balance pass in 2.2. I have been flying the Beluga pretty much exclusively in the Beta and despite the ship's size, I have managed to evade every single NPC interdiction thrown at me so far. At last count I was well over 50 evaded interdictions and zero failed. My live server ships like the Python, Anaconda and Corvette have all seen similar evasion success in the Betas. When I came back over to the live servers the difference was HUGE.

You simply can't evade the majority of NPC interdictions in 2.1.05, but unless they change the current 2.2 improvements, I think everyone suffering with Interdiction Blues in 2.1 are going to be VERY pleased with the differences when 2.2 drops in the next week or two. :D

Of course, you still need to hone your skills with the mini-game to maximize your ability to stay within the reticle and all that, but as long as you are skilled with evasion tactics, you should have close to, if not a full 100% success rate if you choose to evade instead of submit.
 
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sounds great, I just hope it is not too late. Interdictions have been so rough on me, that without your message I would not even consider trying anything else then submit... simply because it has cost me too much in the past. In fact, I never ever try anything new at the moment, for fear of being killed. But if 2.2. is a bit better, maybe i will slowly try again. And i hope i am just the most scared of all players, so it will not be too late for all other cowards
 
Interdictions have gotten another balance pass in 2.2. I have been flying the Beluga pretty much exclusively in the Beta and despite the ship's size, I have managed to evade every single NPC interdiction thrown at me so far. At last count I was well over 50 evaded interdictions and zero failed. My live server ships like the Python, Anaconda and Corvette have all seen similar evasion success in the Betas. When I came back over to the live servers the difference was HUGE.

You simply can't evade the majority of NPC interdictions in 2.1.05, but unless they change the current 2.2 improvements, I think everyone suffering with Interdiction Blues in 2.1 are going to be VERY pleased with the differences when 2.2 drops in the next week or two. :D

Of course, you still need to hone your skills with the mini-game to maximize your ability to stay within the reticle and all that, but as long as you are skilled with evasion tactics, you should have close to, if not a full 100% success rate if you choose to evade instead of submit.


I have been flying scared but I have started to question how other players handle it.
I use mouse and keyboard and I can't handle "Flight Assist Off"
What is your method of play? Do you use a joystick and F/A off?
 
I have been flying scared but I have started to question how other players handle it.
I use mouse and keyboard and I can't handle "Flight Assist Off"
What is your method of play? Do you use a joystick and F/A off?

Just to say, FA Off (and thrusters), aren't applicable in SC, only in normal flight, so they won't be affecting / inhibiting the interdiction mini-game.

Personally, I use a HOTAS (throttle and joystick) for this game, and for what it's worth, I have had to ignore the mini game since the changes in 1.4. I never really tried to evade interdictions, and so I always submit and then 90%+ of the time I hang around and fight the interdictor. However, I did used to interdict NPCs that were mission targets, and prior to 1.4, I won over 90% of them, and after that dropped to less than 20%, so I stopped doing it.

I did try a few interdictions in the 2.2 beta, but had zero success, and while the mini game was better than in live (less huge swings of the target, and none where the target would disappear behind me), I still had the situation where even when I was on target, my success bar simply never went up. I may try again, just to see if anything has changed. They do tend to tinker with the mechanics behind the scenes quite a bit.

It just seems that the changes that they made to the mechanic back in 1.4, while welcomed by some, made the mechanic pretty much unplayable for me, whether that's to do with my ability (or lack of :) ) or whether there is something going on that affects some players and not others (I've had my suspicions about network latency...).

Luckily this only affects me in as much as I don't bother interdicting, as the submitting and fighting are not affected, however I truly sympathize with those who would rather evade an interdiction than engage in combat, but cannot.
 
Interdictions have gotten another balance pass in 2.2. I have been flying the Beluga pretty much exclusively in the Beta and despite the ship's size, I have managed to evade every single NPC interdiction thrown at me so far. At last count I was well over 50 evaded interdictions and zero failed. My live server ships like the Python, Anaconda and Corvette have all seen similar evasion success in the Betas. When I came back over to the live servers the difference was HUGE.

You simply can't evade the majority of NPC interdictions in 2.1.05, but unless they change the current 2.2 improvements, I think everyone suffering with Interdiction Blues in 2.1 are going to be VERY pleased with the differences when 2.2 drops in the next week or two. :D

Of course, you still need to hone your skills with the mini-game to maximize your ability to stay within the reticle and all that, but as long as you are skilled with evasion tactics, you should have close to, if not a full 100% success rate if you choose to evade instead of submit.

Great that they're working on it, but it would be bad if it was too easy, too. There should always be an element of "maybe", otherwise it comes down to either poor piloting resulting in failure, or conscious decision to submit. If you can evade 100%, IMHO it is too easy.
 
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Great that they're working on it, but it would be bad if it was too easy, too. There should always be an element of "maybe", otherwise it comes down to either poor piloting resulting in failure, or conscious decision to submit. If you can evade 100%, IMHO it is too easy.
But if you can only evade 10% then it is too hard? Problem is that it seems to be different for each player; that seems to be the problem now (before 2.2 that is) and that makes this one so hard to deal with and explains all the gitgud sneers.
 
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