Is coriolis accurate?

My biggest problem with Coriolis is that it allows you to wander into "impossible" builds.

For a couple of things I've seen done, I ended up:
  • Going to a station
  • Buying a ship
  • Buying a power plant
  • Storing the plant
  • Selling the ship
  • Flying to the the Engineer
  • Paying to summon the plant
  • Installing a plant that wouldn't push the build
  • Engineering it into something useful
I find this "procedure" way off and a bit weird,imho.
 
In what way? Can you give me an example of that?

I've heard that more than once but never had any proof.

Just try them out. A lot of things aren't even really implemented on coriolis which is kinda obvious, like changing your pips does nothing to your engine speed, reducing the fuel in your tank does nothing to your jump range, etc..
 
Can you provide the link to your build please?? I am considering Anaconda for exploration so I may store this for future use...
Can't go wrong with this
@goemon - (hat tip) Inclusion of a Lightweight Railgun w/ Plasma Slug for fuel dumping, and a Fuel Tank suggestion when I was working out what I wanted the ship to be capable of in terms of number of jumps
@BL1P - (hat tip) pointing out the Engineering possibility for using an undersized Overcharged power plant to reduce mass

Recreating the ship in Coriolis caused me to realize that I have not optimized completely, so this build uses a 2A Overcharged 4 w/ Stripped Down instead of my current 3A Overcharged 3.

It doesn't include an SRV hangar, but does include a mining laser which boils down to personal preference, but I already have more distance than the build published in the quote and will be increasing it once I get this corrected. I am looking specifically at areas of stellar scarcity, and uninterested in a Fleet Carrier, so...
 
So you won't land anywhere? Weird way to Explore.Your build does not make much sense to me but to each his own ;)
What is the furthest "plus" or "minus" you've gone? Have you been beyond the Thin Disk? Out to the edges of the galaxy, or is your range just for "travel"?
page1-800px-Milky-way-edge-on.pdf.jpg

For me, I am trying to get as far into the edge of the Stellar Halo as design and persistence in mapping can take me. An SRV may let me do things on the ground, but it also chops ~1.5 LY off of the ship's range.

While I know an FC could do it better, I also consider those to be a lack of comparative challenge. The recent CG to the top of the galaxy may have exceeded what my ship can do, but there was no skill involved. It was the Elite equivalent of the old D&D, "and the DM puts his fingers up your nose and says, Follow Me!"
 
What is the furthest "plus" or "minus" you've gone? Have you been beyond the Thin Disk? Out to the edges of the galaxy, or is your range just for "travel"?
page1-800px-Milky-way-edge-on.pdf.jpg

For me, I am trying to get as far into the edge of the Stellar Halo as design and persistence in mapping can take me. An SRV may let me do things on the ground, but it also chops ~1.5 LY off of the ship's range.

While I know an FC could do it better, I also consider those to be a lack of comparative challenge. The recent CG to the top of the galaxy may have exceeded what my ship can do, but there was no skill involved. It was the Elite equivalent of the old D&D, "and the DM puts his fingers up your nose and says, Follow Me!"
I've become Elite in Exploration well before the FSS and the Probes,I've been three times to Ishum's Reach with three different ships,I've been to the four corners famous spots (Star One,Eriksson Star etc..etc,,) I've been as far up or down the Galaxy Plane and pushed my ship as far as it could go with FSD Injections in the Fringes,honestly 1.5 light years of jump range changes nothing in your ship's capabilities while landing on weird planets is very interesting,gone to see the farthest NSP too far out (Stolon Trees,Void Hearts etc..) but this is again about personal preferences, I don't care about FCs too while I could easily afford one with my balance,thta's it more or less my Exploration history.
 
That sucks a bit. All my ships were built using Coriolis. If there is a bug, FDev will probably fix it at some point making me re-engineer parts of the design... Not funny... And I agree EDSY needs a lot of TLC...
If you're not building ships using the bugged resistances or some other meta-gamed thing, normally built ships in Coriolis are nearly identical in game, no re-jigging of engineering would be necessary.

The only thing I've noticed that doesn't match on my in-game vs Coriolis stats, over my 20ish engineered ships, is resting heat.
Coriolis thinks they're all about 4-12% spicier.
 
Besides resting heat, yes, Coriolis is respectably accurate.
Im not convinced that's true. Few days ago i was building Krait for AX purpose using modified version of AXI krait mk2 starting axi build. Coriolis was showing my ship should have over 530 boost speed, and sadly in game it had only 505. I was planning of using that build fo fight Basilisks which are quite fast (around 530 speed too). Now i'm building FAS and i'm hoping it will be fast enough.
 
I prefer Coriolis, but the heat thing isn't working correctly (or perhaps I don't know what it is showing), so I use the THM section in EDSY for heat engineering analysis, but Coriolis for the rest.
 
Im not convinced that's true. Few days ago i was building Krait for AX purpose using modified version of AXI krait mk2 starting axi build. Coriolis was showing my ship should have over 530 boost speed, and sadly in game it had only 505. I was planning of using that build fo fight Basilisks which are quite fast (around 530 speed too). Now i'm building FAS and i'm hoping it will be fast enough.
Yes, Speed/Boost/Jump Range are alwys less than what Coriolis reports,other weapon figures too.
 
I was playing around with different resistance mod combinations for armor and HRP in coriolis and noticed some strange things. Does the program accurately portray what actually happens in game when your build is at the extreme ends of diminishing returns/ inverse of diminishing returns? I saw that video with the pilot and was able to re create the bizzare outcome he demonstrated in addition to another counter intuitive result.

IME, no.

Coriolis is reasonably accurate for spitballing a build, but when I get down to really refining numbers to get the most out of a build that I can, I find EDSY to be more accurate.

From what I've seen, Coriolis seems to have trouble correctly calculating the contribution of HRPs in particular if the build is loaded via a link, or reloaded from a saved build. Any engineering on the HRP must be reset and reapplied on each viewing (load/reload) for it to be accounted for correctly.

If I could get EDSY's accuracy with something closer to the Coriolis UI, I'd never need anything else. That said, once you get used to how EDSY works, it's not that bad, IMO.
 
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