Interesting article related to why I no longer play ED

I don't think games have changed greatly, more that the internet has given people who would usually have bought something and then got buyers regret a place to come and vent.
Unprecedented access to devs and games in constant development has also give rise to a culture of trying to change their vision into your vision, don't like the game you bought? Go online and try and make the devs change their mind!
The internet age of entitlement if you will.
 
Personally, this article struck a nerve with me and I immediately thought of ED. This is exactly why I have a love/hate relationship with this game. I have 1300 steam hours in the game, but about 1100 of those were before I had a kid. After having the kid, I have maybe 1-3 hours per day of gaming time, and a library full of games that are purchased but not played yet; I don't have time for a game where a small fraction of my time is spent doing things that I find interesting. The only times I've played ED in the last year and a half were when I was on vacation. That's the only time I feel like I can commit enough time to deal with all of the time-wasting aspects of the game.

I'm a professional astrophysicist and I bought this game because I wanted to explore the milky way. The fact of the matter is that exploring actually puts me to sleep. About the only thing that keeps me awake is combat, but I also get bored with that after a few days, and in the end, I always feel like I need to finish unlocking the engineers and upgrading my ships, and it's at that point where I feel like I just can't put up with the "type" of grind present in ED.

I don't mind the grind in a game; I raided competitively in WoW for several years. But in ED I have found that it doesn't take very long for me to wonder "what's the point?" I fully acknowledge that some people are happy with the game the way it is, but my feedback is that I want to love the game, and it has sucked me in for long periods of time, but after a month or two, without fail, about 5 times now, I end up jaded, frustrated, and flat-out ticked off at the developers. So that's my feedback, and this article nails it for me.
 
This game is slow but it is not time based. The games that are a real problem require you to login at 5:15 and play for 30 minutes or lose the benefits at least twice per week....and then 9pm on another day, etc etc. Those games are malignant IMO...I've played them before.
 
Problem is that the aspects which most waste your time are almost hard-coded into the game: Hyperspace transitions, supercruise drop-in/drop-out transitions, galmap and sysmap load times, etc.

Straight-up "progression" (i.e. rate of earning credits) is always getting easier and people will complain about it no matter what.

Some of those are getting sped up in the 2.4 release. The mission board and maps in particular, are much faster to load. And yes, people love to complain, but only because they like most of the game.

That said I can still play enough to satisfy my needs, when I close Elite and shut down my PC. At fragging four o'clock in the morning.

I know that feeling. My wife is concerned about it, actually.

Elite: Dangerous

"You'll come for the game but you'll stay for the forum."

This is so true!

You don't have the patience to play a simulator with a 1:1 model of the entire galaxy. That's completely understandable.

But please stop trying to wreck the game for those of us that do.

Yes! Please stop. Many of us like a slower-paced game.

The speed of the game is what makes it special.
Nearly all the other games to me are ''shoot and forget'' I might play them once or twice but thats about it.

You dont need the big ships , they are for the rich and not everyone can be the rich. that makes elite special.

Even if you are rich, you don't need the big ships. I'm happiest flying my AspX.

Rep++ all around.
 
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Some of those are getting sped up in the 2.4 release. The mission board and maps in particular, are much faster to load.

I'm not gonna get my hopes up for any of that right now. Let's wait and see how things behave once we have been out of beta and running on the main servers for a few weeks. People were ecstatic about faster galmap, sysmap, supercruise and hyperspace times during the last beta, too, but in my experience it ultimately ended up performing about the same as before, except now the sun looks stupid when you come out of a hyperspace jump.
 
There are serious issues with the travel mechanic in this game. Complaining about the time investment doesn't mean we want free Anacondas.

I'm a 37 year old life-long gamer without wife nor children, but the job and other commitments alone make me roll my eyes and give up prematurely every time I see a 10 minute supercruise timer. It's rediculous.

Yeah, space is big. Guess what? I don't care.

Let me jump to planetary bodies or other POIs within a system with accuracy tied to equipped modules. Maybe limit this option to systems you have personally discovered. Increase the jump distance and supercruise speed across the board. Streamline the planetary approach system so I don't feel like a 92 year-old man with a busted hip fighting aggressive arthritis on my way into the la-z-boy.

I don't care if you have to adjust mission rewards to compensate for the quicker gameplay, I'm just tired of feeling shackled by the arbitrary mechanics that slow the game way down.
 
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the simple solution would be, if you are time limited then pick missions that fit that timespan, don't expect things that take longer than that timespan to be watered down just because YOU don't have the time.
 
*Putting on my old mans hat*

I feel that this is just an indicative sign of the younger generation that just wants everything NOW!

*takes of old mans hat*

It is basic human psychology that when things come to you easier and with less effort you do not appreciate them to the same degree.
There is a saying in business "No one values free stuff." You get everything handed to you on a plate then all you want is a bigger plate!

