EDOMH is a third party tool that works in Windows it parses the .log file (which has the data for your inventory).
Then why does it have Debian packages?
I wouldn't mind to provide data for 3rd party tools as well, but I have no way to do that. I asked on this forum a long time ago and there was no way.
Perhaps go to the Github forum for the mod and ask the author jinxxed.
Github blocked me like a decade ago for no reason and refused to do anything about it. I hosted my stuff on my own server for while until I couldn't get a static IP anymore. It's not my loss.
I used the mod to allow me to easily replenish my stocks of ship engineering materials (and on foot materials for that matter) at a glance.
You make it sound like you can just somehow get the materials you need. I just found that the place mentioned in the guide I found is over 1500LYs away, so screw that. Volantis is not even being found on the map. Perhaps I can find a guide that's useful ...
I've earnt 6.2 billion so far doing the evacs
So you got only about 6888888 credits for about 8 jumps per mission plus the risk of being destroyed in the docking entrance, flying a ship that is horrible to fly. I can bring out my T9 and make about 6 or 6.5 million with only one jump or even within the same system without being destroyed in the docking entrance, in a ship that is fun to fly. It's also faster that way.
(including materials replenishment). TBH it's easy mode if you run evacs from Alert systems to the rescue ships (fully engineered FSD for jump range and Thrusters {drag drives}). For me it's 4-6 jumps to and from with a 20+mil payout at the end,
Each run payed about only 15 million, if that much. And it's 4--8 jumps, i. e. tedious and time consuming. And it's extremely inefficient to rescue people like this.
perhaps one interdiction per run, the more jumps (6) the higher the payout.
Yes, for the first 2 runs it was 10 million per mission but I need materials. After that, it was only between 8 and 4.
So in 1.5 hours of, mostly boring, travel you earn ~100 mil. I don't bother with Invasion systems too much risk bumping into docks etc.
I didn't really make money with these missions. I made a little bit before the Anaconda was destroyed so I guess I broke even. I will not fly an Anaconda again unless I absolutely have to. Even the Anaconda carried only 136 passengers, and considering hundreds of thousands who need to be evacuated it's futile. The evacuation ships need to go to the stations.
Maybe it escapes you that my intention was helping the fight against the Thargoids. Seeing how the evacution ships are being kept so far away and only being able to carry a very few passengers in my ship hurts. I generally dislike inefficiency and this is one of the best examples of inefficiency I have seen, and there's nothing I could do about it. My intention was never to make money with it, but also seeing that doing it doesn't even pay well and that the very station I was trying to help out destroyed my ship is no incentive to keep doing this. I rather go back to doing things that are more fun instead.
Also, there's still no explanation why or how removing people from a system makes the Thargoids unable to take control of it. So what's the point?
Additionally, as the runs are unchallenging, I use super cruise and auto docking computers. You can run from goids if you can get over 500m/s in normal. Don't forget heat sinks.
I'm not using heat sinks and didn't need any, and I didn't need to be that fast. Besides, the Anaconda is awfully slow. I ditched all docking computers when one cost me over 30 million to rebuy after the docking computer managed to get my ship destroyed.
Yes, the passenger missions are not challenging. The biggest risk with the passenger missions is that your ship gets stuck in the docking entrance. So nothing speaks against finally bringing the rescue ships to the stations to actually rescue signifacant amounts of people. If we did that, the war might already be over because the Thargoids won't be able to take over any more systems and with time, we might have ships and weapons that have a fighting chance against them.
Or maybe even better, IIUC the stations have jump drives, which is how the one that ended up at an unreachable place far away got there when the drive malfunctioned. Why don't the stations just jump out and come back once the Thargoids figured that everyone has left?