iPad client

Frontier don’t have a record of supporting Apple products, but that didn’t stop them encouraging Apple users to support their KickStarter.
 
Wasn't Stadia announced last week or so? Cloud streaming it will be, in particular for mobile devices. Unless FD still want to earn some money, that is. Oh, AWS, ok, wrong cloud then.

O7,
🙃
 
You know. You need to start putting the blame where blame belongs too and that is Apple and Apple alone and there Products.

You can put Lipstick on a pig it still going to be a Pig.
And yet that product still plays the latest version of ED via the dongle Windows.

Apple never promised what they couldn’t deliver, Frontier did.
 
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Put it this way, mac owners can still play Elite by bootcamping, the reason that is their only option is because apple pulled the rug from aspiring mac gamers by removing support for a very widely accepted OPEN standard, trying to lock their consumers into their own software ecosystem. Now we have comments in this thread from people bemoaning the fact their apple computer doesnt play a game that it used to do and blaming the developer of said game - NO! JUST NO!

I also find the persnickety comments about FDEV don't deliver like APPLE do in very bad taste and particularly irritating. Need I remind y'all that FDEV have created an online galaxy simulation way bigger in scope than any other game ever, and are continuing to develop on it, and flesh out certain structures within it where lacking deficiencies have been identified, hello mining reboot, hello exploration rework, hello new player experience, you get the idea. We are talking about a game of 22 gigabytes local client installation, that relies on servers to do a lot of the heavy lifting (BGS, Powerplay etc), despite the faults that grate some nerves, and may even pass for botches, the over all game is very good and improving, so yes FDev have delivered, and are continuing to do so. Some of the game design decisions are questionable, but the game has been, and is continuing to be, delivered.

Back on topic with the OP wanting an iPad version of Elite, while I accept that iPads are continuing to grow ever more powerful, I simply do not think they have the processing chops, particularly in 3d graphics chips to run the game as it stands, yet alone with more features being added to it. And that is totally irelevant to the fact that iOS is a platform that COBRA engine has never been on. As such an iPad version of Elite would necessitate a port of the entire cobra engine to iOS, then from that the client for Elite to iOS. This would be a monumental undertaking, and the resources that would require would most likely be better deployed onto expanding/fixing the actual game as it stands.

I also think that the iPad version of Elite would be so niche that it would never recoup its development costs, this thread already contains ways of making elite appear on an ipad screen using console streaming trickery so why reinvent the wheel game-streaming? If anyone wants to prove me wrong with regard to me asserting that the iPad not having the prowess to run Elite, pull up the specs of the latest iPad, pull up the minimum requirement for elite specs, and do some google-fu to equate the specs from Apple iPad to equivalent PC performance.
 
Put it this way, mac owners can still play Elite by bootcamping, the reason that is their only option is because apple pulled the rug from aspiring mac gamers by removing support for a very widely accepted OPEN standard,
That’s not true. macOS still supports OpenGL.
 
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Straight from the horses mouth:
https://developer.apple.com/documentation/macos_release_notes/macos_mojave_10_14_release_notes
134804
 

I found this gem...

So most new machines supports OpenGL 4.1 and OpenCL1.2, so obviously they do... or do they?

As checking how old these versions are and what is the current version reveals a different story.....
OpenGL version 4.1 released 2010
4.2 - 2011
4.3 - 2012
4.4 - 2013
4.5 - 2014
4.6 - 2017

Vulcan was released 2016...


OpenCL version 1.2 released 2011
2.0 - 2013
2.1 - 2015
2.2 - 2017



So I have to agree with you, that saying that Apple actively do support OpenGL/OpenCL is not telling the truth... Apple is telling developers to move to Metal... And since the verions supports are from 2010/2011, and have had had several updates since then, tells enough about how much Apple "supports" these API's.
 
I found this gem...

So most new machines supports OpenGL 4.1 and OpenCL1.2, so obviously they do... or do they?

As checking how old these versions are and what is the current version reveals a different story.....
OpenGL version 4.1 released 2010
4.2 - 2011
4.3 - 2012
4.4 - 2013
4.5 - 2014
4.6 - 2017

Vulcan was released 2016...


OpenCL version 1.2 released 2011
2.0 - 2013
2.1 - 2015
2.2 - 2017



So I have to agree with you, that saying that Apple actively do support OpenGL/OpenCL is not telling the truth... Apple is telling developers to move to Metal... And since the verions supports are from 2010/2011, and have had had several updates since then, tells enough about how much Apple "supports" these API's.

This has never been in dispute. Apple support for OpenGL was and is way behind the latest versions, but the support such as it was has not been removed as suggested in the post I took issue with.
 
This has never been in dispute. Apple support for OpenGL was and is way behind the latest versions, but the support such as it was has not been removed as suggested in the post I took issue with.

So how do you expect game to evolve if we stop updating the OS to support the new versions? Are you not going all out on FDev removed support for 32 bit client aswell then? as that too was part of the kickstarter.... things evolve and if the support is not there, then how do you expect things to work?
 
So how do you expect game to evolve if we stop updating the OS to support the new versions? Are you not going all out on FDev removed support for 32 bit client aswell then? as that too was part of the kickstarter.... things evolve and if the support is not there, then how do you expect things to work?
Obviously with Metal 2, but it appears Frontier were unwilling to make the commitment for whatever reason.
 
Obviously with Metal 2, but it appears Frontier were unwilling to make the commitment for whatever reason.

So you expect someone to go out of their way to support a totally different API, from what was initially supported? Becuase METAL was not on the table when Elite launched. Metal released 2015 (for OSX, earlier for IOS)... So back then, Apple did promote the use of OpenGL/OpenCL...Then Apple changes from actively supporting OpenGL/OpenCL in favour of their own Metal. Elite Dangerous launched 2014...

And here you are bashing FDev for changes made by APPLE...

Please explain again, how this was supposed to work...
 
I’m puzzled, you say I should expect changes and updates from the KickStarter, but then say I can’t expect that particular change.

This was all covered in depth in the deleted MacOS archive, the OP was probably unaware of the potential outcomes of a seemingly innocent question.
 
I’m puzzled, you say I should expect changes and updates from the KickStarter, but then say I can’t expect that particular change.

This was all covered in depth in the deleted MacOS archive, the OP was probably unaware of the potential outcomes of a seemingly innocent question.

There is big difference, one is controlled by FDev, and worked on available information on supported things. Then Apple on their own, decided to stop adding support for newer versions, in favour of their own COMPETING technology. So now Apples changes their PLATFORM and you expect every company to just follow suit and spend an unspecified amount of resources to adapt?

So it is you who is defending Apple and leading on that they do support out dated API's, although Apple last year did ANOUNCE that these API's are now considered deprecated.

It was you who wrote "That’s not true. macOS still supports OpenGL. ", the stuff is there, but they have not updated it in years.
 
It was Frontier’s decision to support OSX and take the money. It was Frontier’s decision to say they would explore every option to port Horizon to OSX and it was Frontier’s decision to end the support of the macOS client.

Apple persued it’s own agenda, like Frontier, like Microsoft and like Sony.
 

Lestat

Banned
It was Frontier’s decision to support OSX and take the money. It was Frontier’s decision to say they would explore every option to port Horizon to OSX and it was Frontier’s decision to end the support of the macOS client.

Apple persued it’s own agenda, like Frontier, like Microsoft and like Sony.
So I see you are still ignoring the fact. OSX drop support on key Software Game manufacture relied on. Why don't you install Dual boot and play Elite off of that?
 
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