Newcomer / Intro Is a solo stealth attack on a titan possible?

I have been playing for a year and I haven't done any thargoid missions yet. I was wondering if I built a cold ship and waited by the cooling tower and shot it when other commanders torpedoed the heat vents would work and be helpful to the war effort? I have space bucks, ship materials but no guardian stuff. The ship would have to be basic off the shelf with modes to the engine and thrusters for cold running. Any thoughts? Maybe a fed corvette I have the rank.
 
Every bit of damage anyone does helps, I would think. It's actually not the worst tactic to use - gather a group of CMDRs who wait by the core, have two CMDRs shoot the vents, and as soon as the core extends, you do maximum mayhem.

Your biggest problem might be actually getting to the Titan, especially if you get interdicted by Glaives. You definitely need a tough well armed and preferrably fast ship in addition to running cold. For the Titan attacks I'd argue running cold to avoid detection is of little use, as usually all hell breaks loose once the first vent is fired upon.
 
I'm guessing this is going to take some major research on just how and what to build. Thats half the fun though! I think fast and cold is easy, but fast, cold, tough and well armed is a stretch.
 
I just found this Build on an older thread/link . Looks good but no fuel scoop or jump range. The head line on the post was.

Mining the Titan​

 
This guy has some interesting builds for Titan diving -->

 
How much work it is for you depends on where you are in your career, especially what engineering you have access to and what tools you have unlocked. Apart from that it starts with choosing the right ship, and everyone will have a different opinion and build strategy for that :D. You can get away with a number of ships, and there is certainly a matter of preference, but for me I'd say the best ship you can do it at the moment is the Krait MKII. Mamba is good to get through to the Titan relatively unharmed, but lacks the hardpoints to disturb the vents and do proper damage, I think. People do it in Anacondas, but they usually know how to deal with the interdictions in relatively slow ships. I guess the cutter will work well as it can be armored to hell and back and still be fast. My preference, as said, is the Krait.

Getting to the Titan has a few prerequisites. You must have the Thargoid Pulse Neutralizer to get through to the Titan, and you need to get through the toxic Maelstrom cloud and survive it. The pulse neutralizer can be bought for materials (not credits) from the tech brokers on the rescue ships. You cannot get through to the Titan without it unless you manage to piggy back on another CMDR's back, but you have to stay pretty close for that to work.

To survive the toxic cloud you probably need the caustic sink launcher. It's also available from the tech brokers on rescue ships, but it's a one time unlock for materials, and then you buy as many as you need for credits. I'm not sure you can make it through the cloud without it. In theory you can constantly burn off the caustic, but your ship will probably a wreck when you arrive at the Titan. You can also try to battle the caustic with decon limpets. The Titan environment itself is not toxic.

To keep the ship cool you have three things you can work on: Have a cold running ship to begin with, bring ample heat sinks, or bring a thermal vent beam to cool off on the Titan's surface.

As an example, this is my AX Krait I modified for the current Titan runs. It's usually a normal repair build to fight Thargoids, I swapped out some weaponry and utilities to match the need for the Titan runs. The empty hardpoint is where I have the nanite torpedo pylon (it's not on ETSY yet). It deals very well with most interdictions (I struggle a bit with Basilisks but still get away in the end), and it deals well with Glaives if need be. It gets through the cloud relatively quickly; I need to eject the caustic sinks twice until I arrive at the Titan. The slower your ship, the more caustic sinks or decon limpets you will need.
 
This Great, a real quest. I have been watching the steamers for hints and tactics, at times with or without the right ship it looks like a lesson in frustration. A real challenge and team builder. I will check out your ship and my materials list, I think a little grinding is in my future LOL.
 
well keep in mind my Krait is engineered to the brim; most build suggestions you will get will be, I assume. On my Krait build, you can probably drop all of the engineering to G3 and still be allright - the most important ones, the one I would not skimp on, are the thrusters and probably the power distributor, I'd G5 these first. Getting all the armor components to G3 still leaves you with 2660 armor vs. 3100 at full G5 - there you see diminishing returns at work (going down to G2 leaves me with 2500 armor). Don't worry about G5'ing everything.
 
Ok . I was just on edsy checking it out. Right now I'm out in the brain trees topping off my raw materials , manufactured next.
 
I built a ship and I'm learning how to get in to the Titan reliably. I was in the system with the dying Titan, wild! I moved over to the Pathamon system. It is 22ly from the Titan Leigong. I have been into Hip 8887 4 times. One rebuy, one didn't make it in, and two times got in to look and shoot at the Pineapple. In open you can wait in the asteroids and boost in to shoot the pineapple when other commanders torpedo the heat vents. Not as profitable but it works. What a fun challenge, it's going to take me a while to get good. Fast and Cold is the trick.
 
How much work it is for you depends on where you are in your career, especially what engineering you have access to and what tools you have unlocked. Apart from that it starts with choosing the right ship, and everyone will have a different opinion and build strategy for that :D. You can get away with a number of ships, and there is certainly a matter of preference, but for me I'd say the best ship you can do it at the moment is the Krait MKII. Mamba is good to get through to the Titan relatively unharmed, but lacks the hardpoints to disturb the vents and do proper damage, I think. People do it in Anacondas, but they usually know how to deal with the interdictions in relatively slow ships. I guess the cutter will work well as it can be armored to hell and back and still be fast. My preference, as said, is the Krait.