In ED a lot of people seem to forget that you are supposed to feel small compared to the galaxy. It is supposed to feel huge and daunting.
If you reduce the travel times or even get rid of them that sense of scale just disappears.

This is where the line between game and simulator becomes very blurry depending on your viewpoint.

IMO Elite Dangerous has a really good balance in this aspect. The bubble where most of the player activity happens is quite small and easily traverse-able so you don't have to spend too long getting to the next hotspot of action.
But if you want to head off into the big black void you can spend week/months/years out there doing just that.
 
There are serious issues with the travel mechanic in this game. Complaining about the time investment doesn't mean we want free Anacondas.

I'm a 37 year old life-long gamer without wife nor children, but the job and other commitments alone make me roll my eyes and give up prematurely every time I see a 10 minute supercruise timer. It's rediculous.

Yeah, space is big. Guess what? I don't care.

Let me jump to planetary bodies or other POIs within a system with accuracy tied to equipped modules. Maybe limit this option to systems you have personally discovered. Increase the jump distance and supercruise speed across the board. Streamline the planetary approach system so I don't feel like a 92 year-old man with a busted hip fighting aggressive arthritis on my way into the la-z-boy.

I don't care if you have to adjust mission rewards to compensate for the quicker gameplay, I'm just tired of feeling shackled by the arbitrary mechanics that slow the game way down.

I highlighted to key point. In this then ED isn't the game for you. NMS is just round the corner and would probably suit you better.

I play both and enjoy both depending on my mood.

If the thought out flying through deep space for 10min bothers me I jump into NMS and teleport from my base to space stations to do stuff. Or jump in my ships and fly between planets in a matter of seconds.

For you post I would say that ED ins't the game you are looking for.
 
Video games these days are sadly, mainly about progression. They used to be about fun, but then devs everywhere realised that adding "the carrot on the stick" psychology and microtransactions will drastically increase profit.
So then progression becomes your core gameplay feature. Then devs realize that everything needs to be behind a time sink or else it wont work.
So in turn, casual gamers will get shafted. It sucks but if you dont have the time... well bad luck, cause the video game industry is only gonna get worse before it gets better.
Whinging aint gonna help either as people that fall for "the carrot on the stick" are so invested that they will oppose anything that makes progression easier.
If you dont have enough time to play said game, then dont play it... vote with your wallet.
 
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I doubt you need to spend ages on playing the game if you don't have the time - many missions could be completed in 30 mins - just don't take tourists to Sag A*, and don't stack. And you don't need a PvP capable ship to do combat: play with friends or npcs at your level.

If you can't give large amounts of time it is going to have to be played as a casual game though, and zero chance of following the 'story' - that's hard enough playing a lot.
 
Not started to slate ED in anyway but first i've seen it discussed in a editorial

http://www.pcgamer.com/do-games-hav...el=ref&ns_source=steam&ns_linkname=0&ns_fee=0

One main reason I quit playing ED. With kids and minimal time, it felt like I was never going to get anywhere. So frustrating to spend a good hour jumping, getting half way through a mission to realize I'm out of time. Then wishing I was back at uni with, what seems like now, endless hours to spare :)

Made me wonder if some sort method could work with ED to allow people the option to speed up certain aspects. Does seem like there are two sides to the argument. 1. Spend and enjoy the length of the game or 2. speed through it to get the ship you desire to make combat "fair".

I would love to speed up the game and would it really effect the people who have the time to enjoy the length and time it takes?

Your first and foremost problem: You think you are in a competition.

You are not.

Elite is one of the games where progress doesnt count. And in general: THere´s always a bigger fish in the ocean - no one cares.
 
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I have a wife and 3 kids, a job and a lot going on outside of work, so my game time is very limited. I game for pleasure, I accepted long ago that finishing games would take months and many of them I would never finish. I stopped worrying about progress, but instead play to enjoy it. ED is everything I imagined in 1984 and more. I love just flying through space. I bought the life time pass so I never had to think about the value of updates and could just enjoy the game when time permitted.

When I have time to play, I play. I am still in a Cobra with about 40 million in the bank. No idea what my ranks are. I just have fun.

I love Dota, I love watching it, but I wouldn't play it because I cannot afford the time investment.

When I was 18 I would play for hours and complete games in days. I had the time to commit. When my kids were young I didn't game, there was no time. In a few years when I return I suspect I will go back to completing games quickly. I think it comes down to the stage in life you are at and the time available.

Life is a journey and you have to adjust your gaming to suit the situation you are in. That may mean changing the way you game and what you play. The trouble is most of us are locked in to the need to progress and gaming is more about progress than fun.
 
Your first and foremost problem: You think you are in a competition.

You are not.

Elite is one of the games where progress doesnt count. And in general: THere´s always a bigger fish in the ocean - no one cares.

