Horizons Interdictions....

Is it me or are interdictions, well, mental?
They are nearly impossible to escape now (newer before had much of troubles escaping them), and since they are that mental to wscape, you´d think that the´d be equaly easy to interdict (someone else).
Well, guess what, I had now 7 or 8 tries and not one of them succesfull.

I guess it "is my tactics". Is anyone else experiencing this?
Or what am I doing wrong?
(all those "kill/assassin" missions used to be fun, now I cant even pull a skoda for interdiction....)
 
Unless something has radically changed since Beta 7, I would say the complete opposite at least as far as evading interdictions from NPCs against me.

During the Betas, I was flying a Beluga Liner the majority of the time in order to test and re-test the various passenger missions. During all those runs, I obviously was a rather large target for interdictions related to many of those missions, or just your random pirate.

I lost count after 55, but out of those first 55 interdiction attempts, I was able to evade every single one of them. And as of the close of the Beta, I never got interdicted a single time. That would have been impossible in 2.1.05 because your input in the mini game never seemed to be registered with the game engine, so your best bet was to simply submit and either fight or re-jump .

I haven't had enough time in the 2.2 release version to compare, but I doubt anything has changed since the Betas. Your success or failure at evading interdictions involves a lot of factors including the ship you are flying and of course your skill as a pilot to maintain a solid lock onto the reticle within the interdiction mini-game. How you fly during the interdiction now actually makes a big difference. If you are using a ship with slow maneuverability while in SuperCruise, you are obviously going to have a lot more difficulty maintaining your focus on keeping the nose of your ship pointed at the center of the reticle.

I don't know what kind of gameplay you are doing in ED with 2.2, but if you can use the Beluga Liner as your ship, I know for a fact that you can evade NPC interdictions 100% of the time. I haven't done any interdictions myself with 2.2, so I am not sure if it has become equally as hard to interdict an NPC to the same degree I was able to evade their attempts against me.

As far as changes to the actual interdiction code.... Mike Brooks did say that they identified several issues with the 2.1 interdiction code and those bugs/issues were addressed and eliminated in 2.2. And based on my own personal experience stated above, the change was VERY noticeable pretty much from the first day of the 2.2 Beta.
 
Last edited:
Is it me or are interdictions, well, mental?
They are nearly impossible to escape now (newer before had much of troubles escaping them), and since they are that mental to wscape, you´d think that the´d be equaly easy to interdict (someone else).
Well, guess what, I had now 7 or 8 tries and not one of them succesfull.

I guess it "is my tactics". Is anyone else experiencing this?
Or what am I doing wrong?
(all those "kill/assassin" missions used to be fun, now I cant even pull a skoda for interdiction....)

If you are not having any luck with interdicting NPCs yourself, it could be the module you are using. I always run with a 4B interdictor module. For whatever reason, this one seems to work the best for me. Using something lower doesn't work nearly as well, and going with anything higher doesn't seem to make much of a difference in my success rate.

I also vary my throttle adjustments up and down a bit during the process. This seems to help pull the target down quicker than just leaving your throttle in one place.

So... Give that a try if you haven't been using a 4B up till now.
 
Last edited:
Yes, something has definitely changed. Before I was successful interdicting others 85-90% of the time. With the 2.2 patch I now have only managed one successful interdiction in 10 tries, and that was against a harmless pilot in a hauler!:S
 
If you are not having any luck with interdicting NPCs yourself, it could be the module you are using. I always run with a 4B interdictor module. For whatever reason, this one seems to work the best for me. Using something lower doesn't work nearly as well, and going with anything higher doesn't seem to make much of a difference in my success rate.

I also vary my throttle adjustments up and down a bit during the process. This seems to help pull the target down quicker than just leaving your throttle in one place.

So... Give that a try if you haven't been using a 4B up till now.

Yeah, that makes sens. I tried different throttle settings with no effect at all. since I use mouse i use "a" and "d" to help me catch the target, so I need to stay with one speed only.
But the module sounds interesting. Been thinking about it but it is more reassuring hearing it from another Commander. I will deffo give it a try! (Although it worked fine before.... I know, nothing persists in life forever :) )
Cheers and kuddos for your help!

And thanx to all other Commanders responding here!
 
I believe the effect of ship size is radically more important now. Inerdictions with small ships seem very hard to do - with large ships a bit better, still harder then pre 2.2 - from my PoV.
 
Dunno what changed, but something has for sure, I lost my Anaconda on my second trading run yesterday evening, got intercepted by another conda (NPC / master) couldn't run away from him and when I tried to replicate it was already too late.... I don't blame 2.2 (I always feels like if something goes wrong it's my fault) but I made a hundred runs like this one (no missions, only 384 tons of silver :) ) and NPC's NEVER even scratch my hull when I ran away, even pythons and FDL.

