With the current meta "favoring" full systems, I see more and more invasions happening yet some of the mechanics behind them elude me. I couldn't find a comprehensive and up to date discussion on the topic so I though I'll start one.
What I think I know:
What I think I know:
- when all inhabited standard systems in a radius (or cube) of 20 lys have at least 7 factions, regular expansion turns into an invasion
- the invading faction immediately starts a war with the lowest ranked non native faction in the system
- the loser of the war should leave the system immediately, but that does not happen due to a bug
- invasion follows some basic expansion rules, i.e. can't invade lore systems like Sol, probably regular permit locked systems neither and systems that the invading faction has retreated from before
- the possible range of the invasion, since I just witnessed an invasion from a system 25 ly afar
- the priorities invasion may follow, due to the fact that there were systems closer and even with less then 7 factions (about 23 ly) from the faction mentioned above
- the source of the invasion, since in theory the "happiest" system of a faction may be the source of the invasion instead of the one crossing the 75% threshold (info may be obsolete)
- does expansion still fail with no targets in 20 ly range, then doubles the range to 40 ly, then turns into invasion ? (info may be obsolete)
- any other info or observations you guys may have gathered on the topic since 3.3