Okay, so here's a question for you. Is colonisation in its current form utterly pointless?
So here's my own thinking, because I think it is. For something to have value in the game there has to be an outcome for the player. PowerPlay gives an outcome in the form of modules and rewards, trading, combat, and exploration have an outcome in the form of ranks and credits. Even CQC has an outcome in the form of rank.
With colonisation though, once the colony is built to your satisfaction, let's face it even the game won't let you go on expanding it forever... then what?
For colonisation to be meaningful it has to serve a purpose.
So if there's no positive and ongoing outcome from the colony other than to see your own name above the door... why do they exist and what's the point of them?
So here's my own thinking, because I think it is. For something to have value in the game there has to be an outcome for the player. PowerPlay gives an outcome in the form of modules and rewards, trading, combat, and exploration have an outcome in the form of ranks and credits. Even CQC has an outcome in the form of rank.
With colonisation though, once the colony is built to your satisfaction, let's face it even the game won't let you go on expanding it forever... then what?
For colonisation to be meaningful it has to serve a purpose.
- It can't be a staging post for a squadron because it can't be a squadron asset, so there's no real personal investment from anybody other than the system architect.
- It can't be a way to trade things that can't be found anywhere nearby because you can't build far enough from existing inhabited systems, and it can't be used to trade rare goods.
- They can't be used to mine or create commodities and materials that can be stored and used by yourself or your squadron.
- It can't be a super-interesting place to visit because they can't be built where there are black holes, notable stellar phenomena, or in a nebula because we're locked into a small part of the galaxy where there are none of these things, not unless you get a whole lot of players together and spend a considerable amount of time grinding out to such a place as we're seeing with Distant Worlds 3.
- It can't be a place to purchase interesting or specific ships, modules, or goods because even the system architect has no control over any of that.
- It can't be a way for a player group to spread their name and faction into surrounding systems, as we have no control over how the BGS works in colonies and you can't create a new player group to run a colony.
So if there's no positive and ongoing outcome from the colony other than to see your own name above the door... why do they exist and what's the point of them?
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