Now NPC's are boosting like hell and don't forget to shoot...
Maybe cut in half the difficulty? I admit escaping a succesfull interdiction was too easy before 2.2, but now it's too difficult imo.
 
Yes, I definitely don't want a situation where the game is made challenging for the most elite players and too hard for everyone else, especially since you can't adjust difficulty! I've already had to sell my Vulture as it is now useless for bounty hunting. Not sure now if I'll ever be able to bounty hunt again in any type of ship!
 
Elite in Combat - flew a Beluga all night yesterday carrying Engineer commods and only got interdicted once and it was a Cobra. So have not personally noticed an increase in frequency. Have not flown my cutters or vette in 2.2 yet (normally draw Elite Condas and FDLs when I fly those). Certainly not like the 2-3 interdictions in the CG system every time I bring a full ship in.
 
Yes, I definitely don't want a situation where the game is made challenging for the most elite players and too hard for everyone else, especially since you can't adjust difficulty! I've already had to sell my Vulture as it is now useless for bounty hunting. Not sure now if I'll ever be able to bounty hunt again in any type of ship!

I know what you mean. My Vulture used to feel very good as an all around fighter. Now i am getting my @rs kicked by eagles, sidewinders and even p.o.s condors! Interdictions are just as impossible to avoid or to commit. Lots of fun that used to be there is now gone. Feels as though the only way to enjoy this game now is if you have a big@ss hot joystick and if you are schummacher of the Space.
Pity.....
 
I had a very quiet session ferrying passengers around yesterday - not a single interdiction in a session with about 2 hours of flying time.
 
Interdictions got nerfed really bad- I fly a Corvette using a 4D interdictor. Before 2.2, I had 94% success rate- while in the Beta, I had 10% success rate. Just last night, I BARELY interdicted a NOVICE Sidewinder... WHAT GIVES???
 
Last edited:
I got tired of trying and failing every single time, so I subbed my FSD Interdictor for some hull reinforcements!
Btw, do they work now? Properly? I know there were problems with them some time ago...
 
I got tired of trying and failing every single time, so I subbed my FSD Interdictor for some hull reinforcements!
Btw, do they work now? Properly? I know there were problems with them some time ago...

I did several interdictions this morning with my Corvette using the class 4B interdiction module. No problem pulling down any of my targets, including another Corvette, a Python and a Federal Assault ship.

I would suggest trying the 4B and getting relatively close to your target before you engage the 4B. I have always stuck right on my target's tail during interdictions even though previously, you could be relatively far away from the target. This could be why I am not having any of the problems others are apparently having with the changes in 2.2.

- - - - - Additional Content Posted / Auto Merge - - - - -

Yeah, that makes sens. I tried different throttle settings with no effect at all. since I use mouse i use "a" and "d" to help me catch the target, so I need to stay with one speed only.
But the module sounds interesting. Been thinking about it but it is more reassuring hearing it from another Commander. I will deffo give it a try! (Although it worked fine before.... I know, nothing persists in life forever :) )
Cheers and kuddos for your help!

And thanx to all other Commanders responding here!

You're welcome! :D

I should also mention that I am using an Xbox One Elite Controller as my input device, which I absolutely LOVE and prefer over my Thrustmaster HOTAS!

But when it comes to a choice of input device (s) for serious ED ship control... I don't see how anyone can play this game to any reasonable level using a mouse and keyboard. Now that I see this is what you have been using, I would strongly suggest hooking up a decent game controller like the Elite, or a proper joystick/HOTAS.

While ED can definitely be flown using a mouse and keyboard, it has been optimized for joystick/throttle/console controller etc. The operative word here is "Joystick"
 
Last edited:
I don't understand why two years after the game's release they want to make it so much more difficult to be a bounty hunter?! Was everyone really asking for dramatically harder interdictions and I just missed it? Was the long grind to accomplish anything at all in the game not enough? I just don't understand the reasoning behind this decision. I've tried interdictions with a variety of craft and interdict modules and the result is the same: About a 10% success rate.
 
I did several interdictions this morning with my Corvette using the class 4B interdiction module. No problem pulling down any of my targets, including another Corvette, a Python and a Federal Assault ship.

I would suggest trying the 4B and getting relatively close to your target before you engage the 4B. I have always stuck right on my target's tail during interdictions even though previously, you could be relatively far away from the target. This could be why I am not having any of the problems others are apparently having with the changes in 2.2.

My success rate was based upon matching the target's speed.. if he was pulling away, I sped up, if he was getting too close, I would slow down... this was most effective. I am telling you it is much different now. Maybe they made the rating of the interdiction class more of a factor? And, if that is such the case, I should have an even better chance of interdiction with a 4A module. Either way, you MUST be seeing more difficulty and just not sharing it.
 
Back
Top Bottom