Getting to the Titan has a few prerequisites. You must have the Thargoid Pulse Neutralizer to get through to the Titan, and you need to get through the toxic Maelstrom cloud and survive it. The pulse neutralizer can be bought for materials (not credits) from the tech brokers on the rescue ships. You cannot get through to the Titan without it unless you manage to piggy back on another CMDR's back, but you have to stay pretty close for that to work.

To survive the toxic cloud you probably need the caustic sink launcher. It's also available from the tech brokers on rescue ships, but it's a one time unlock for materials, and then you buy as many as you need for credits. I'm not sure you can make it through the cloud without it. In theory you can constantly burn off the caustic, but your ship will probably a wreck when you arrive at the Titan. You can also try to battle the caustic with decon limpets. The Titan environment itself is not toxic.

To keep the ship cool you have three things you can work on: Have a cold running ship to begin with, bring ample heat sinks, or bring a thermal vent beam to cool off on the Titan's surface.

As an example, this is my AX Krait I modified for the current Titan runs. It's usually a normal repair build to fight Thargoids, I swapped out some weaponry and utilities to match the need for the Titan runs. The empty hardpoint is where I have the nanite torpedo pylon (it's not on ETSY yet). It deals very well with most interdictions (I struggle a bit with Basilisks but still get away in the end), and it deals well with Glaives if need be. It gets through the cloud relatively quickly; I need to eject the caustic sinks twice until I arrive at the Titan. The slower your ship, the more caustic sinks or decon limpets you will need.
It seems those modules are now free from material unlocks, one can just buy them for credits since recent events at rescue ships, so Ax noobs like me can grab them faster. BTW @Helmut Grokenberger what do you think about a Chieftain for that particular job?
 
It seems those modules are now free from material unlocks, one can just buy them for credits since recent events at rescue ships, so Ax noobs like me can grab them faster. BTW @Helmut Grokenberger what do you think about a Chieftain for that particular job?
It's probably fine, but I have no personal experience because I hate the Chieftain 😛. We don't get along, so I avoid flying it. I do almost all my AX stuff in the Krait.
 
Don't get me wrong. The Chief is great, there is a reason it is the #1 meta for AX. It is much more nimble and agile than the Krait. You have to fly the Krait in a special way. The Krait's thrusters are kind of crap, and it has a huge boost lag. You have to compensate by boosting A LOT. Which an engineered Krait can, it permaboosts on two pips. The Chief in comparison is much more agile and has a stronger boost, but it is way too twitchy for my old man reflexes. Also, for a Titan run I guess the Krait can be a lot more tanky. My Krait is a repair build with AFMU, cargo and repair controller, and it still has 3k armor while bringing three MRPs, and it idles at 16 to 18 percent with a low emissions plant.

So yeah. Krait is great for Titan runs.
 
Don't get me wrong. The Chief is great, there is a reason it is the #1 meta for AX. It is much more nimble and agile than the Krait. You have to fly the Krait in a special way. The Krait's thrusters are kind of crap, and it has a huge boost lag. You have to compensate by boosting A LOT. Which an engineered Krait can, it permaboosts on two pips. The Chief in comparison is much more agile and has a stronger boost, but it is way too twitchy for my old man reflexes. Also, for a Titan run I guess the Krait can be a lot more tanky. My Krait is a repair build with AFMU, cargo and repair controller, and it still has 3k armor while bringing three MRPs, and it idles at 16 to 18 percent with a low emissions plant.

So yeah. Krait is great for Titan runs.
So the chief is a bit the "can't go wrong" and a more forgiving platform to improve one's AX skills, whereas the Krait, a bigger, less agile, but can bring a ton of stuff and armour, so you can do marvels with it at the condition you have the knowledge to do so and manage her tendancies, and also her size is a plus to sustainability in such a mess like around a Titan, if I understood correctly...
 
I haven’t been around the bubble to get involved with this stuff since before the Titans were revealed so wouldn’t know about the specifics of the builds but I would suggest getting hold of the ships and finding which one you like to fly and can fly well first then turn it into the AX machine you need.

The Krait in a lot of way is like a more agile Python, you can feel it is a larger ship.
The Chieftain feels very light and a little vulnerable but it is easy to point it’s weapons where you want but it can be a while before it actually travels in that direction.
 
I ended up building a Challenger. Boosts at 475 to 500 so speed is good. Idle temp is 16 and thrust is 19.5 also good. Plenty of weapons. 4 utility slots,2 caustic 1 heat and pulse. Hardly ever use the heat sink. Downside I'm a bad pilot. My best bombing run was 4 vents, I am getting better though. My target sensor is really bad ? I had to be pointed at the vent and really close. I tried long distance mod and then wide angle neither helped. Watched EP on twitch his target scanner was way better than mine but I'm not sure what he was using. His target came up as he passed the horn didn't have to point the ship at all. I will figure it out for the next one. Any Ideas on the scanner problem would be great! My decal has 2 stars hope yours does also! o7 all !
 
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