Frontier don’t have a record of supporting Apple products, but that didn’t stop them encouraging Apple users to support their KickStarter.
You know. You need to start putting the blame where blame belongs too and that is Apple and Apple alone and there Products.Frontier don’t have a record of supporting Apple products, but that didn’t stop them encouraging Apple users to support their KickStarter.
And yet that product still plays the latest version of ED via the dongle Windows.You know. You need to start putting the blame where blame belongs too and that is Apple and Apple alone and there Products.
You can put Lipstick on a pig it still going to be a Pig.
That’s not true. macOS still supports OpenGL.Put it this way, mac owners can still play Elite by bootcamping, the reason that is their only option is because apple pulled the rug from aspiring mac gamers by removing support for a very widely accepted OPEN standard,
Yes, OpenGL is depreciated, but not removed.
Indeed, they remain present as in the support is still there, it has not been removed as you claimed.Straight from the horses mouth:
https://developer.apple.com/documentation/macos_release_notes/macos_mojave_10_14_release_notes
View attachment 134804
I found this gem...
Mac computers that use OpenCL and OpenGL graphics - Apple Support
Applications in macOS can use OpenCL and OpenGL to take full advantage of the modern graphics processor (GPU) in your Mac. Learn about the OpenGL and OpenCL versions that your Mac supports.support.apple.com
So most new machines supports OpenGL 4.1 and OpenCL1.2, so obviously they do... or do they?
As checking how old these versions are and what is the current version reveals a different story.....
OpenGL version 4.1 released 2010
4.2 - 2011
4.3 - 2012
4.4 - 2013
4.5 - 2014
4.6 - 2017
Vulcan was released 2016...
OpenCL version 1.2 released 2011
2.0 - 2013
2.1 - 2015
2.2 - 2017
So I have to agree with you, that saying that Apple actively do support OpenGL/OpenCL is not telling the truth... Apple is telling developers to move to Metal... And since the verions supports are from 2010/2011, and have had had several updates since then, tells enough about how much Apple "supports" these API's.
This has never been in dispute. Apple support for OpenGL was and is way behind the latest versions, but the support such as it was has not been removed as suggested in the post I took issue with.
Obviously with Metal 2, but it appears Frontier were unwilling to make the commitment for whatever reason.So how do you expect game to evolve if we stop updating the OS to support the new versions? Are you not going all out on FDev removed support for 32 bit client aswell then? as that too was part of the kickstarter.... things evolve and if the support is not there, then how do you expect things to work?
Obviously with Metal 2, but it appears Frontier were unwilling to make the commitment for whatever reason.
I’m puzzled, you say I should expect changes and updates from the KickStarter, but then say I can’t expect that particular change.
This was all covered in depth in the deleted MacOS archive, the OP was probably unaware of the potential outcomes of a seemingly innocent question.
the potential outcomes of a seemingly innocent question.
So I see you are still ignoring the fact. OSX drop support on key Software Game manufacture relied on. Why don't you install Dual boot and play Elite off of that?It was Frontier’s decision to support OSX and take the money. It was Frontier’s decision to say they would explore every option to port Horizon to OSX and it was Frontier’s decision to end the support of the macOS client.
Apple persued it’s own agenda, like Frontier, like Microsoft and like Sony.