I agree with this about elite. I hardly do missions in the week as I wouldn't have time. It doesn't stop me from traiding or heading into a haz. If/when I get the inevitable "are you on that game agane!!" off my handbrake I just log out there and then. And reply "no dear, I'm just..err....doing something productive"

This gos with engineer mats as well. I can go looking for a particular mat...even if I locate a system, set a course and do 2/3 jumps befor I have to log out, I'm still "on the way" and have lost nothing.
Then when I DO get time for a good session iv got lots to cram in. I do feel elite is one of those games where if I had unlimited time to play....id burn out quite quickly. sometimes less is more. :)
 
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One of my biggest complaints is the amount of time I've wasted getting from here to there. For me pressing J a bunch of times isn't fun, and hardly immersive. I shouldn't have to waste my time switching over to my AspX or Anaconda to fly over to an Engineer to mod a weapon or internal somethingoranother, then fly back and store it module, only to switch to my fighter ship and install said modified weapons or internal somethingoranother.

Why can't I just go on Galnet, visit Selene Jean's Amazing Armor Shop online and order what I want and have it delivered? You know like when I can order Toilet Paper on Amazon and can have here in 2 days in the year 2017? Oh thats right, because the forum dads and fuddy-duddies here and elsewhere will whine "but muh immersion hurr durr".

Circling a planet hoping a USS will pop up so I can do some of these Thargoid non sense interactions is just poor design. But the FDev apologists will always have an excuse. AFAIC, I've beaten the game. Seen the touristy spots, have a full modded Corvette and am untouchable in PvE. PvP is such a broken mess I won't bother. The only reason I've not uninstalled this game is because I just got an Oculus Rift and E : D in that respect shines like nothing. The sense of scale is amazing, but who knows how long this new affair will last.

E : D isn't the only game I play, and Im certainly not going to dedicate every gaming minute I have to spare on it. If FDev just increased the jump range 3 or 4 fold, made Engineers sensible (like my example above) that would do a LOT to get rid of the frustrations. But it'll never happen. The old guard are too noisy and whine too much and FDev won't do what they need to do: A total reset and wipe and start fresh.
 
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It's funny how people respond differently to the same stimuli. If I were to write the title for this thread, I would have changed it to: "Interesting article related to why I DO play ED." :D For me, the slow, "time-wasting" pace of ED is precisely why I enjoy it.

One of my pet peeves with the modern world is how everything is "Faster! Faster! Faster!" or "Hurry! Hurry! Hurry!" Our games, our movies, even sometimes our books are all about setting a breakneck pace that leaves little room for reflection. And it really rubs me the wrong way. :) Even chess, my favorite game of all time, is starting to buckle under the pressure of the "Hurry! Hurry! Hurry!" crowd. One of the reasons why I was originally so attracted to chess was because it was one of the few games where individual matches sometimes stretched for as much as 20 hours, and correspondence games routinely last for weeks if not months (I personally rarely play a CC game with a time control less than 10 days per move). In other words, it was a game where you were encouraged to stop and think. But nowadays, the push in chess is to hurry things along with "bullet" and "blitz" time controls, and to make matches end quicker with various sudden death time controls. I think the game will be worse for it.

As to why this "need for speed" is becoming so prevalent in the modern world is something open to debate, but a lot of sociologists and philosophers believe it is connected to our high tech world where we are used to getting instant gratification via our gadgets. Need a product? Amazon. Boom. Done. Need an answer to a question? Google. Boom. Done. Sociologist Richard Stivers has written about this. He has even come up with a term: the "sterilization of time." He writes, "When time loses its meaning - the memory of significant events and transformation within a narrative framework - it becomes the space within which we produce and consume as much as possible." Think about something: those quick games. Aren't they less about "narrative frameworks" and more about levelling up and unlocks (i.e., "produce and consume")? Interesting, right?

That is not to say that fast games are a bad thing. There are all sorts of games that are fun precisely because of how quickly they play, such as "twitch" shooters. It all comes down to matching the tempo with the topic, so to speak. For me, a space game like ED needs a slower pace because it is not about "winning" but about immersing oneself in the environment. In other words, it's not the destination but the journey. Or, at least, that is how I play it. The missions and various activities are there to provide structure, and certainly (and hopefully!) make the game fun, but the real pleasure is found in just experiencing the intricately-made galaxy Frontier has designed for us. This is not to say that this game, or any game, cannot be made more efficient in certain areas. There certainly is room for that (especially when it comes to needing to "Esc" out of the chat window to check my inbox [big grin]). But, for me anyway, to make ED arbitrarily quicker just for the sake of speedy gameplay would ruin what makes ED, and I have found space games in general, so enjoyable and distinctive.
 
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For me I aready knew upon purchasing the game I was about to play the long game.

ED is not a pick up put down causul affair or if thats what your time limets you to then you can still get to where your going or do what you want but its going to take a wee bit longer.
 
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